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  • One Shots: Requiem for a rancor

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2014

    You know what scene from Return of the Jedi that always got me teared up? When Luke kills the rancor and the beast's owner breaks down sobbing. You just know that thing was his best friend and now... now there is a large, monstrous hole in his life. Reader Chris could have had a lifelong companion but chose to go the Luke route in Star Wars: The Old Republic. "I let a Sith escape Belsavis in order to save the injured fighter pilot Conrad Gall from an 'ancient beast' -- a rancor, as it turns out. It was a close fight, as you can tell by where my Trooper finally took it down." Hats off to the brave rancor, whose only crime was being born a big, fat, sharp-toothed freak. Stop the bullying, I say!

  • The Stream Team: Living like a Teir'Dal in Landmark (and a beta giveaway)

    by 
    MJ Guthrie
    MJ Guthrie
    07.11.2014

    Landmark just wrapped up its first racial contest and will soon be exploring the building styles of the next. That makes it a perfect time for Massively's MJ to show off some of the Dark Elf contest submissions that players have built. Come join MJ as she tours various bridges, towers, and castles in all their sinister glory. Need more incentive than just staring at awesome creations? How about free beta and portcullis codes! Join us live at 3:00 p.m. for the latest tour and a chance at your own codes to join in the fun. Game: Landmark Host: MJ Guthrie Date: Friday, July 11th, 2014 Time: 3:00 p.m. EDT Enjoy our Stream Team video below.

  • Landmark contest winners enshrined in game world

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2014

    The vaunted Landmarks of Landmark Competition is over, and the player architects who out-designed the rest have secured a spot in special claims across the game world. These structures will be retained for and used when the game goes live. The contest winners' displays are one part of a modest-sized patch for Landmark that was released today. The patch also added customizable keybindings, Marketplace recommendations, and new craftable outfits that come in various colors (mmm... minty).

  • SOE Live player panels include support for military gamers

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    SOE Live posted its list of player panels today for its convention, with topics ranging from supporting military gamers to fansite management. The full list is as follows: Friday, August 15 11:00 am - 12:00 pm -– EQ2U & Dragon's Armory 12:00 pm - 1:00 pm –- Live Together, Die Alone: Surviving H1Z1 as a Group 1:00 pm - 2:00 pm –- Inter-Outfit Operations in PS2 3:00 pm - 4:00 pm –- Become Your Character: Tricks and Tips for Cosplay 5:00 pm - 6:00 pm –- Military Gamers: Taking Care of Each Other Saturday, August 16 10:00 am - 11:00 am -– Social Media/Steaming & Fansites 12:00 pm - 1:00 pm -– Effective Guild and League Management 1:00 pm - 2:00 pm –- Improving Your EverQuest 2:00 pm - 3:00 pm –- DCUO – Advanced Raid Tactics 2:00 pm - 3:00 pm –- The New Conglomerate 3:00 pm - 4:00 pm -– Hardcore Decorating in EQII 4:00 pm - 5:00 pm –- EQII Game Macros, ACT Triggers, and You!

  • Landmark video goes spelunking in caves

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2014

    Caves are boring, right? WRONG! Well, wrong if you're in Landmark, at least. Caves are a relatively new and unfinished feature to the game, and in a new video, the developers attempt to explain what makes them an exciting part of the exploration process. Landmark's caves are layered on top of each other, with each cave system corresponding to the surface biome. Right now, players can delve into only the first tier of caves, but in the future they'll be able to go as far as three tiers down in the search for treasure and crafting mats. You can watch the full developer video after the jump!

  • Norrathian Notebook: Building EverQuest Next in Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    07.03.2014

    From the first surprise announcement of Landmark at SOE Live last year, fans have been interested to know how exactly that sandbox would tie into the much anticipated EverQuest Next. In big bold letters on the main site, the devs declare, "EverQuest Next is still in development... and you can help us build it!" So how exactly is that going to come to pass? Through Landmark. Landmark might be a separate game in and of itself, but players can actually build structures there that might one day be gracing the landscape of EQN. At first, we knew only that those structures would be judged and picked through contests. However, with May's racial Round Table vote and the recent implementation of The Workshop, the actual process has begun. And you can get in on it right now!

