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  • Captain's Log: Impressions of diplomacy in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    08.12.2010

    Peace be with you, readers. Today, we convene once again for a new edition of Captain's Log, in which we discuss, with mutual respect for all opinions, Star Trek Online. Begging your pardon if you disagree, but I thought it appropriate that we explore one of the game's brand-new features: diplomacy. With the advent of Season 2: Ancient Enemies, Treksters and STO fans the world over may breathe a sigh of relief. Cryptic Studios finally introduced a dedicated system for being all peaceable and stuff, like on the teevee. So how does this diplomacy business work, and is it any good? Read on to find out.

  • More details on STO progression and Quarks bar

    by 
    Kyle Horner
    Kyle Horner
    10.09.2009

    Ship tiers and player progression were the topics of this week's dev chat for Star Trek Online and it yielded some pretty good results. Most of the new information clarifies some of the areas we were fuzzy on up until now. The piece of news we were super happy to see was the confirmation of DS9 and Quarks bar being in the game. Mmm, space gambling. Getting to progression -- and away from gold pressed latinum -- the rate at which a player gains Bridge Officers should ensure that they always have enough to outfit any ship they're using. We also know that BOs get their own pool of skill points as you complete missions. Additionally, anyone worrying about 'nerfing' themselves as they level shouldn't have to, because the BOs a player brings on a ship will help balance out any missing essential skills for a ship type. That being said, a science captain will always excel the most on a science vessel -- the system merely ensures that anyone can sufficiently fill a role if need be. There's plenty more in the transcript itself and we recommend anyone interested in Star Trek Online give it a look.

  • Star Trek Online lore interview style at Quark's Bar

    by 
    Kyle Horner
    Kyle Horner
    04.19.2009

    In an inventive -- if not creatively fun for whoever wrote it -- display of storytelling, the most recent "Path to 2409" update on the official Star Trek Online website takes the form of an in-character interview set against the backdrop of Quark's Bar. Now it just may be us, but placing your characters in Deep Space Nine fans' favorite locale seems like a great way to pique interest among usually too-long-to-read types.And hopefully it works, because this interview details the beginnings of the war between the Federation and Klingon Empire from an engaging first person perspective. Historical logs can be interesting for some but yawn-inducing for many others -- so more of this wonderfully more interesting approach is definitely for the best.Hopefully if enough people check this one out, Cryptic will see the demand and create even more dynamic media for the game's lore. It's certainly been working well for Star Wars: The Old Republic, so why not for this game as well?