PlayStation 2

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  • Sony posts $887 million net profit, PlayStation has strong holiday quarter

    by 
    Ross Miller
    Ross Miller
    02.03.2011

    Sony had quite a good holiday during its third quarter for fiscal year 2010, posting a ¥137.5 billion (approximately US $1.68b) operating income. Year-over-year, however, it's actually six percent lower than Q3 FY09, with some blame attributable to a five percent stronger yen. Although sales were more or less the same in most divisions (with pictures and music seeing a more noticeable drop), operating income saw dramatic changes. Consumer, Professional and Devices dropped 47 percent to ¥26.8b ($327.3m), while Networked Products and Services (which includes the PlayStation brand) jumped a whopping 134 percent to ¥45.7b ($559.78). Looking at unit sales, Bravia sets were way up (7.9m units versus 5.4m in Q3 FY09), and video cameras, compact digital cameras, and PCs all saw moderate gains. PSP hardware took a pretty big hit, going from 4.2m last holiday to 3.6m this past quarter (the now-profitable PlayStation 3 saw a slight decline, 6.5m to 6.3m). Software-wise, though, both gaming machines saw a bump -- 57.6m (from 47.6m) for PS3 and 16.4m (from 15m) for PSP. The PlayStation 2, now almost 11 years old, actually had about the same 2.1m hardware unit sales YOY, though software took a pretty hard hit (from 11.2m to 5.3m). Sony's golden years console isn't going down without a fight -- then again, it might've been a different story had the company managed to add backwards compatibility to the PS3.

  • Another batch of Final Fantasy XI answers for players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.31.2011

    The times in Final Fantasy XI are changing, it seems, with the advent of an early February mini-patch serving as a sign of same. That's hardly the only thing players have questions about, but the most recent dispatch from the development team focuses primarily upon what the mini-patch will bring. Still, the improved communication goes across the board, discussing details of future updates and other system changes as well as some requested features that will have to remain omitted. New auto-translate phrases, for instance, are something that the team would like to implement but can't due to PS2 hardware limitations. The pattern for version update files, however, is being changed to better accommodate the same hardware limitations, saving the machine from having to download the full update and then apply the files one by one. Perhaps most heartening to veteran players, experience gains will be adjusted outside of Abyssea to try to ease the gap between the add-on scenarios and the rest of the world. Final Fantasy XI players can take a look at the full list of questions and get ready for the version update in early February.

  • Switched On: A suite segment for PlayStation games

    by 
    Ross Rubin
    Ross Rubin
    01.29.2011

    Each week Ross Rubin contributes Switched On, a column about consumer technology. One thing that has set Sony apart from its home console rivals has been the extended lifecycles of its hardware. Riding the momentum of a massive install base, both the PlayStation and PlayStation 2 each kept selling strong nearly a decade after their debut, and years after their respective successors were introduced. In fact, as late as 2009, Audiovox began offering a PS2 integrated into an aftermarket ovehead car video system with a 10" screen. Sony could pursue this strategy in home consoles because the PS2 was the runaway unit volume leader of its generation. Not so with the PSP. When Sony introduced the PlayStation Portable, it entered a portable console market with fierce, entrenched competition from the incumbent Nintendo, and the powerful widescreen handheld was outsold by the Nintendo DS and its later derivatives. Sony couldn't attain the market share it needed to steamroll existing competition. With Sony's announcements this week, however, the PlayStation purveyors seem to have found a way to take their one-two punch on the road with a strategy that takes the PSP and segments its evolution.

  • Gaming's first-person history lesson: 1958 to 2008 edition (video)

    by 
    Ross Miller
    Ross Miller
    01.13.2011

    There's just so much to love about this video, described by co-creator Florian Smolka as a university video-project from Munich. In a little over four minutes, we're given a first-person tour of console gaming from 1958's Tennis for Two (played on an oscilloscope) through late 2008's Rock Band for Xbox 360 (using a Guitar Hero drum set, but hey, nobody's perfect). Not every console gets a mention -- apologies to Atari Jaguar and 3DO apologists -- and it unfortunately stops before new hotness Move and Kinect get a nod, but that should in no way deter you from setting aside a handful of minutes to watch. Be sure to note the passage of TVs, too, and remember fondly the CRTs of your youth. Unless you grew up with LCD flatscreens, you lawn-lounging whippersnapper, you. Video after the break.

  • The development team of Final Fantasy XI shares insights with players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2010

    If you asked Final Fantasy XI players to describe the usual nature of the development team, "taciturn" might be thrown around, as would "mute" and "uncommunicative" and "sadistic." Which makes the newest dispatch from the development team uncharacteristic in many ways, because it represents a heretofore uncommon level of transparency from the team. Addressing several topics that arose from the December version update, the full sessions of questions and answers includes a number of interesting tidbits for players. One of the stated goals within the dispatch is that the team wishes to have the widest variety of players able to access the widest variety of content, an attitude that hasn't always seemed to be at the forefront of Square-Enix's priorities. There's also a promise to make Pet Food Eta easier to create and a quick discussion of the numerous hard drive problems noted for PlayStation 2 players. Final Fantasy XI players should take a look at the full set of questions, hopefully heralding an upswing in communications.

