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Atari is banking on Tetsuya Mizuguchi's next project, a music game with the working title "QJ," to reestablish the celebrated developer at the top of his, uh, game -- or to strike a chord with Wii owners, at least. The publisher announced today that it will bring Q Entertainment's QJ to Wii, but om...

December 2nd 2008 at 2:58pm 0 Comments

Okay, we're doing our best to calm down enough to type this out coherently. Atari has announced a new music game, tentatively titled QJ, for the Wii. According to the very short announcement, the game is being developed by Q? Entertainment founder Tetsuya Mizuguchi. We can assume from the title that...

December 2nd 2008 at 12:45pm 0 Comments

Using a LocationFree Player and a homemade sensor bar, obiwan222222 has crafted an ingenious way to play Wii on the go. However, with a six second lag, most games would be nigh impossible to play. Hey, at least he can participate in some of Wii's non-gaming functionality, like the Everybody Votes...

March 15th 2007 at 12:25pm 0 Comments
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This mumbo-jumbo that appears on your screen happens to be code extracted from a decrypted version of firmware 3.10. MaTiAz from QJ appears to have uncovered a reference to a "skype_plugin" within the code. While the functionality is clearly not present in the current revision of PSP's firmware, it...

February 9th 2007 at 5:55pm 0 Comments
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Dead Head Fred was one of the games I said "you should keep your eyes on." And for good reason: it's an original action game, made exclusively with the PSP in mind. QJ had some time to sit down with Eric Peterson, president of Vicious Cycle Software to get some info on the game. Here are some of th...

August 28th 2006 at 2:25pm 0 Comments
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Death Jr. was the first PSP game to be publically shown, and it wowed a whole lot of people with its technical prowess. If a new interview at QJ.net is to be believed, it appears that we'll be wowed again. Chris Carla commented:Well, we used Renderware on our first game on PSP, and it wasn't exactly...

August 14th 2006 at 11:45am 0 Comments