  • SOE Live schedule has been posted

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    Today's the last day for SOE Live 2014 early bird registration. Still on the fence about attending? Not sure if there will be enough awesome events there to justify your presence? Good news, then; the official schedule has been posted, so you can figure out exactly what's going down and when. Fan site EQ2Wire has highlighted the general events as well as the material specific to EverQuest Next, EverQuest II, and Landmark. Landmark players will enjoy the largest number of events, including a special mega-build event on Thursday and a panel explaining how the game will interact with EverQuest Next. There will also be details about the next EverQuest II expansion, previews of combat for EQN and Landmark, and plenty of community Q&A sessions. Take a gander at the full schedule if you need a little more information to justify your attendance.

  • Norrathian Notebook: SOE says bye-bye ProSiebenSat.1, hello Landmark Player Studio

    by 
    MJ Guthrie
    MJ Guthrie
    06.19.2014

    Double the pleasure, double the fun! SOE made two big announcements Wednesday that brought smiles to the faces of many fans. One said goodbye; the other said hello. But both were good news indeed, especially for Norrathians. Sometimes parting is just sweet, without the sorrow. Such is the case with the first bit of news: the departure of ProSiebenSat.1 from SOE. That's right, my European compadres, rejoice because SOE is bringing you back into the fold! The deal that quickly went sour for fans squished between the US company and the European partner is over, and SOE's titles are returning fully to its portfolio while region locks are being lifted. I can hear you all singing hallelujahs and dancing in the street! The second bit of news worthy of celebration was the launch of Player Studio in Landmark. Although it arrived later than anticipated thanks to the international tax registration processes, the wait was worthwhile because players from not only the U.S but also Canada, Sweden, France, the UK (yes, including Ireland), Germany, Norway, and Denmark can now submit items for sale to other players. That means that aspiring money-makers and non-builders who want to buy their cool items can finally find one another and do business. And that just paves the way for the system to work in EverQuest Next. As great as the announcements are, neither is without a few downs mixed in with the ups. Norrathian Notebook explores both bits of news to get you the necessary details.

  • E3 2014: Underground and underwater with Landmark's Terry Michaels

    by 
    MJ Guthrie
    MJ Guthrie
    06.13.2014

    You didn't need to be at E3 2014 to partake in Landmark's latest (literally) groundbbreaking patch. In fact, if you were at the con as I was, chances are you haven't been able to log in and experience it for yourself yet! Luckily, Senior Producer Terry Michaels was on hand to offer me a peek at the new features before I broke down in heap of deprivation-induced agony from my Landmark withdrawals. What was the big deal with this latest update? It included the first iteration of caves and the second phase of water. Players can now go spelunking deep in the earth to find large veins of minerals, explore uncharted biomes with new plants, and even find treasure chests filled with special items. On top of that, they can swim through the bright blue oceans that surround each island. As Michaels helped me get my Landmark fix, we talked about everything from the newest content to heroic movement to my pet topics: player books and theme-enforced islands. Oh, and did I mention that combat is planned to appear by SOE Live in August?

  • Player-driven development at 'core' of SOE's philosophy

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2014

    SOE President John Smedley is preaching the gospel of player-created content to any and all who will hear, saying, "Our player-driven development process is really at the core of who we are and who we've evolved into." In a new interview with Fortune, Smedley talked about the approach that SOE is taking with its open development, player-created content, and community monetization opportunities. "What we're trying to do is to expose the development process to our players and get them excited, let them see the stuff we're making as early as possible and get their opinions on shaping our games," he said. Smedley praised the "revolution" of Twitch streaming as a communication pathway, saying that it's helped players to truly understand what goes into making MMOs. He also pointed out how free-to-play has finally been embraced by the console crowd: "There's evidence now. It's fair to say that consoles took longer to get to free-to-play simply because the business model has been the same way for quite a while now. But they're seeing this amazing revenue generator from micro-transactions in free-to-play games."

