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"Clutch" is one of those universal skills that I never really developed. In ranked or tournament play or any time when the outcome of a League of Legends match "matters," the ability to perform under fire can make a huge difference. But I am not one of those people who can claim mastery in this ...

1 year ago 0 Comments
August 29, 2013 at 6:00PM
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The goal of The Summoner's Guidebook is and always has been to encourage the development of player skill in League of Legends, especially for beginner and intermediate players. The focus on developing individual skills means that we do fewer in-depth guides on specific elements of the game. When I ...

1 year ago 0 Comments
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I am not the only person to ever say League of Legends is a hard game. If you've ever read a message board for a game that isn't LoL (or any general gaming board), you have likely heard about how hard League of Legends is compared to whatever other game is being discussed. Some veterans insist t...

1 year ago 0 Comments
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Zoning is a concept that's been covered quite a bit. The concept of space control is something central to most competitive video games, and Shurelia already made an excellent video on zoning that is very specific to League of Legends. While Shurelia's video is well worth the watch, there are s...

2 years ago 0 Comments
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"Elo hell" is a term that gets thrown around a lot in League of Legends. If you're actively working to improve your skill at the game, either you've been in Elo hell or you are still there. The term comes from the Elo rating system that League of Legends uses for its matchmaking. Because matchmak...

3 years ago 0 Comments
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If you haven't noticed from previous editions of The Summoner's Guidebook, I emphasize practicing new techniques a lot. Practice is the only thing separating novice League of Legends players from experts. Talent can help speed up the process, but the best summoners are those who work hard to impr...

3 years ago 0 Comments