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Have you wondered how Minecraft can produce massive worlds that are still chock-full of little details, like elaborate cliff faces and waterfalls? PBS' Game/Show is more than happy to explain in a new video. As you'll see below, Mojang's game relies on procedural generation, which automatically cr...

March 4th 2015 at 7:16pm 0 Comments
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Sandvox SkySaga has officially entered alpha, says developer Smilegate. The team announced the start of the testing phase over social media yesterday and today: Great news! We've just started up the Alpha servers (UK only still, I'm afraid), and from now on they'll be running 24/7 (with the except...

December 19th 2014 at 5:00pm 0 Comments
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Oort Online's dev team is not content to make this voxel sandbox in the isolation of its ivory tower (or the corner of a deserted warehouse, whatever may be), but it has been asking for constant input from backers for the direction of the game's development. "As the game currently stands, the play...

December 10th 2014 at 9:00pm 0 Comments
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We've got more to share today about SkySaga, that new sandvox that's trying to woo the Minecraft crowd. Radiant Worlds has released a new pair of videos this week that show off the game's playful and exploratory nature. In the videos, you'll follow a trio of adventurers around as they navigate th...

November 20th 2014 at 2:30pm 0 Comments
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Happy Monday! We even got you a gift: the reveal of a new procedurally generated sandbox called SkySaga. You don't have to feel as if you need to get us anything in return, however. Radiant Worlds announced last week that it has started work on an "evolving" online world called SkySaga. The tea...

November 17th 2014 at 2:30pm 0 Comments
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Curve Studios Design Director Jonathan Biddle discussed the alpha version of his latest game White Space in a new developer diary video. In it, bounty-hunting players fly from one pretty, polygonal, procedurally-generated planet to the next to take down their targets.

November 12th 2014 at 4:00am 0 Comments
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Tucked away under a tent at Expand 2014 was perhaps the coolest exhibition on the show floor: Sand Noise Device, a literal interactive sandbox experience. No, this isn't a new Grand Theft Auto; it's powered by hacked gaming tech, though, including an Xbox 360 Kinect sensor and a PlayStation Eye ca...

November 10th 2014 at 10:23am 0 Comments
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The universe is a pretty big place, and No Man's Sky's development team wants to replicate its span as best as it can. It's ambitions were grand enough for Hello Games' Sean Murray to say that the universe in No Man's Sky is "infinite" when it was revealed for PS4 at E3 in June. Of course, the gam...

August 18th 2014 at 10:00pm 0 Comments
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Wonderstruck, a studio largely comprised of ex-Lionhead and ex-EA employees, is toiling away at Oort Online, an open world, voxel-based sandbox RPG that's bound to draw the Minecraft comparison. So what's the deal with this one? The Oort, a race once savvy with exploration, tooled around with a...

August 3rd 2014 at 4:30pm 0 Comments
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Why should your sandbox MMO be confined to one measly world? That's the premise of Oort Online, an upcoming sandbox title that involves several worlds that can be explored, conquered, and molded by players. In this voxel-based game, players will exist on the same server and can choose to fight a na...

July 30th 2014 at 7:00pm 0 Comments
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Procedurally generated space exploration sandbox No Man's Sky resurfaced at E3 yesterday with a new trailer and a commitment to launching first on the PlayStation 4. The sci-fi title blew us away late last year with its first trailer, and even though it probably won't fit everyone's definition of a...

June 10th 2014 at 10:00am 0 Comments
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None of the conversations we've heard about pollution have ever brought up the whole "oil can totally turn you into orks" thing, but now that Dieselstormers has cleared its funding goal on Kickstarter, it's a reality the diesel-fueled town of Ravensdale will face. Naturally, the remaining humans...

May 25th 2014 at 11:30am 0 Comments