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Project Sora, the studio responsible for Kid Icarus: Uprising, has closed its doors. A short message on the studio's website, translated by Andriasang, states that the company was closed on June 30 and that the website will shut down on July 31. Project Sora was started by Masahiro Sakurai, the bra...

July 11th 2012 at 8:13am 0 Comments
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Despite strong sales and positive reception, it seems a Kid Icarus: Uprising sequel just isn't in the cards right now. Masahiro Sakurai, the game's director, has said that it's possible we could see another Kid Icarus game in the next 25 years, but not from his studio, Project Sora."If by 'lasting...

May 10th 2012 at 5:30pm 0 Comments
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The thing about Kid Icarus: Uprising is that, even though it induces carpal-tunnel syndrome, it's just so gosh-darned fun. Developer Project Sora's director Masahiro Sakurai has offered some insight into the control scheme and some tips for a more comfortable gaming experience – beyond "use t...

May 4th 2012 at 2:30pm 0 Comments
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Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way be...

March 30th 2012 at 5:00am 0 Comments
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Kid Icarus: Uprising for 3DS is more than the return of a long-dormant Nintendo franchise; it's effectively the birth of a new franchise that feels nothing like anything else in Nintendo's lineup. It's fresh, exciting, funny, and has the ability to be customized deeply to the player's interest and...

March 23rd 2012 at 10:00am 0 Comments
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Kid Icarus: Uprising lets you change the difficulty of every level on a sliding "Intensity" scale, affecting not just how painful a level is, but how much loot you can get out of it. This video offers an example of how the "Intensity" level can change gameplay, using a snippet from Chapter 1. Not pi...

March 19th 2012 at 10:00am 0 Comments
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When Nintendo announced that Smash Bros. was en route to its Wii U and 3DS systems, longtime fans of the fighting series may have, in elation, momentarily forgotten how much time elapses during the announcement and launch. As creative lead Masahiro Sakurai explains in his weekly Famitsu column (t...

June 23rd 2011 at 12:00pm 0 Comments
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For the second E3 in a row, Nintendo wowed E3-goers on stage with a presentation of Kid Icarus: Uprising. That's a nice way of saying the game still isn't out, in case you didn't pick up on that subtlety. This year, however, Nintendo did have playable demos in both single- and multiplayer. Wait,...

June 9th 2011 at 1:00am 0 Comments
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According to a GamesMaster interview with Project Sora head Masahiro Sakurai (excerpted by ONM) 3DS flagship title Kid Icarus: Uprising might feature Kids Icarus, plural. "The online capabilities are currently being tested," Sakurai said. "There could be some versus play but we can't go into any det...

July 13th 2010 at 8:30pm 0 Comments
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Here's the unfair thing about the Kid Icarus Uprising trailer that we've posted after the break -- we got to see it running on a 3DS (in 3D) just yesterday, so we're pretty bored with all these silly two dimensional videos running on our computers. Sure, the game looks purty and features some prett...

June 18th 2010 at 11:20am 0 Comments