public-enemy

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  • ESRB outs 'Lips: I (Heart) the 80s'

    by 
    Ben Gilbert
    Ben Gilbert
    03.06.2010

    For those of you looking to put your '80s singing chops to the test, it would appear that iNiS will be offering you just that chance if a recent ESRB listing for a fourth installment in the Lips series is to be believed. "Lips: I (Heart) the 80s" was recently spotted by IGN over on the ratings website, sporting a description that reveals at least two tracks from the 1980s-centric title -- The Police's "Roxanne" and Rick James' "Super Freak." The game is also said to feature "depictions of men and women in revealing outfits performing provocative choreography -- for example, women in negligees, black bras, panties dancing inside a classroom; large amounts of exposed cleavage, some grinding dance moves; and background images of storefronts/signs reading '25 cent Peepshows,' 'Live Sex Theatre,' and 'Topless Girls Dancing.'" Gosh golly! Regardless, with the recent release of Lips: Party Classics and today's ESRB listing, we have to imagine the official announce of Lips: I (Heart) the 80s is just around the corner. We'll be prepping our boom boxes with plenty of Public Enemy until then. [Via IGN]

  • 'What If' Mechanics: Notoriety

    by 
    Akela Talamasca
    Akela Talamasca
    12.09.2007

    I got to thinking about the nature of quests in most MMOs, and how they're as generic as possible, to appeal to a specific class, or race, or faction. And then I was reading Kevin's Pirates of the Burning Sea post, and got to musing how cool it would be if there were a worldwide system in place to accumulate notoriety.By that I mean, what if your in-game exploits actually affected the way you're perceived? What if you were such a notorious ganker, for example, that the game suddenly put a reward on your head? What if you logged in one day and found that you were on the Public Enemies list, and other players could receive substantial coin for taking you out? Or the opposite: what if you were widely known for your altruism, and that affected other players' perception of you, to the point where they would see actual physical changes in your avatar, such as a halo of light around your head?MMOs are great for the shared social experience, but I'd like to see one's actions having a lasting effect in-game, where reputation affects more than your status among NPCs. Is this something that's already in place somewhere?