player-population

Latest

  • TERA is merging down to three servers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2012

    The latest letter from TERA's producer is out, and while it includes some interesting statistics, the most important bit of information is that the game will be trimming down its server list. On September 18th, the game will be shrinking to three servers: an unnamed PvE server, an unnamed PvP server, and the existing RP server called Celestial Hills. The letter is quick to state that this is a net positive for players looking for a larger and more active population within a given server. Customer service has already assembled a set of answers for obvious questions. Any players with more than eight characters in total will be locked out of playing until some of those characters are deleted, so if you've got characters on several PvE or PvP servers, you might want to delete some. Players can also expect banks to be merged (with an overflow tab if you need to withdraw some items) and all vanarch statuses to be reset, with refunds to active candidates. The full producer's letter has some other things for players to look forward to during September and beyond. [Thanks to Marisa for the tip!]

  • Aion preparing Asmodian faction incentives

    by 
    Jef Reahard
    Jef Reahard
    05.13.2011

    The 2.5 patch isn't the only thing coming to Aion's live servers this month. NCsoft is preparing a faction incentive program designed to entice players to roll Asmodian characters on both North American and European shards. Asmodian avatars at level 10 or higher will receive Berdin's Amulets, which grant 50% more XP from hunting, gathering, and crafting for a period of one hour (with a one-hour cooldown period after activation). Gateway Getaway events will also happen more frequently, and Asmodian characters will be granted entry to Abyss instances despite Elyos ownership of the forts. Finally, fortress siege incentives will be handed out on a weekly basis, with additional medals being awarded based on which forts are conquered. In short, there's never been a better time to roll an Asmodian alt or convince your friends to join you on Aion's dark side. Head to the official web site for more info.

  • The WoW Factor, page 2

    by 
    Lisa Poisso
    Lisa Poisso
    12.22.2010

    Correct answer: d – older men Men are 4 times as likely as women to gender-bend in WoW. The older a male player is, the more likely they are to gender-bend.

  • The WoW Factor: How much do you know about the players behind the avatars?

    by 
    Lisa Poisso
    Lisa Poisso
    12.22.2010

    How much do you think you know about your fellow WoW gamers? WoW Insider brings you this exclusive quiz designed by MMORPG researcher Nick Yee, based on actual U.S. data from the PARC PlayOn 2.0 study linking player survey data with their armory data. Think you know what players are really like? Come find out what your WoW Factor is. (Answers and conclusions following the quiz.) 1. The average age of WoW players is: a. 18 b. 24 c. 30 d. 36 2. Which of these groups of players is most likely to be gender-bending? a. younger women (<30) b. older women (>30) c. younger men (<30) d. older men (> 30)

  • A look into the nuts-and-bolts of EVE Online's single-shard architecture

    by 
    Justin Olivetti
    Justin Olivetti
    08.10.2010

    Have you ever wondered why MMOs have multiple servers and limitations on the number of people that can be squeezed onto each? It's a good question, especially when you consider EVE Online's impressive single-shard (single-server) setup, where tens of thousands of concurrent players can log on in the same environment. CCP's Kjartan Emilsson wrote an article for Gamasutra explaining why most MMOs choose to separate their population onto several severs. The main problem, Emilsson said, was the issue of avatar density. Too many players in too small of a space creates a miserable experience for all involved. So either the game has to put limits on how many avatars can be in an area, or create a playing field that is so large as to render this issue null. Emilsson went on to argue the case for single-server games that create a united society instead of a fractured one. He detailed the setup of EVE's server architecture, which is held together by a single database at its nucleus and has been steadily growing and improving over time. If you love to read the nuts-and-bolts of the underlying technology that makes games like EVE run, then do yourself a favor and give this article your time.

  • It's the end of EverQuest's 51/50 server, but players feel fine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2010

    Generally, MMO players don't like giving up even the smallest advantage -- but sometimes having a special server isn't as important as having people to play with. That's certainly the case for EverQuest, and it's resulted in a scenario where the game's special Mayong server is being merged with the Tunare server on September 6th. Mayong is generally known as the 51/50 server, as a character starts at level 51 with 50 AA points already earned. The intent when the server was created was to allow players who wanted to skip the level grind a chance at getting straight into the meat of the game. As it stands now, however, the server is dramatically underpopulated. After several community discussions, the development team made the decision to merge the server, preemptively shutting down the special creation rules on Mayong. Player response has been almost universally positive -- few players are upset by the potential slowdown this implies. While the server merge itself isn't due for another month, the days of creating 51/50 characters have already ended, and players are able to get slightly discounted transfers off of Mayong if they want to move early. [ Thanks to Jason Davenport for the tip! ]

  • Vanguard US server merge complete [Update]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2010

    It's been a rough ride for players of Vanguard: Saga of Heroes over the past few months, with the dreaded "maintenance letter" back in December that left players uncertain about the game's future. That uncertainty wasn't helped when rumors began circling that the game would be merging servers, followed by a confirmation of same. As of now, the server merge is complete, with the game's population all concentrated on a single server dubbed Telon. The good news for players is that the merge, on a whole, went fairly smoothly. There was a slight extension of the expected operation time, which is really normal when dealing with a large-scale operation. It should also help the game's players enjoy the game with a larger population to draw from. The bad news is... well, a server merge is never exactly a comforting fact for any game, and we can only hope that the long-term benefits for Vanguard outweigh the negatives. [Update: This does not affect the EU server which is set to merge at a later date. Thank you to everyone who tipped us on this!]