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That video we saw the other day of two iPod touches running a networked Quake 3 deathmatch sent ripples through the iPod / iPhone community. Those of you doubting the authenticity of the clip can probably put some fears to bed, as GameCyte has gotten a hold of the programmers, and they make it fai...

7 years ago 0 Comments
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Future generations will most likely divide the timeline of history at this point: when Quake 3 achieved motion-sensing, wireless network play on two iPod touches. Just think, less than a year ago we were salivating (or at least mildly enthused) at the prospect of rocking Doom on this thing, and no...

7 years ago 0 Comments
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The MacBook will play many of your really old games at an acceptable level, but you can forget about playing any recently released intensive 3D games (i.e. the ones you want to play). That's the conclusion MacWorld has reached in its first look at the MacBook as a gaming machine. The article suggest...

9 years ago 0 Comments
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This setup might be enough to make any hardened gamer weep with envy. Especially hardened gamers who've just splashed out on a new monitor themselves (we're not bitter). Running Quake 3 at a resolution of 10240x3072, this custom multi-panel display consists of 24 monitors powered by 12 Linux server...

9 years ago 0 Comments
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When Id open sourced the Quake 3 source code awhile back, developers began immediately port it to operating systems and processors that weren't previously supported. Recently, Sqonk Online has released a port of the Quake 3 application to Universal Binary, meaning it'll run natively on the new Intel...

9 years ago 0 Comments