praetorian

Latest

  • Looking back on busy times for City of Heroes with the development staff

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2011

    There's been so much going on with City of Heroes over the past few months -- we've seen a new spin on older content and the anniversary and the new endgame system engaging the game's players in new content. It's a lot to take in all at once, and it's easier to process when you have the chance to talk it over with some of the development staff. During a special NCsoft event, our own Bree Royce had just such a chance to get some questions answered directly by the development team about Issue 20, the Incarnate system, and the state of the game both at present and going forward. Matt Miller and Nate Birkholz shared reflections on what has worked and what has gone a bit awry in the development, something that should be of interest to every City of Heroes player. Sadly, the discussion does not include any zombie catgirls -- just the parts that worked and the parts that wound up being problems.

  • Gods & Heroes looking for a few good volunteers

    by 
    Jef Reahard
    Jef Reahard
    02.11.2011

    Heatwave Interactive has released an internal Q&A session focused on the Praetorian Guards program surrounding its new Gods & Heroes MMORPG. What, pray tell, is a Praetorian Guard? Well aside from the poor bloke that Russell Crowe's General Maximus unhorsed during the first reel of Ridley Scott's Gladiator, a Praetorian is also an elite Gods & Heroes community member "who volunteers [his] time to role-play, [run] events, and coordinate dungeon runs and quests." Guard members also maintain the game's wiki and collect player feedback pertaining to their assigned roles. Sound interesting? Head to the official Gods & Heroes dev blog for a full listing of the positions available as well as the perks and membership guidelines.

  • The City of Heroes team against the Apex task force

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2010

    There are times when working with MMOs can be a bit of a mixed bag. You get some hate-filled feedback, you find that one of your major hobbies is now part of your job, and you're either a shill for the company or you're overly negative. And then there are times when you get to run the newest City of Heroes task force with the development team from Paragon Studios, and suddenly you remember why you got into the field in the first place. It's one thing to be told over and over that a task force represents a new high-water mark for City of Heroes, and another thing entirely to start playing it and realize that it's pretty much exactly what was advertised. The first phase of fighting off the Praetorian invasion required fancy footwork, careful play, and learning encounters without being overly tedious. And even aside from that, it featured giant robots and the explanation of the flying swords from the Issue 19 trailer -- both things that turned out to be even more awesome than I had dared to hope.

  • City of Heroes unveils the trailer for the Apex task force

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.12.2010

    At the best of times, the task forces in City of Heroes resemble the huge crossover events of comics at their finest -- sprawling events covering multiple titles that give heroes and villains alike a chance to really show what they can do. And if there were ever an occasion for some truly impressive superhuman antics, it would be the invasion of Praetoria coming in Issue 19. Paragon Studios has released the trailer for the first of two major task forces, and it should give some idea of the scope of what awaits. First shown at the New York Comic Con panel, the trailer features several shots showing the devastation wrought by Praetoria's machines of war, as well as the powers that heroes are unleashing to fight back. Some of these powers appear to be related to the Incarnate system, although the team was reluctant to definitively identify them as such. Take a look past the break for a sneak peek at what's coming next for City of Heroes, in all of its world-colliding glory.

  • City of Heroes: Going Rogue takes a look underground

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2010

    There are four months to go before the release of the second City of Heroes expansion, but the development team has been doing a lot of work to keep Going Rogue on everyone's mind. The announcement of Issue 17 certainly did quite a bit in that direction, as did the early release of Dual Pistols for prepurchasing customers. Now we've been given the first major update to the site since the biography of Tyrant, and it's a meaty one. Information and screenshots have been posted for both Calvin Scott, the leader of the Resistance, and the tunnel-dwelling nightmares known as Ghouls. Calvin Scott's biography may be of interest to many players because it gives us something that the community had wondered about -- a heroic Mastermind, leading the Resistance troops against Praetoria's fascist regime. Ghouls, on the other hand, are at once more straightforward and more unsettling, crazed undead that lurk beneath Praetoria and threaten to devour anyone who strays into their territory. The black-and-white world of City of Heroes is getting many more shades of gray in the upcoming expansion, and both of these lore tidbits hint at just how blurred the lines will get come July.

  • Raiding and the consumables dilemma

    by 
    Paul Sherrard
    Paul Sherrard
    12.26.2006

    Praetorian, over on Elitist Jerks has posted an interesting examination in the role that consumable buffs play in raiding. While this just popped into my own guild's forums, and although it's a couple of weeks old now, the point is still current and relevant.Praetorian summarizes by saying:"Consumables are too powerful, such that Blizzard's raid designers are forced into the untenable position of balancing around unbuffed groups and having their content steamrolled, or balancing around buffed groups and forcing players into a cycle of unpleasant farming in order to even have a chance."He goes on into great detail, breaking down the differences between the different tiers of raiding gear in terms of how they help in raiding, and then into the consumables. In the end, he calls for a change in how raids are approached by Blizzard in the development phase of the game.What do you think of Praetorian's analysis? Do you carry a lot of consumables with you, and do you think things need to change?[Thanks to Forge for the submission!]