Project-Treasure-Island-Z

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  • Project Treasure Island Z for Wii renamed extravagantly

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.16.2007

    Oh, and if you're like us and pronounce the "Z" as "zed", you just completely ruined the headline. Never mind, the importance of the information about to be conveyed far outweighs such a triviality. In a quick e-mail blast, Capcom has announced that the Wii's gesture-based puzzle adventure game, Project Treasure Island Z, has been been given the final title of Zack & Wiki: Quest for Barbaros' Treasure. It's undoubtedly an improvement, especially from a marketing perspective. A glance at the name tells us all we need to know: The game stars two wacky and lovable characters. You know, just like Jak & Daxter, Sonic & Mario and, err, Kane & Lynch! It involves a quest! For treasure! That belongs to someone else! This is sure to be a major hit with the GTA crowd. %Gallery-2568%

  • Joystiq hands-on: Project Treasure Island Z (Wii)

    by 
    Zack Stern
    Zack Stern
    04.13.2007

    Officially unveiled at Capcom's San Francisco Gamer's Day, Project Treasure Island Z is scheduled for a Fall, 2007 Wii release. (The title's name may change before then.) The adventure/puzzle game is based on many -- Capcom says 80 -- different Wii Remote gestures, like twisting keys and scooping water. After playing the game, I'm interested in its final version; Capcom seems to be living up to its innovation-and-risk ideal. Gamers, especially the American audience, will first notice the risky kiddie graphic and character style in the single-player-only game. Project Treasure Island Z has a lot of substance beneath that saccharine layer, but Capcom faces a significant challenge in selling the game to older players. I asked about the target audience and age for the title, and a company representative admitted that it skewed young at first glance. However, she mentioned that Capcom will work to market the game to a broader group, including hardcore, dual-system gamers. After getting past the graphics, I picked up the Remote -- the only means to control the game -- and swung into action. I moved my character by pointing and clicking on-screen. "Zack" (no relation) interacted with the environment when I clicked on objects. But the point of Project Treasure Island Z is the method of those interactions. %Gallery-2568%