player-crafting

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  • The Elder Scrolls Online answers community crafting questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2014

    The Elder Scrolls Online wants crafting to be a major part of your experience in the game. The latest set of answers to community questions makes this very clear, outright stating that the vast majority of crafted gear is meant to be superior to found equipment. Yes, certain items from the world might have unique boosts that you can't craft, but even those items can be upgraded and improved by dedicated crafters. Dedication is a key consideration: Since your pool of skill points is the same for both battle skills and crafting skills, choosing to advance your crafting abilities will potentially mean passing on more combat-oriented techniques. Other topics under discussion are the finding and use of style books as well as how set bonuses and crafted sets are designed in the game. Check out the full list of answers if you can't wait to make your mark in Tamriel by making things.

  • The Nexus Telegraph: Making it how you'd like in WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.10.2014

    I freely admit that I have not dived heavily into crafting in the WildStar beta, for the same reason that there is a lot of stuff in the WildStar beta that I have not heavily invested in. That reason is simple: I plan to be playing this game for a long while, and I'd really like to avoid burning out before it even releases. I didn't adhere to that rule in the Final Fantasy XIV beta and kind of felt the pinch, so this is a rule I learned the hard way. That having been said, I've fooled around with it enough to be really excited after the last interview I had regarding the crafting experience. What I heard confirmed my limited experiences and offered some interesting food for thought. There are a couple of elements that might seem counterproductive and a lot more that are worth looking forward to in the future.

  • The Mog Log: Final Fantasy XIV beta phase 1 and 2 - crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.25.2013

    The thing about Final Fantasy XIV's crafting is that it's always been an odd mixture of wonderful and terrible, much like the game as a whole. You had crazily interconnected crafts that could be frustrating to level, the simple difficulty of trying to find the items you need, and a minigame that made mass production maddeningly slow. But you also had a real sense of personal craftsmanship, and the complex interplay between quality, durability, and progress meant that your successes or failures were truly your own. None of these elements has been removed from the beta phases, but each has been streamlined and largely improved. The test phases allowed us to explore the two crafting classes based in Gridania, Carpenter and Leatherworker, and so I got to really dive into the heart of working with wood and dead animal hides. It was a lot more fun than that summary might imply.

  • Lord of the Rings Online explains crafting changes coming with Riders of Rohan

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.29.2012

    One of the major issues facing crafters in Lord of the Rings Online is that gathering professions don't line up with crafting professions. Leveling up a non-gathering skill takes more resources than you gather while leveling up the appropriate gathering skill. The newest developer diary explains how Riders of Rohan addresses this problem with new "processing" recipes that allow you to turn a resource into shavings, which can subsequently be turned back into the original item. That's not the only change coming to crafting with the new expansion. Players can expect two full sets of armor for the crafting, one at level 80 and one at level 85. There are also new crafting instances, new crafted relics, and a new rank added on to craft guild reputations. If you like to get your hands dirty with crafting in Lord of the Rings Online, swing on over to the developer diary for the full details.