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Let's talk about the combat changes coming in Star Wars: The Old Republic Update 2.5. We'll see pretty large sweeping changes to a couple of my favorite classes and some much-needed changes to others. Some of the changes make me question the thought processes of the designers, and some much-needed...

October 29th 2013 at 2:00pm 0 Comments
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It was a couple of weeks ago that the development team behind Darkfall Unholy Wars first discussed the issue. Warriors in the game were just too good, meaning that the class meant as the easiest to first pick up was also the easiest to absolutely crush your enemies with. So the team stepped back, e...

October 8th 2013 at 9:30am 0 Comments
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At this year's PAX Prime, we attended a party hosted by ArenaNet at which the studio demoed the second world of Super Adventure Box. There was a raffle, plenty of drinks, and a lot of ANet people. In fact, I mentioned to ArenaNet's reps that I was really into competitive play, PvP, and e-sports. No...

September 4th 2013 at 1:00pm 0 Comments
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One of an MMO designer's biggest challenges seems to be reconciling PvP and PvE in a game with gear progression. Another example of such comes courtesy of Red 5 Studios latest Firefall dev blog, where the team basically says that it's doing away with both PvP gear and tiers because of balance con...

February 4th 2013 at 12:00pm 0 Comments
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First and foremost, before we get into the heavy stuff, I wanted to give a brief run-down of the Tol'viron Arena. As you can see from the header image, it's very similar to Nagrand Arena, the 4-pillar arena much beloved of caster teams and tree-huggers everywhere. Again, if you take a look at t...

October 24th 2012 at 4:00pm 0 Comments
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Just a short while ago, everyone's favorite blue crab, Lead Systems Designer Greg "Ghostcrawler" Street, posted briefly on the U.S. forums in response to a thread regarding the function of PvP power and PvP healing. This certainly makes for interesting reading and may allay some fears of the Pv...

June 29th 2012 at 7:00pm 0 Comments
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Warhammer Online isn't a strict PvP game, but the energy of RvR is one of the major draws that keeps players interested. That means a lot of balancing to maintain interest and avoid unfair matchups. The latest patch, 1.4.6, is aimed at revising several mechanics to do just that, keeping players o...

June 4th 2012 at 7:00pm 0 Comments
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Maybe you've been a fan of PvP in RIFT from day one. Or perhaps you eschewed it due to the slow rate of rewards and the awkwardness of needing PvP souls to make any real headway. The good news is that the game's upcoming patch 1.7 is taking aim at a variety of PvP issues, starting with a change t...

January 30th 2012 at 2:30pm 0 Comments
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One of the major criticisms of Champions Online is a lack of game balance. People claim that the phrase "your own hero, your own story" doesn't cover the fact that your hero might be a gimp compared to someone else's. Although archetypes have their own balance issues (even among themselves), this...

December 8th 2011 at 2:00pm 0 Comments
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Guild Wars 2 is a game that seemingly everyone is anticipating, helped along by the fact that very few people have gotten to play it and even fewer have played it extensively. So it's understandable that incGamers' recent interview with Eric Flannum and John Peters covers a lot of ground, ranging...

May 16th 2011 at 7:00pm 0 Comments
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When Ultima Online first launched, OSI understood that if you really want to give players a fully featured world, you have to give them the option to fight one another. Of course, that also resulted in players having (and exercising) the option to sneak up on defenseless players and introduce them...

January 5th 2011 at 8:00am 0 Comments