project-my-world

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  • Develop: US firm acquires Realtime Worlds' Project MyWorld

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.06.2010

    Develop reports that bankrupt studio Realtime Worlds has seen its Project MyWorld IP bought up by an "anonymous American company." It's currently unclear what this means for the 23 developers who were working on the project at the studio's location in Dundee, Scotland. One of the more optimistic scenarios is that the American outfit will create a satellite studio nearby and hire the current staff to finish the (allegedly almost done) project. This means that Realtime's APB IP, which at last count had about 130,000 players, is still up for grabs from Begbies Traynor, the company handling the bankruptcy. Okay, Begbies, we've got $5 and some moist gummi bears in our pocket -- what do you say?

  • Realtime Worlds reveals Project: MyWorld [update]

    by 
    JC Fletcher
    JC Fletcher
    07.29.2010

    Realtime Worlds just released APB, but it's already hard at work on its next huge project, which appears to be a ... real-time world. "Project: MyWorld," which RTW expects to release "early next year," is a social platform based on a detailed model of the Earth. Players can build structures in a virtual version of real space, and open those spaces up to interaction with friends. The teaser trailer (after the break) shows one user commenting about a "fishing game" in a structure, for example. The trailer also suggests a number of ways to interact with the real world from within MyWorld, with Twitter, Facebook, Flickr, Google, and Loopt integration shown. "What would it look like if Nintendo built Google Earth?" the website asks. It wouldn't have this much online functionality, that's for sure. Update: Realtime Worlds clarified to us that MyWorld isn't in itself a game, but is instead a platform for game developers to create new social games. It's not a consumer-level product.