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It might be a stretch to suggest that there'd be no AI without John McCarthy, but at the very least, we'd likely be discussing the concept much differently. The computer scientist, who died on Sunday at 84, is credited with coining the term "Artificial Intelligence" as part of a proposal for a Da...

October 25th 2011 at 7:07pm 0 Comments
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Shiny Development has updated all of its training courses following Apple's release last week of the latest version of its development tools, Xcode 4. "We have been working with Xcode 4 for a while now and I am very pleased to announce that all of our training courses are now fully updated...

March 15th 2011 at 10:30am 0 Comments
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Are you interested in and capable of developing "complex, integrated iPhone/iPad applications"? Crytek will want to hear from you, then, as the author of the CryEngine has this week advertised its intention to leap into the Apple orchard known as iOS via a job posting. Sadly, there's no direct ment...

January 15th 2011 at 5:04pm 0 Comments
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[Chris Gladis] It would be, like, totally glamorous and exciting to be a programmer for a game company in Japan, right? Maybe not so much. According to anonymous responders on Japanese super-forum 2ch (as translated by CNNGo), salaries for game programmers are far below what you'd expect for a tech...

March 2nd 2010 at 4:30am 0 Comments
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In pixel-terms, the iPad offers a much larger workspace to develop on than the iPhone but in terms of the human experience, it's not that very far away from iPhone programming. The two share an underlying operating system and a large overlap in human interaction realities. Here are just three of tho...

February 3rd 2010 at 7:30pm 0 Comments
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Massively: Is there any MMO that has influenced your work on Earth Eternal, and if so how did it influence you? Ryne Anderson, programmer: Absolutely! One of the most enjoyable aspects in working with games is digging into the titles that you really enjoy and seeing if you can't make them a bit be...

July 24th 2009 at 5:30pm 0 Comments
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Further to their chat with Lead Designer Salim "Silius" Grant last week, Allakhazam has posted an interview with another Vanguard staffer. This time it's Jason "Ikik" Weimann, a programmer that joined the team in April of 2007, long after what we'll tactfully refer to as a very unfortunate launch pe...

January 29th 2009 at 10:00am 0 Comments
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We never like to see a developer start to go on the down and out. Even in the rare event where we find few redeemable things about a game, we understand that the developers behind the project are generally good people and we hope that they continue to be fruitful in their endeavors. That's precisely...

June 11th 2008 at 11:30am 0 Comments
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Meet Ben Foxworthy, the newest programmer working on Champions Online. He's apparently responsible for all sorts of gameplay elements including missions, contacts, NPC spawning and world interaction. With so much content to program, Ben must be an incredibly busy guy -- or so you'd think. All joking...

June 5th 2008 at 8:30am 0 Comments
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The position of lead programmer is typically reserved for those who love two things, numbers and -- football? Apparently so, in the case of the Champions Online team's Charlie Grisafi, who likens the job to that of being a football coach. We're inclined to agree once he lays out everything he's resp...

March 21st 2008 at 9:00am 0 Comments