politeness

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  • The Daily Grind: How patient are you with explanations?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2014

    I run a lot of random dungeons in Final Fantasy XIV. It's not uncommon to wind up grouped with someone who hasn't seen one of the newer dungeons, or even someone who just happened to forget the mechanics in a lower-level fight. That's fine, and I have no problem explaining the fight in detail to people. What gets my goat is trying to re-explain as someone either ignores the directions or does exactly the opposite time and again. Some people are far more patient than I am. I've watched players explain the same mechanics a dozen times without ever showing signs of irritation. And of course, there are people far less patient than I -- people who explain the fight only once in mangled shorthand or even outright refuse to explain anything. So what about you, dear reader? How patient are you with explanations about fights, areas, mechanics, or anything else in your game of choice? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Breakfast Topic: The insomniac's dilemma

    by 
    Matthew Rossi
    Matthew Rossi
    04.24.2012

    OK, so I have a weird sort of problem. When I can't sleep, I tend to run pickup groups, doing anything from starter Cataclysm dungeons to the Hour of Twilight heroics. I freely admit I go in there to cut loose, maybe get some shards out of the deal, and play around with specs that are suboptimal for raiding to see if I can shake them around and get some idea of how well they can perform. As an example, I'm learning that Single-Minded Fury can burst pretty high with the right cooldowns and gearing. That's not my problem, however. My problem is that I'm an irascible old grump who kind of enjoys it when a group is full of jerks so I can just be as big a jerk back. And lately, that's not happening. I've had nothing but good behavior from you guys. Even the runs where the tank can't hold aggro or the healer doesn't seem able to keep us up or the other DPSers seem to have forgotten where their buttons are, everyone's so apologetic and civil about it that I have to wonder: What happened to all the buttheads? I mean, I'm the guy who used to get heroics with tanks who had a racist macro on their Avenger's Shield! I'm the guy who couldn't zone into a dungeon without the tank asking me if I had a tank set on me, or the healer telling us all that he or she was simply too drunk to type and was gonna try and remember his or her keybinds. Did those people all leave? Because lately, everyone's being so nice that I'm kind of confused. When I cut loose on Archibishop Benedictus, people go out of their way to compliment me. When I slapped on a shield and taunted the adds when the tank died on Queen Azshara, the group praised me. Praised. Who are you people, and what have you done with my usual pickup groups? If this keeps up, I'm going to have to be nice to people by default. How are your pickup groups progressing? World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

  • Storyboard: To flow like water

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2010

    After having heard about a small explosion of RP drama earlier this week (not within my immediate sphere, but relayed to me anyway), I was initially going to make this week's post all about that most hated of all interactions. Then I found myself thinking about it a bit more, and I realized that really, most RP drama has an easily identifiable source that's easy to change if you actually want the change. And the solution is so simple it's almost insulting. Be flexible. Seriously, it's that simple. It's so fundamental that I put it into the very first column I wrote for this franchise, which should tell you something. But even though -- or maybe because -- it's so obvious, it's also stunningly easy to overlook our own inflexibilities. It's one of those things that we all know on a conscious level and ignore in practice, and if that's not rant-worthy, boy, I don't know what is.

  • When crafting community, little goes a long way

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2010

    Yes, that looks like a typo in the subject line and it ought to be "a little goes a long way." It isn't. Little itself goes a long way in making a community, as discussed in this recent post by Eric Heimburg. Speaking from his experiences both on Asheron's Call 2 as a producer and Aion as a player, his core contention is that smaller communities decrease anonymity and make politeness far more common for interactions among strangers. One of the core reasons behind this is the question of reliance. The community of group-based games tends to be stonger than that of games where you can be almost wholly independent, since you rely upon others to work with you. By way of contrast, examine some of the behavior found in World of Warcraft's random dungeon tool, where you find yourself working with people whom you're statistically unlikely to ever see again. One of the laments about solo-friendly games is the death of community, and while that's not altogether true, Heimburg's post certainly makes a number of compelling points. Well worth examining if you're interested in building a community or just in the ways groups develop.

  • First Impressions: Mabinogi

    by 
    Akela Talamasca
    Akela Talamasca
    03.25.2008

    Mabinogi is an engaging MMO by Nexon, the makers of Maple Story, Audition, and Kart Rider. The name is derived from the Mabinogion, a collection of old Welsh stories. In that sense, it's well-named; Mabinogi is billed as 'your fantasy life', and much of what happens in the game follows a gentle, pastoral atmosphere -- even the combat, to a certain degree. We had the chance to check this out, now that it's in open beta, and here's what we found. Keep in mind that this is not a guide -- we have no insider knowledge to report. This is merely a record of our opinions and experience playing this game for the first few hours. Excelsior!%Gallery-18335%

  • Breakfast Topic: u want 2 b our healr?

    by 
    Jennie Lees
    Jennie Lees
    06.01.2006

    Sometimes, the inevitable happens. You're down a man (or woman), halfway through an instance, and one of you has to pick up a replacement. Or perhaps you're on the other side -- you really want to get into a particular instance to do all those quests cluttering up your log.Some players in the latter category may hang around capital cities occasionally asking in LFG and waiting for appropriate LFM broadcasts. However, it's safe to say that not every player in Orgrimmar wants to do RFC, and not every player in Stormwind wants to do the Stockades. Unfortunately, I've seen a huge rise in the number of unsolicited whispers recently from players asking for help in these instances -- and more.I wouldn't mind so much if they were phrased nicely, or gave me some motivation to join. "u want 2 come to dm with us? u heal?" isn't sufficient justification for a high-level character to leave the comfort of a city and run through a low-level instance with strangers. Of course, some players take this opportunity to play tricks on unsuspecting lowbies -- what's your reaction to random instance invitations? Have you ever found one compelling enough to take up? Or did you manage to phrase your LFG nicely enough that you were deluged with help?