principal-artist
Latest
Star Trek Online official dev blog: Jeremy Mattson
Today marks the first of this week's three exclusive developer blogs from Cryptic's Star Trek Online team here at Massively. For Monday, we've got Jeremy Mattson discussing what it's like being a Principal Artist for Cryptic and giving some insight into their powerful character customization tools. He also delves into the past a bit, which should interest any of you City of Heroes fans out there, too. Be sure to come back again on Wednesday for our second installment of this week's developer blogs. We'll have an animator's perspective of life at Cryptic and working on Star Trek Online.