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  • Captain's Log: Season Four launch recap

    by 
    Brandon Felczer
    Brandon Felczer
    07.14.2011

    Captain's Log, Stardate 65037.1... Hello, computer (and players)! As I mentioned in last week's Captain's Log entry, Season Four: Crossfire is now alive and kicking on Star Trek Online's Holodeck server. Based on past experiences with major content and code pushes, I feel that this was the smoothest to date with virtually no server issues or overload. While there have been a few snags along the way with some bugs making it past Cryptic's "white-glove" QA process, the update was a success and players are having more fun than ever before. As discussed in one of my past log entries, Season Four was to bring many updates to the game, including the acclaimed ground combat 2.0 system, which would make it an even better Trek experience -- in all honestly, Cryptic delivered. STO is more active than ever and the fleet that I am in is having multiple newbies sign up each day; it is an exciting time to be a player and your weekly columnist. What I would like to do this week is revisit what I let you know was coming to the game and let you know some of my thoughts on them now that I have been experiencing them for myself. Ensign, warp 12! Oh yeah, we are taking this to a whole new level...

  • Captain's Log: The Gospel of Tribble

    by 
    Brandon Felczer
    Brandon Felczer
    06.16.2011

    Captain's Log, Stardate 64959.3... Hello, compu... what the... shields up, red alert! Brace for impact! A giant Tribble is on the loose, and its name is Season Four. That's right -- the Star Trek Online public test server, Tribble, sometimes nicknamed the Trouble with Tribble, has finally reopened with the major update that we have all been waiting for. This build was first pushed last Friday but was taken down moments later due to a "major database error." The show-stopping kinks have been worked out now, so it is time to get to testing out all of the new content I have been writing about for the past couple of months. If you have not seen the release notes for this build, there are dozens of updates that will be altering the way you have come to play the game. Not sure what to test? That is what I am here for. The goal of this week's Captain's Log is to provide you a checklist on what to hit up once you patch your game and get on your test toon. Also, if you have never installed the test server, now is a great time -- Cryptic will soon be announcing a Tribble Test Weekend, during which you can log in and receive an exclusive item on the live server just for helping test. Ensign, warp 10! Let's share some text from the word of Tribble...

  • Captain's Log: Socializing and the quiet of space in STO

    by 
    Ryan Greene
    Ryan Greene
    10.21.2010

    The Star Trek universe caters to a whole lot of different interests. You've got your basic sci-fi fan, who enjoys the shows and movies but doesn't get super into them. You've also got your movie buffs, who perk up for showings of Wrath of Khan or Nemesis (ha!). Futurists marvel at the prophetic nature of old-school Trek tech, and casual fans used to flip on the boob tube to scope out Seven of Nine's ram scoops. And of course, Star Trek has its die-hard fans, the Trekkers. (What's wrong with calling them "Trekkies," again?) I noticed a handful at New York Comic Con, traipsing about in their uniforms, snapping group pictures, scanning the Anime Festival next door for signs of intelligent life. And that got me to thinking about socializing in Star Trek Online. Why is it often so lonely in space?

  • Captain's Log: Difficulty settings and the injury system

    by 
    Ryan Greene
    Ryan Greene
    06.03.2010

    Ahoy, fellow officers! I trust you all enjoyed your long weekend of shore leave and sightseeing. And I hope those of you not morally opposed to microtransactions took advantage of the C-Store sale -- I'm still waiting for Cryptic Studios to add playable Catullans, complete with space grooviness. So, with spirits and warp cores recharged, it's time again for Captain's Log, Massively's weekly voyage into the far reaches of Star Trek Online. Last week, we learned about selecting your first starship. This week, let's talk about what happens when you get that ship blown to smithereens. Brace yourself, because we're about to explore the exciting world of difficulty sliders and death penalties!

  • Captain's Log: Guide to the Klingon tutorial

    by 
    Ryan Greene
    Ryan Greene
    05.06.2010

    Captain to engineering! We've been hit! How bad is it? Our graphics card is shot to oblivion, you say? Of all the dratted luck! Divert auxiliary power to onboard graphics processors. Oh, no, you're right, that's awful. Wow. Yeah, no, it's like an old-school Lucasarts game up in here. Oh, hey there, everyone. Welcome to a woefully damaged edition of Captain's Log, Massively's weekly column on all things Star Trek Online. Sadly, a Terran Federation attack knocked out our graphics card, and the U.S.S. Bob Wiley has seen better days. So while we limp to our nearest starbase for repairs -- Lieutenant Newegg assures me we'll have a new card replicated within three business days -- I'll hand this week's column over to our Klingon ambassador, Captain Trout. As we've already covered the Federation tutorial, he'll explain the basics of the Klingon beginner's experience.

  • Captain's Log: Pros and cons of Season One

    by 
    Ryan Greene
    Ryan Greene
    03.26.2010

    Hailing frequencies open. Testing. Is this thing on? Yes, Lieutenant, I'm pushing the-- ah! Greetings and salutations, fellow Starfleet officers! And a hearty nuqneH to all you Klingons out there. Welcome back to Captain's Log, the weekly Star Trek Online column here at Massively. After a few weeks of tuning down in Engineering, Captain's Log is back, shinier than ever, with a new captain at the helm. Now let's set sail before the admirals at Massively reassign me to replicator cleanup duty. You've never seen a mess until you've seen someone order haggis and Ferengi snail juice. Federation and Klingon captains all over the galaxy have reason to rejoice. Thursday saw the release of Season One: Common Ground, one of the first really huge content patches for Star Trek Online. The patch introduces a bevy of features, including new fleet actions, a new task-force mission and more stuff for Klingons to do.