  • Caves and swimming come to Landmark

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2014

    It's Big Patch Day over at Landmark, and the new caves are the darling of the update. These underworld passages (are there any other types of caves?) offer a different type of environment to explore and exploit. Larger deposits of ore and special treasure chests are the rewards that the dev team is dangling to prospective spelunkers. Interestingly enough, these caves are only the first "phase" of several that will see these subterranian landscapes expanded. Other additions in today's patch include underground resource detection, the ability to swim, a makeover to plant harvesting, and tweaks to trees and potions. You can read up on the patch notes on the official forums and watch a preview video of Landmark's caves after the break!

  • The Daily Grind: Does an MMO need lore to foster roleplaying?

    by 
    Bree Royce
    Bree Royce
    06.06.2014

    Commenters in MJ Guthrie's recent Landmark vs. EverQuest Next article brought up an interesting question about lore and roleplay in the two games. EverQuest Next, of course, will be drenched in EverQuestian lore and backstory and high-fantasy building rules, but the player-driven Landmark will have no hardcoded lore at all save what the players create, meaning you're as likely to see a geodesic dome spaceship as an Arabian Nights palace. (In fact, I would like to see both of these, please!) But strict roleplayers going into Landmark might have a harder time immersing themselves in an unpredictable world where literally anything goes, at least in comparison to EQ Next's more formal storyline and concomitant expectations about the way the world works and how the characters got there. What do you think: Does an MMO need dev-guided lore and a common backstory for all characters to make it truly roleplay-friendly? How will you roleplay a serious character in a world like Landmark's? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EverQuest video gives you the skinny on franchise news

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2014

    SOE released a new video today updating its playerbase with what's going on with each of its EverQuest titles. EverQuest just released its level 95+ Tower of Rot and the living legacy raids and has more content on deck for those who own the Call of the Forsaken expansion. EverQuest 2 is giving a helping hand to players so that they can level up for the new expansion later this year. As for Landmark, the team is pretty excited about its water tech, caves, Player Studio, and Landmarks of Landmark contest. Unfortunately, EverQuest Next did not make the cut and was voted off the island. You can watch the video after the jump.

  • Caves won't bring universal claim wipe in Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    05.29.2014

    If you've been holding back from building in Landmark because of the impending claim wipe when caves are introduced, feel free to dig in now. There's no universal wipe! Director of Development Dave Georgeson expounded on the change in plans during last night's Landmark Live. "We found a way by which we do not have to wipe all the claims when we put up the cave entrances," he said. If you have a claim placed where the caverns end up, it will be packed in a template for you to use elsewhere. Georgeson went on to assure players that there are only a few entrances to these caves on each island, so very few players will be displaced. To hear more about next week's Landmark patch (including smoothing tool upgrades and more metal textures) as well as see the first 19 winners of the Landmarks of Landmark contest, you can watch the full recorded stream after the break.

  • Norrathian Notebook: So you aren't Landmark's greatest builder

    by 
    MJ Guthrie
    MJ Guthrie
    05.29.2014

    The walls are lumpy. The stairs are crooked. You couldn't make a statue of a blob if your virtual life depended on it, and everyone comments on your creative Koi pond that's actually a fireplace. So you aren't Landmark's greatest builder. Join the club! Despite how it may appear at times (especially when you see majestic jaw-dropping creations plastered all over Twitter and featured in livestream tours), there really are a number of us. So who cares if you can't build a voxel replica of the Taj Mahal with the Bronx Zoo on the side? Well, you do if your perceived lack of skills is keeping you from enjoying the game! It can be hard when you see such amazing builds springing up around you; it's easy to get discouraged if you are one of the skill-impaired. I already know of players who have lost hope and even some of their interest in the game because they feel their skills are not quite adequate. But I'm here to tell you that you -- yes, you -- are indeed a valuable member of Landmark's community and we need you. So for those without any leet building skills, here are some tips for avoiding creative frustration and ways to more fully enjoy the game.

