player-questions

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  • You asked, ZeniMax answered: Another TESO AMA is here

    by 
    Mike Foster
    Mike Foster
    10.21.2013

    The folks at ZeniMax Online have posted another edition of their Elder Scrolls Online Ask Us Anything blog feature, this one tackling topics from equipment progression to lycanthropy. Information revealed in the post? Gear will not level, skills will morph only one time, campaigns last for three months and have persistent consequences, guild stores will be accessible by players of the same alliance, and book/chest spawns have some elements of randomness. The ZeniMax team also dodged hard answers on a couple of questions. According to the post, veteran system rewards may or may not remain cosmetic-only and players who become werewolves or vampires may or may not be able to cure themselves and switch sides. Make of that what you will.

  • Fallen Earth's Marie Croall answers player questions

    by 
    Jef Reahard
    Jef Reahard
    06.16.2010

    Icarus Studios Senior Game Designer Marie Croall took time out of her schedule to answer a slew of player-generated questions about the post-apocalyptic sci-fi MMORPG known as Fallen Earth. Hosted over at Thirteen1.com, the questions are all over map in terms of subject matter, and Croall manages to discuss everything from the new weather effects, to the game's future, to Blood Sport exploiters and what's being done to stop them, all in the space of one interview. "Right now Blood Sports [are] still pretty new. We just released the fourth game, Assault, this week. So right now we're sort of in a holding pattern while we see what the player reaction to all the maps are. I don't think any sort of lobby system is being considered at this point, though we've already begun to address some of the issues, such as raising the Deathtoll rewards, lowering the cost of the Deathtoll ammo and putting things in place to stop hackers and exploiters," she says. Check out what Marie has to say on factions, acid rain, and new content by viewing the full article.