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  • The Summoner's Guidebook: Getting friends to enjoy League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    06.13.2013

    I find the mainstream success of League of Legends to be extremely baffling. If you break down the skills you need to be an effective player in the MOBA genre, they are daunting. The mechanical skill cap to be acceptable is unacceptably high, and the knowledge burden is enormous. Other MOBAs have dozens of characters and hundreds or thousands of matchups. League of Legends' character pool is so unbelievably large that even professionals cannot grasp the entirety of its design space. While I can't fathom how normal people find a game this hard fun, I can simply accept it. That makes it quite possible to get our friends and significant others hooked. However, because League is a hard game, it is probably best that we be careful when we try to teach our friends. It's pretty easy to scare them with the enormous difficulty in the game.

  • The Summoner's Guidebook: League of selfishness

    by 
    Patrick Mackey
    Patrick Mackey
    10.25.2012

    Even though League of Legends' new Honor Initiative has greatly improved the conduct of summoners as a whole, I've become very frustrated with "selfish" player behavior as of late. I've been playing a lot of ARAMs inbetween Dominion matches lately, and both game modes give rise to the same problems: impatient players who are too hungry for blood. Killing enemy champions is given a lot of incentive in LoL, and players often put themselves in awful situations that end up putting their whole team at risk of defeat just to get a single kill. This "blood in the eyes" phenomenon is pervasive across the entirety of League, but it is especially common in ARAM. This week, I'm going to look at this kind of selfish behavior and cover some ways you can focus on more team-friendly actions. No, this doesn't mean giving me all the kills. It just means playing for the benefit of everyone and not just for your own personal pride.