  • The Game Archaeologist: The persistent worlds of Neverwinter Nights 1 & 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2014

    At the end of next month, dozens of online worlds will flicker and vanish with the flip of a switch. It's a online apocalypse the likes of which we have not seen in quite some time, although you might be forgiven for not having heard of it before now. When GameSpy Technology goes offline on May 31st, dozens of EA games that relied on the platform for multiplayer functionality will lose their online components by June 30th. Because of this, Neverwinter Nights and Neverwinter Nights 2 will find that their persistent player-made and -run worlds are in danger. For over a decade now, players have poured creative energies and roleplaying enthusiasm into these micro-MMOs. Could an era be about to end? Fortunately, players are already swinging into action to work around the shutdown, keeping their worlds alive and detached from GameSpy's umbilical cord. I see this event as a wake-up call for people like yours truly who are acquainted primarily with BioWare and Obsidian's single-player offerings and are ignorant of the larger Neverwinter Nights community out there. Let's take a look at this engrossing online realm and how it came to be.

  • Norrathian Notebook: The key differences between EverQuest Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    05.22.2014

    What's the difference between EverQuest Next and Landmark? If we've heard that question once, we've heard it a thousand times, which is understandable, considering EQ Next has been totally scrapped and re-imagined more than once and Landmark came literally out of nowhere. Until recently, the two even shared a name; EverQuest Next was dropped from Landmark's moniker when closed beta started at the end of March of this year. We certainly haven't heard the last of the question, either. With new folks finding out about the games and getting interested in them, it's likely to come up a few more times. Those who haven't been following the development of the games from the beginning have a lot of material to plow through to find answers to their questions. For that reason, Norrathian Notebook is going to address the differences and similarities between the upcoming titles in one fell swoop. Hopefully, with a concise reference we can call on again and again, the confusion will dissipate. So what is the difference between EQN and Landmark?

  • Today's EverQuest Next roundtable video covers SOE Live's EQN plans

    by 
    Bree Royce
    Bree Royce
    05.20.2014

    During this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani is joined by Senior Producer Terry Michaels to discuss SOE Live, set to take place in Las Vegas this coming August 14th to 17th. The pair explain that players have voted resoundingly that SOE focus on previewing panels, specifically EverQuest Next panels, in the lead up to the convention. And yes, SOE is planning on illuminating EverQuest Next, not just Landmark and the studio's current stable of games, in Vegas. "Remember that Landmark is really the basis for how we're going to make EverQuest Next," Michaels reminds viewers. "So it may be a topic that is primarily Landmark-related, but there's going to be information in there for people who want to know how things are going to work in EverQuest Next." Enjoy the brief video below!

  • Shards backers can play as soon as Kickstarter campaign completes

    by 
    Jef Reahard
    Jef Reahard
    05.20.2014

    Citadel is kicking off week two of its Shards Online Kickstarter with new incentives for backing the multiverse sandbox. Shards is different from other crowdfunded MMOs in that there is a "fully playable build available now," the company explains. As such, backers will get in the game "as soon as the campaign completes," and they'll receive three months of subscription time on top of their current pledge level, too. Citadel will also be hosting events for backers, the first of which will be livestreamed Saturday, May 24th at 4:00 p.m. EDT. Finally, the firm has announced a referral program that includes both in-game rewards and pledge-level increases for each new backer that you recruit. You can get all the details in the press release after the cut. [Source: Citadel press release]

  • EQ Next roundtable covers combat in Landmark; Landmark arrives on Steam

    by 
    MJ Guthrie
    MJ Guthrie
    05.13.2014

    One feature that many Landmark followers are watching for is combat, and the 35th EQ Next Round Table Response addresses just that. In the video, Lead Systems Designer Michael Mann and Senior Brand Manager Omeed Dariani discuss the difference between the class-based combat of EQN and the sandbox combat of Landmark. In the latter, all players are adventurers, so instead of combat abilities being determined by class, they will be dictated by what is equipped. Focusing on versatility, players will be able to switch between weapons during combat to access the various abilities. The number of weapons available to players will increase over time; a small subset will release first, but more will be added based on player feedback. And yes, there will be magic! How do movement tools play into the combat scene? Players can utilized grappling hooks as a means to gain distance quickly and then use ranged abilities. There will also be abilities that trigger from other movement types, such as dashing and dodging. Hear about all these details in the video below. [Update: In other Landmark news, SOE has just announced that Landmark is now on Steam! Dave Georgeson has stated on Twitter that SOE is not dealing in Steam keys for existing users right now; you'll have to use the old "add game" trick.]