  • Sony Bravia KDL-22PX300 LCD makes room for a PS2, your classic game collection

    by 
    Tim Stevens
    Tim Stevens
    12.03.2010

    Sure, the PS3 is what's hip and happening for Sony game fans, but unless you picked up one of the first generation (chubby) units you have questionable support for the greatest generation of games: those that released for the PS2. But, don't fret noble gamer, and don't lament about trading that console in for $15 store credit a few years back. Just buy a new TV! Sony's KDL-22PX300 LCD has a rather hunky base that conceals a fully working PlayStation 2. That console is fully backwards compatible with O.G. PlayStation games and naturally also plays DVDs but, if that isn't enough pixels for you, four HDMI ports await the clumsy probes of cables from sources that can better handle the ways of its 720p panel. The set can also serve up video from Sony's Bravia service over Ethernet or an optional wireless dongle. It's priced at £200 in the UK, which is just a tick over $300 and, honestly, not too bad a deal. No word on an American release, but it'll need a SCART-ectomy before that happens.

  • Call of Duty: Black Ops adds 3D to its list of features on PC / PS3 / Xbox 360

    by 
    Richard Lawler
    Richard Lawler
    10.05.2010

    3D gaming has been around on the PC for a while, and has become more prevalent on recent and upcoming releases for the PlayStation 3 since it's system update and Sony's overall 3D push, but now Call of Duty:Black Ops is adding to those lists and the significantly shorter list of 3D games for the Xbox 360. Our friends at Joystiq were among the outlets that got a chance to go hands on with the Xbox 360 version, which joins other 3D titles like last year's Avatar game and the upcoming Crysis from EA on the system, so check them out for first hand impressions. As far as the technical specs, 3D is only for HDMI-equipped Xbox 360s, and Activision's 3D FAQ points out that using the dashboard in 3D won't work properly since it hasn't been updated for that yet. Curiously, the Xbox 360 version uses side-by-side compressed frames for its 3D while the PS3 version is top-bottom like ESPN 3D. So far developer Treyarch hasn't shown off any other 3D editions so we'll have to wait until release to see if there's any noticeable difference but the only thing that's certain when it comes to Call of Duty is seeing Editor Emeritus Ryan Block stalking the Team Hardcore rooms round the clock.

  • The Mog Log: Gil rules everything around me

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2010

    My original plan for this week was to step back into the experiment with soloing that I started in Final Fantasy XI what feels like an eternity ago, but the recent updates about Final Fantasy XIV's market system prompted a comment that interested me. A reader noted that the auction block in Final Fantasy XI was partly responsible for the enormous gilselling issue that's plagued the game more or less since its release stateside, with the theory going that the market wards and so forth in Final Fantasy XIV were a specific response to this. It seems fitting, in light of all of the gilselling issues that we've gone through in Vana'diel, to take a look at the sordid history of the currency in the game and at how likely it is to translate to the new kid on the block. I don't think the problem lies so much with the sellers as with the environment that Square-Enix unintentionally created, as well as with the perfect storm of circumstances that devalued the currency of the game to near-worthlessness with no alternatives. That's right -- it's time to look back six years or so to the launch of the game in the U.S.

  • Report: Wii software growth has peaked, dropping off

    by 
    Mike Schramm
    Mike Schramm
    07.16.2010

    Despite having a significantly larger install base than any other console, Nintendo's Wii software sales have apparently already peaked and are starting to drop off. That's according to an analysis done by Gamasutra, which compared the growth patterns of the last six major consoles and found that the Wii is peaking far earlier than any of the others. This past May, Wii software sales were down 29 percent year-over-year and, for the whole of 2010, the Wii may only sell two games per console. For a system in its fourth year, that's an "unprecedented" rate of decline, according to analyst Michael Pachter. These are still just estimates, and if Wii's software sales turn around -- perhaps because of multiple big releases later this year -- it's possible that the numbers could hold steady at this rate for a few more years, rather than dropping off further.

  • Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2010

    Final Fantasy XI isn't just one of the only console MMOs in existence, it's also the most successful of the lot, due in part to the wide spread of available platforms. Since the game has long been playable on the Xbox, there were several Final Fantasy XIV fans (or Xbox 360 owners) hoping it would eventually come out on that console as well. But it's not happening, and according to a recently translated interview from 4players.de, the reason rests squarely with Microsoft. When asked in an interview why Final Fantasy XIV wasn't appearing on Microsoft's console, Hiromichi Tanaka explained that Microsoft was unwilling to work with Square-Enix to deal with the Xbox Live setup. As he put it, it seemed the company made a one-time exception with Final Fantasy XI to get the console in people's minds as an online platform, but now that it's established the gates are closed. There are currently no plans to adapt the game for the console, but it will still be coming out for the PC in late September, with a Playstation 3 release due at some point after that. Check the interview here (if you can read German), and the translated highlights can be found here.

  • Sly Cooper comparison pics show a smooth transition to HD & 3D generation gaming

    by 
    Richard Lawler
    Richard Lawler
    07.04.2010

    In case you missed it at E3, all three of the Sly Cooper games from PlayStation 2 are being remastered in high definition (and in the case of the third game, 3D), and as you can see we've got a few comparison pictures from the Playstation Blog. Since original developer Sucker Punch has moved on to other thing like inFAMOUS, the conversion is being handled by Sanzaru Games (with some help from the original high res texture maps and art assets), and from the looks of things the transition to higher res and widescreen is going well. Head over to the blog for a better look or check out Joystiq for their hands on -- everyone else has to wait for the updated games to be released in November.

  • Halo 3's 'Believe' and PS2's 'Mountain' make 'epic ad' list

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.05.2010

    Halo 3's amazing "Believe" campaign and the less well-known PlayStation "Mountain" ad have found a place on AdFreak's list of "The 25 most epic ads that aren't [Apple's] '1984.'" The Halo 3 campaign made it all the way to the eighth spot, while "Mountain," with its 1,500 extras, climbed to 17th place. The PS2 spot just barely beat out the incredibly memorable US Marine Corp "Chess" ad -- yeah, the one with the wizards and knights. Halo 3's ad campaign was certainly an achievement, with atmosphere that eclipsed anything the game eventually provided. "Believe" had all those memorable elements: the diorama (wow, that diorama), the old men reminiscing, the History Channel feel of it all. It was the type of pretentious that works -- which is more than we can say for Halo: Reach's Nair boy and his Gatorade injections. Check out the "Believe" campaign and "Mountain" ad after the break.

  • Sony's PlayStation 2 celebrates 10 years as a fallen, bygone generation of consoles looks on in envy

    by 
    Paul Miller
    Paul Miller
    03.04.2010

    Dreamcast? GameCube? Xbox? They're cute and endearing to look back on now, because they really never stood a chance. Sony practically redefined what it meant to be dominant in a console generation with the PlayStation 2, which was launched on March 4, 2000 in Japan (the US got it that October), went on to sell over 140 million units, and is still going strong. It's strange to think that for what many people was their first DVD player turned out to be powerful enough to bring us the cinematic experiences of Shadow of the Colossus, God of War II and Final Fantasy XII, and enough of a kicker to make it into the latest round of Madden releases. Of course, its foray into online gaming took a second fiddle to Microsoft's Xbox, and many of Sony's high-minded, living room-invasion promises of the console (remember that FireWire port? The hard drive slot?) never really panned out. Still, we'd say it's been a pretty good 10 years for this thing. Feeling extra-nostalgic? Check out Sony's own timeline of PlayStation it pumped out for the 15 year anniversary of the brand last year. Brings a tear to our eye every time. [Thanks to everyone who sent this in]

  • If you throw away your console, the terrorists have won

    by 
    Vlad Savov
    Vlad Savov
    03.01.2010

    In one of those fun, yet uncomfortable, instances where real life and video games interact, Fox News has uncovered a dusty (and old, very old) PlayStation controller during a raid of an Afghanistani farmhouse, which doubled up as a munitions depository. Lying there, in among rockets, grenades, plastic explosives and tank shells, was this humble blue-hued PlayStation appendage, which we're told can be rewired to act as a remote detonator. Should you question just how seriously the US government is taking this growing tide of console-aided terrorism, below you'll find a press release (seriously, a state-issued press release) detailing the detainment of four men in connection with the illegal transportation of digital cameras and PlayStation 2s to a "terrorist entity" in Paraguay. If convicted of the most egregious charge, they face 20 years in prison... for contraband consoles. Face, meet palm.

  • The Mog Log: Starting new in Vana'diel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.06.2010

    Getting started with Final Fantasy XI can be rather daunting the first time. You might be lucky to have a friend right there holding your hand through the starting areas... or you might accidentally wind up vendoring several thousand gil worth of items because you didn't properly grasp how the auction house works. Or you might throw away a bunch of zinc ore because it's taking up too much space. Or you might put yourself on everyone's blacklist by accidentally locking your chat mode in /yell. You can draw whatever conclusions you want about my early memories of the game. They're not pretty. Assuming you've mastered moving, the basics of looking around in your inventory and interacting with NPCs, and so forth, it's not always immediately evident what you're supposed to do, what the best job for a starter character is supposed to be, and so on. Thus, for those of you newly interested in the game, we have a small guide on some of the less immediately transparent elements of the game. (For those of you who already know Sky and Sea inside and out, you can skip ahead to the end. I can promise there's something there.)

