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For this latest Tattered Notebook, I'd already planned -- and in fact was in the middle of -- writing impressions of Scars of the Awakened, EverQuest II's most recent meaty update. I've collected a slew of notes taken from the adventurer and crafter questlines, including some tips and time-saving t...

June 8th 2013 at 6:00pm 0 Comments
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Game Update 66 for EverQuest II is ready to dominate April, and SOE has opened the beta gates for testers to give the new content and features a try. All EverQuest II players are allowed into the beta, so you can see what it's all about if you're so interested. The studio put a few disclaimers on...

April 2nd 2013 at 5:00pm 0 Comments
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Do you have the chops to create captivating homes in EverQuest II? If so, you might be raking in the bucks very soon. SOE announced that it will begin to test the sale of player studio houses in the beta for GU66. The team is creating tools, including a new web site, to aid with the sale and pur...

March 21st 2013 at 7:00pm 0 Comments
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Back when Player Studio first introduced the idea of adding player-created items for sale in EverQuest II's cash shop, only housing items and cloaks could be submitted. However, players were promised that more items would be allowed in time. Well, break out your Blender, because that time is now!...

February 28th 2013 at 4:30pm 0 Comments
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As the year comes to a close, it's really amazing to look back and follow the twisty path of EverQuest II's evolution. This past year in particular stood out for me because the first half was marked by unconventional (some would say radical) ideas that broke away from the EverQuest tradition. The...

December 29th 2012 at 4:00pm 0 Comments
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During SOE Live, we got a more in-depth look at Sony Online Entertainment's Player Studio, a new feature where players can design items to be sold to others in game via the marketplace. Today, EverQuest, EverQuest II, and Free Realms will see some of those player-created items go live! When chec...

December 13th 2012 at 10:00am 0 Comments
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The tug-o-war in the MMO community between the virtues of sandbox vs. themepark designs looks like it's starting to result in a muddy heap in the middle: the sandpark. Personally, I think there are wonderful aspects of both designs (and drawbacks too), and a marriage between the two could offer m...

November 24th 2012 at 12:00pm 0 Comments
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Everyone loves to scream for "more innovation!" at any given opportunity, but this is often done with blinders on to the studios that actually are trying to push MMOs forward -- even if in small and important measures. While studios are risk-adverse by nature and common sense, they've also learn...

October 26th 2012 at 8:00am 0 Comments
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User-generated content is an awesome way to breathe life into games (and cash into your wallet, if you don't mind stretching that metaphor to the breaking point). Sony Online Entertainment's Player Studio has been generating interest since its introduction as a way for EverQuest, EverQuest II,...

October 4th 2012 at 8:30pm 0 Comments