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It's been a little while since the last installment of City of Heroes' developer dispatch newsletter, the Intrepid Informer, due in no small part to the upcoming hybrid business model domination the news sphere. But the second part of the series on designing missions for the games has just recent...

August 9th 2011 at 6:30pm 0 Comments
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Whenever a subscription-based MMO announces its transition to a free-to-play model, players tend to worry. There are a number of aspects to the F2P model that can drastically change the game's dynamics. Will players who pay have an innate advantage over those who don't? What about rewards for t...

June 24th 2011 at 1:00pm 0 Comments
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I joked once, long ago, that I should never answer WRUP truthfully, because it will invariably result in a total lack of doing what I announced. Lo and behold, I had the time to play through a single Mission Architect mission amidst an intensely obnoxious virus (just at that level where you're sick...

December 22nd 2010 at 5:00pm 0 Comments
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If I had to make a list of video game characters I hate... well, it would take up a thousand words and then some. (Fuuka Yamagishi would be on there.) But if I just had to make a list of MMO lore characters that I hate... actually, again, it would take up a thousand words and then some. (Tyrande Wh...

November 10th 2010 at 6:00pm 0 Comments
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The revelations at PAX East were pretty darn big for City of Heroes, but they had a big advantage over PAX Prime. At the time we sat down in Boston, Going Rogue was months away, and we knew almost nothing about what it would bring us. This time around, it's been out for a couple of weeks, and most...

September 8th 2010 at 3:00pm 0 Comments
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If you've played City of Heroes from levels 1 to anything, you already know the map I'm talking about. The more levels you've been through, the more you've seen it. Heck, you probably knew exactly what map I was talking about just from the subject line, because... well, it's the warehouse map. As...

February 3rd 2010 at 6:00pm 0 Comments
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It's been a quiet week on Lake Salamanca... well, actually, all across City of Heroes, when you get right down to it. For those of us not on the inside, it looked as if nothing of interest was happening with the game. But that's apparently quite far from the truth, since it appears there have bee...

January 21st 2010 at 6:00pm 0 Comments
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If there's one thing that City of Heroes has become known for, it's the Mission Architect system. The player-generated content spans a huge number of adventures, ranging from the silly to the sublime. It's also robust enough in its search function that it's essentially added another venue of cont...

January 10th 2010 at 4:00pm 0 Comments
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This week marked the annual pilgrimage to Comic-Con International in San Diego for the comics and gaming faithful, and a number of superhero MMO developers were there as well to whip the fanboys (and girls) into a frenzy. When you think about it, comic conventions are as big for superhero games as o...

July 26th 2009 at 4:00pm 0 Comments
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We've always operated under the assumption that City of Heroes was designed in such a way that power customization would be very difficult. So a recent forum post hinting by lead designer Matt "Positron" Miller showing that it's apparently happening makes this news all the more interesting.Of cours...

June 23rd 2009 at 5:00pm 0 Comments