projectlogan

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  • NVIDIA's got a Shield 2 in the works with a next-gen Tegra heart, and why G-Sync is a big deal

    by 
    Ben Gilbert
    Ben Gilbert
    10.21.2013

    At least according to NVIDIA CEO Jen-Hsun Huang. NVIDIA employees filled Montreal Marriott's Salle de Bal 1,000-person capacity basement ballroom late last week, where Huang announced a hat-trick of major news for the company -- Gamestream, G-Sync, and the new GTX 780 Ti GPU -- to raucous applause. The highlight of the three, and the one that Huang emphasized by flying in a trio of game industry legends, is G-Sync. The module will arrive built into gaming monitors starting early next year, and it aims to solve the issues of tearing, stutter, and lag. The aforementioned trio of legends -- Oculus' John Carmack, Epic's Tim Sweeney, and EA DICE's Johan Andersson -- vouched for G-Sync, but we were lucky enough to grab Huang for a quick followup interview post-presentation. Beyond discussing last week's big announcements, Huang spoke to Project Logan (aka: the next Tegra chip) and NVIDIA Shield 2 (which may be coming sooner than you'd think); Huang told us he'd love to see Logan powering the next version of Shield as representative hardware ahead of anything else. Head below the break for the full video.

  • NVIDIA puts Project Logan on display at SIGGRAPH: Kepler gets cozy on a mobile chip (video)

    by 
    Billy Steele
    Billy Steele
    07.24.2013

    We've known about NVIDIA's plans to bring Kepler to mobile for a few months now, but the component maker offered up an early glimpse of the SoC at SIGGRAPH this week. In terms of power usage, Logan's use of Kepler architecture translates to one-third the consumption of GPUs currently running in devices like the Retina iPad while wrangling the same renders. Of course, it does have a healthy amount of room to scale up from there for much beefier tasks. The silicon also supports the just announced OpenGL 4.4, OpenGL ES 3.0 and Microsoft's DirectX11. So, what does all of that translate to in terms of graphics? Project Logan enables the use of advanced rendering and simulation techniques to construct imagery -- things like tessellation, advanced lighting and physical simulation, just to name a few. In other words, this allows for PC and console-quality graphics to get cozy on mobile devices. For a look at chip in action, venture on past the break where the Ira demo that was unveiled earlier this year on GeForce GTX Titan GPU-packing desktop is now running on a Logan-equipped mobile device. %Gallery-194493%