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  • Hartmuth Kintzel / 500px via Getty Images

    These engineers and tech execs want to create a peaceful lunar settlement

    by 
    Christine Fisher
    Christine Fisher
    09.05.2019

    A group of Silicon Valley tech executives and engineers want to create a peaceful, multinational lunar settlement. According to Bloomberg, the San Francisco-based Open Lunar Foundation plans to invest in hardware "to accelerate the exploration and settlement of the moon." And it's committed to creating a kind of cooperative that wouldn't be tied to one particular country or billionaire.

  • Motion-detecting nanosensors could help find life on other planets

    by 
    Steve Dent
    Steve Dent
    12.30.2014

    Much as we'd love to discover grey aliens with warp drive technology, any extraterrestrial life we're lucky enough to find will likely be pretty basic. But the chemical detection methods used by space probes like Curiosity or Philae are hit-and-miss -- they can't actually tell if something is alive or not. Scientists in France have developed a new nanosensor that may help: a simple cantilever with a laser motion sensor that can accept about 500 bacteria. As long as they're alive, the cells will cause minute vibrations on the cantilever, which are captured by the lasers as a sign of life. After scientists kill the cells, the signals stop.

  • EVE Evolved: Rubicon 1.1's new deployables

    by 
    Brendan Drain
    Brendan Drain
    01.12.2014

    Of all the major changes to EVE Online in the past few years, it's the introduction of personal deployable structures that has had me most excited. I've always been of the opinion that a true sandbox should let individual players and larger organisations build their own personal empires in empty wilderness. If it were up to me, everything from mining and manufacturing to research in EVE would take place in destructible structures and possibly even player-built deadspace dungeons. The Rubicon expansion took an important first step toward this brand of sandbox-style gameplay with the introduction of several new personal deployable structures, including an item hangar and refitting service that can be deployed anywhere in space. Four more structures were initially planned for the Rubicon 1.1 point release to expand the game's tactical possibilities, and this week two of those structures were confirmed. The Mobile micro Jump Unit is a game-changing strategic device that allows players any nearby players to jump their ships 100km forward, and the highly requested Mobile Scan Inhibitor physically hides nearby ships from probes and the directional scanner. Players on the test server have also discovered overview filter options for Mobile Jump Disruptor and Mobile Decoy Unit deployable structures, but developers were unable to confirm whether these would be part of Rubicon 1.1 or even if they'd definitely make it into the game. In this week's EVE Evolved, I look into the tactical possibilities of the Mobile Micro Jump Unit and Mobile Scan Inhibitor and why some players have reservations about these game-changing strategic structures.

  • EVE Evolved: First impressions of Odyssey

    by 
    Brendan Drain
    Brendan Drain
    06.09.2013

    The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again. Unfortunately, Odyssey has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic. In this week's EVE Evolved, I look at the early impact of Odyssey on the EVE Online universe and discover the secrets behind collecting all the valuable loot when hacking.

  • EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away. The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time. Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

  • Japan sends a ribbon into space, asks it to test the magnetic currents

    by 
    Vlad Savov
    Vlad Savov
    09.06.2010

    Tether propulsion seems to be the OLED of the spacefaring world, carrying as it does a lot of promise but seemingly never ready for the big time. The fundamental premise is as simple as it is appealing -- a long strip of metal stretched out in space can theoretically exploit the Earth's magnetic field to maneuver itself without expending any fuel of its own. This is done by sucking up ionospheric electrons at one end and, predictably enough, spitting them out at the other, allowing current to flow through the tether. Japan's aerospace agency has recently shot off a testing vehicle for just this theory, a 300 meter-long, 2.5cm-wide ribbon, which has managed to successfully generate a current. No thrust-measuring equipment was on board and it's still very early days, but hey, there's at least the chance that one day satellites will all sprout long, elegant tails to power their way through the sky... and into our private lives.

  • EVE Evolved: Exploration -- Top tips

    by 
    Brendan Drain
    Brendan Drain
    07.18.2010

    Over the past two weeks, I've been giving an in-depth look at EVE Online's exploration profession. Exploration is one of the many PvE elements that players can get involved in right from their first week in EVE. By concentrating on astrometrics skills, a new player can be a more-than-competent prober within a week. Although some sites may require the help of an older player for the first few months, it's still one of the most fun PvE elements a new player can get into. In the first part of this three-part guide, I went over the basic equipment and techniques you'll need to scan down hidden complexes. In last week's second part, I went on to look at the different types of hidden site you can discover, what loot you can expect to find in each of them and what kind of challenge you'll face. Since the exploration system was launched many years ago, I've picked up a few tricks and tips that can help any explorer. In this final part of the EVE Evolved guide to exploration, I run down my four top tips for budding explorers.

  • First details emerge about true exploration system in EVE Online

    by 
    James Egan
    James Egan
    01.26.2009

    The sprawling setting of EVE Online is called New Eden, a galaxy with over 5000 known solar systems. This is a vast area for players to pursue their goals, but given how each of those solar systems is clearly mapped out, some of the feeling of being in such a deep setting is lost. There's not enough sense of the unknown. It's possible to be an explorer in the game, but the fact is that truly new places aren't discoverable, just hidden pockets within the known galaxy. That will change in the Apocrypha expansion this March, when a true exploration system based around wormholes is implemented. In his latest dev blog, EVE developer CCP Whisper writes, "We are going to give you uncharted, unknown places to visit via paths that shift and slide through the fabric of space. We are going to give you thousands of new solar systems which will contain new NPCs, new exploration content and new pockets of resources to exploit. You will have the chance to venture into places that promise great rewards but also bring with them great risks."

  • EU investigating HD DVD, Blu-ray licensing terms

    by 
    Evan Blass
    Evan Blass
    07.28.2006

    Both high definition optical disc formats have already seen their share of setbacks in the form of delays and hardware problems, and now they may be facing some nasty anti-trust allegations pending the results of a recently-launched EU probe. Having already flexed its authoritative muscle against Microsoft, the European Commission has now moved on to investigating the terms that the major backers of Blu-ray and HD DVD are exerting upon their respective licensees. Since the investigation is still "unofficial" at this point, the Commission refused to specify the particular companies being probed, although Sony publicly confirmed that it has received one of the letters in question and that it's cooperating with regulators. If these same regulators decide that nothing fishy is going on, then the matter will be dropped; but if they're displeased with the responses they get, a full anti-trust probe is likely. Best case scenario: only one of the camps ends up being subjected to further scrutiny, leaving the other as clear-cut victor in the format war and saving us all the hassle of choosing sides.