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  • TERA's new battleground promotes a siege mentality

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2013

    The newest TERA battleground is meant to be big. It's not about two sides plinking away at one another across a field; it's about tearing down the walls of a castle and razing the structure. Corsairs' Stronghold is your chance to take part in both sides of a castle assault, and the development team has put together a little video preview to show off just what your role will be in this two-stage assault. Players will alternate between being attackers and defenders, with attackers trying to tear down the Anchorstone as the defenders beat them back. The map includes elements like ladders to scale, siege weapons to hit the walls, and plenty of spots for characters to engage in pitched fighting for the sake of this castle. The battleground also sees the inclusion of several pieces of pirate-themed cosmetic gear, which are also previewed in another video past the cut. There's plenty to see, in other words.

  • Arena matching system changed in patch 3.0.8

    by 
    Adam Holisky
    Adam Holisky
    01.21.2009

    There's a new matchmaking system out in 3.0.8 for arenas, and the change (surprise surprise) did not make it into the patch notes.Update: Please see this post for further information.The system is thus:There is a rating, one that you cannot see, which will match you "against others of equal skill." This rating is different for each of the arena brackets. At the end of each match, the internal rating, the one you cannot see, is changed. The cycle then repeats itself when you queue up for your next match.There isn't any more information that that, which was released by Bornakk late last night. Bornakk warns that you might notice some odd behavior in arena matches.