  • PlayStation 3 still a loss leader, 'six cents for every dollar' of hardware sold

    by 
    Ross Miller
    Ross Miller
    02.05.2010

    Though Sony's overall bottom line is back in black, what held it back from an even bigger celebration cake was its core electronics brand, and no stranger to that sector is the PlayStation group. Both Joystiq and The Wall Street Journal took a more careful look at the numbers, and there's a few points worth noting. PS2 sales took a year-over-year dip, down from 2.5 million to 2.1 million. PSP took a larger hit, down to 4.2 million from 5.1 million. The PS3, however, is a mix of good and bad news. The good news: 6.5 million in unit sales, up from the 4.5 million prior. That said, it turns out Sony has yet to pull its home console away from "loss leader" status -- WSJ reports the company is still losing "about six cents for every dollar of PS3 hardware sales," i.e. if Sony were to sell the consoles to retailers for $300, it'd technically be taking a hit of $18 each time. That's nowhere near the estimates when the PS3 first launch, and additionally Sony's CFO Nobuyuki Oneda is promising a 15 percent reduction cost by March 2011, which should go a long way. Lets' not forget the company still makes money on Blu-rays and software sales, but in the meantime, hang tight little buddy, you're this close to being profitable all by your lonesome. Update: An error in fiscal sales figures that has been subsequently remedied.

  • Sony finally launches PS2 in Brazil (or, welcome to 2000!)

    by 
    David Hinkle
    David Hinkle
    11.19.2009

    We don't live in Brazil, but from what we hear, it's not one of the most gamer-friendly places out there. Piracy runs rampant and whenever any kind of controversial game releases, citizens usually find their government won't let 'em play it. But, hey, things are kinda looking up! Reader Renato wrote in to us saying the PS2 has finally officially released in Brazil and that consumers can get it from the Sony Style store now ... for the low, low price of 799 BRL (about 461 USD). That's right, Brazilians no longer need secure safe passage for emigrating consoles or pay ridiculous sums of money to third-party distributors and can instead pay ridiculous sums of money directly to Sony for a locally-supported PS2! Isn't that awesome? [Thanks, Renato] Congratulations to Serge808 on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code. All beta codes have been awarded. Click here, for more information on this giveaway. Official rules apply.

  • Konami confirms U.S. release for Shadow of Destiny PSP port

    by 
    Griffin McElroy
    Griffin McElroy
    10.22.2009

    We're currently experiencing a kind of Deja Vu that the protagonist of the time-traveling adventure title, Shadow of Destiny, would be quite familiar with. See, Konami just sent in a press release announcing that a PSP version of the aforementioned game would be coming stateside in 2010. We could've sworn that we already knew about the re-release of this cult classic -- perhaps someone's just changed something in the Matrix. Then again, maybe it's because the ESRB rated the PSP port almost three months ago. Yeah, that's probably it. The plot of Shadow of Destiny is too complex for us to possibly relate to newcomers in any sensible fashion. Instead, we'll just say it's like Groundhog Day -- particularly the part where Bill Murray dies over and over again.

  • Video: a brief history of game console teardowns

    by 
    Ross Miller
    Ross Miller
    09.25.2009

    Granted, none of these are teardowns we haven't already seen ad nauseam, but seeing every Sony and Microsoft console ripped to shreds and placed side-to-side in a series of glass cases is still a sight to behold. Peruse the display yourself, found at Tokyo Game Show and shown courtesy of the Museum of GAME Science, in a video tour after the break.

  • Audiovox integrates PlayStation 2 into rear-seat entertainment system

    by 
    Darren Murph
    Darren Murph
    09.23.2009

    Tired of strapping muzzles on your youngsters whenever you have to make that eight hour trek to grandma's pad? So were a couple of engineers at Audiovox. The VOD10PS2 claims to be the planet's first fully integrated gaming system made for the car, with the overhead system not only packing a 10.2-inch display, but an honest-to-goodness PlayStation 2 console as well. Just so we're clear -- the $949.99 asking price nets you the box itself, a screen, a PS2, two wireless controllers, a built-in dome light, a pair of fold-flat IR wireless headphones and a copy of Ratchet & Clank: Going Commando and Hot Shots Golf 3. Heck, there's even a remote and FM transmitter, not to mention a pair of trim rings that'll obviously work with whatever drab interior color you selected for your minivan. So, willing to pay just under a grand to shut the little ones up forever? (Tempting, isn't it?)%Gallery-73801%