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  • Free for All: An interview with Golemizer's lead (and only) developer

    by 
    Beau Hindman
    Beau Hindman
    03.16.2011

    Ah, the life of the indie developer: long nights followed by more long days followed by long weekends, slugging through mountains of code to find tiny errors that break entire worlds... it would seem like a thankless job. It's ironic that many wanna-be designers and armchair developers often picture development as some kind of glamorous process, one that puts the developer in an office surrounded by character sketches, 3-D models, and walls of monitors. The truth is that design, at any level, is often tedious and heart-breaking. You will more than likely find a designer surrounded by lists of numbers and spilled coffee before you'd find him tweaking character models. Making games is hard, they say. It's true. So then why are we so fascinated by the process? Why do we daydream of one day making our own world to explore and share with friends? I decided to ask Dave Toulouse, lead-everything for Golemizer, what he thought about the whole process. Turns out Golemizer is pretty darn fun, complex and open... and it runs within your browser! Click past the cut and let's see what he has to say about the ever-so-glamorous world of game design.