Psychochild

01.12.10
Why we don't get more innovative games
01.12.10

Why we don't get more innovative games

Innovation is as often as not used as a blank check when asked why MMOs aren't as good as they coul...

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01.01.10
Near Death Studios closes down
01.01.10

Near Death Studios closes down

If 2009 hadn't claimed quite enough lives for your tastes quite yet -- in terms of companies, jobs,...

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12.29.09
The glamorous life of a game developer
12.29.09

The glamorous life of a game developer

As we all know, being a game developer is the pinnacle of wealth and glamor. Women chase you, men w...

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12.22.09
Attacking the holy trinity of MMOs
12.22.09

Attacking the holy trinity of MMOs

If you've played MMOs for any length of time, you've probably grown very familiar with the trinity....

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11.24.09
The Daily Grind: How easy is too easy?
11.24.09

The Daily Grind: How easy is too easy?

Difficulty in games is a contentious issue at any point. Brian "Psychochild" Green recently had a...

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09.30.09
Exploring need, greed, and team play
09.30.09

Exploring need, greed, and team play

Brian "Psychochild" Green and Ferrel at Epic Slant recently discussed an ongoing challenge facing ga...

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06.20.08
Crafting, what is it good for?
06.20.08

Crafting, what is it good for?

Crafting in MMOs is a complex and widely varying thing. While most games include crafting in some fo...

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05.26.08
Age of Conan on single player mode
05.26.08

Age of Conan on single player mode

Age of Conan has gotten an intense amount of exposure lately on virtually every site that covers gam...

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