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In a new MechWarrior Online video, members of the dev team take time to discuss the upcoming overhaul to the module system, gameplay updates, community warfare, and new maps. One of the neat features coming to the game is the match rejoin feature, which will give players a grace period to get back...

July 14th 2014 at 11:00am 0 Comments
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The Skyforge development team has been on a streak of answering pressing community questions over on the game's Facebook page, with one question answered per day over the previous week. A few of the questions centered around how Skyforge has eschewed a traditional leveling format in favor of a "pr...

July 6th 2014 at 4:00pm 0 Comments
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Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Sarah Pine (@ilaniel) will be your host today. The above is one of my all-time favorite WoW screenshots. Yet another reason why Ulduar was such a great raid....

June 25th 2014 at 3:00pm 0 Comments
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MechWarrior Online has just released its fifth dev vlog, in which the team answers questions about the title in an eight-minute video. Some of the topics up for discussion today are clan battlemech cockpits, general game balance, and updates on the matchmaking system. You can check out the full vi...

June 16th 2014 at 7:00pm 0 Comments
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IMC Games' developer SY Kim has answered a slew of player questions about upcoming Korean character-driven fantasy MMO Tree of Savior. He begins by clarifying that while the studio has referred to the game as a "true successor" to the Ragnarok Online series, it is not an official sequel; the parent...

June 14th 2014 at 4:00pm 0 Comments
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Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Sarah Pine (@ilaniel) will be your host today. I'm not in the alpha, so I'm going to sulk, drink my coffee, and look longingly at this beautiful shot of Shadowmoon...

June 10th 2014 at 1:00pm 0 Comments
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It's taken a long time for it to approach launch, but Transformers Universe is closer to being ready for public consumption than ever before. It's got pre-launch bonus sales in effect, it's revealing Autobots and Decepticons alike, and it's showing off its gameplay. If you're excited to see more...

May 22nd 2014 at 6:00pm 0 Comments
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Housing in a galaxy far, far away will be "nothing like any system" we have seen in MMOs before, say the devs. At a recent Vancouver Star Wars: The Old Republic cantina community event with the devs, McSleuth Gaming took down detailed notes from the Q&A session and intermingling that followed....

May 18th 2014 at 4:00pm 0 Comments
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As promised earlier this month, the team behind Skyforge has answered another round of community questions on the official forums. The highlights? Expect no Oculus Rift or gamepad support at launch. The game will not force players to participate in PvE or PvP. In fact, "with both types of activ...

April 28th 2014 at 5:30pm 0 Comments
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Dark Age of Camelot's grab bag -- written by Sir Grabford B. Bagsworth III Esq., no less -- is back, and at the top of the most pressing questions is the issue of character transfers. Broadsword said that these are indeed in the works: "We would like to provide the opportunity to allow consolidati...

April 18th 2014 at 6:00pm 0 Comments
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If you were intrigued by the reveal of Elder Scrolls Online's upcoming Craglorn zone expansion but felt as though there were gaps in your formal education, prepare to get schooled. ZeniMax posted a new community Q&A today about Craglorn. The studio said that there will be rewards for everyone...

April 14th 2014 at 4:00pm 0 Comments
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The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights? Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic...

April 11th 2014 at 5:30pm 0 Comments