queldanas

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  • Priestess Delrissa, bringing a little PvP to your PvE

    by 
    Alex Ziebart
    Alex Ziebart
    03.29.2008

    A brief glance at the Dungeons and Raids official forum last night was a bit of a surprise. The third boss in Magisters' Terrace has inspired a lot of hatred and arguing. Why is that a surprise to me? Well, it's becoming one of my favorite 5 man boss encounters in WoW! Either the QQ is going strong on the official forums, or I'm a complete and utter masochist. I'm leaning towards that second one, considering Blackheart the Inciter is my former favorite.If you have never seen this encounter before, or don't know how it works, Eliah touches on it a bit in his Magisters' Terrace guide. Basically, it's a 5v5 arena match. You can't tank it, there are no threat tables. It's a game of control and survival. Priestess Delrissa, who is a Holy Priest, can spawn with four random friends, chosen from a pool of eight.

  • Phase 3 Dailies: Making Ready

    by 
    Alex Ziebart
    Alex Ziebart
    03.28.2008

    Though the Sun's Reach Armory has been taken by the Shattered Sun Offensive, it is still not fully stocked and equipped. This is where you come in. Smith Hauthaa just outside of the Armory needs you to gather ore so she can make the Armory an Anvil.Supplies are on the way, she says, but she doesn't want to waste time while she waits. She sends you to retrieve three pieces of Darkspine Iron Ore. You won't be mining for this ore, nothing as simple as that. You need to kill Darkspine Myrmidons along the eastern coast of Quel'Danas. They drop Darkspine Chest Keys which are then used to open chests along the naga encampments. The Myrmidons fight like really boring Warriors, using Sunder Armor and Demoralizing Shout. The area is also lousy with Darkspine Sirens, which fight like Frost Mages. Ice Armor, Frostbolt, Frost Nova, that sort of thing.You'll likely need to do quite a bit of fighting to get your three pieces of ore, simply because there are so many mobs in the area. Once you work into a rhythm, it should only take as long as 'Arm the Wards!' does each day. While this quest may seem like one of the more time consuming Quel'Danas dailies, it is certainly worth the effort. Why? Because when this quest is completed a certain number of times, it unlocks the Anvil. Unlocking the Anvil unlocks the new Badge of Justice rewards, and yet another daily quest. If you're itching to make a purchase from Smith Hauthaa, encourage your friends to do this quest as often as they're able.Aside from unlocking the next step of Quel'Danas, this quest has another reward. Upon completion, you will receive 11 gold, 99 silver, and 250 Shattered Sun Offensive reputation. Once the anvil and Badge of Justice rewards have been unlocked, this quest becomes 'Don't Stop Now...' and retains the same objectives. For further information on this quest, you can head on over to Wowwiki or Wowhead.

  • Phase 3 Dailies: Taking the Harbor

    by 
    Alex Ziebart
    Alex Ziebart
    03.28.2008

    This quest is likely as straightforward as the Shattered Sun Offensive dailies could possibly get. What is it? A kill quest. You get it from Magister Ilistar within the Sun's Reach Armory, which has become friendly at the conclusion of phase 2.Magister Ilistar wants you to thin the ranks of the Dawnblade on the island itself. Specifically, he wants you to kill six Dawnblade Summoners, six Dawnblade Blood Knights, and three Dawnblade Marksmen. Their names are good indicators of what they can do. Summoners are warlocks, Blood Knights are... Blood Knights, and Marksmen are hunters. In my experience, these mobs are a little more difficult than the Wretched and Robots of the earlier dailies, but alone they still shouldn't be too hard. The only threat they truly pose is the fact that they are fairly tightly packed, so single pulls might be hard if you're the only one doing this quest. However, Quel'Danas probably won't be underpopulated at any point while trying to complete phase 3, so you'll be just fine.Once you finish that up, head on back to Ilistar and turn it in! Easy! You'll be rewarded with 11 gold, 99 silver, and 250 Shattered Sun Offensive Reputation. When phase 3 is completed, his quest is replaced with Crush the Dawnblade. The name of the quest is the only thing that changes. Same objectives, same reward. For further information on this quest, you can also check Wowwiki and Wowhead.

  • Phase 3 Dailies: Intercept the Reinforcements

    by 
    Alex Ziebart
    Alex Ziebart
    03.28.2008

    This quest begins on the Isle of Quel'Danas from Vindicator Kaalan. You'll find him inside of the newly acquired Sun's Reach Armory. He sends you back over to Ayren Cloudbreaker for a Dragonhawk to use. If you remember, he's the same Blood Elf you spoke to for the quest Distraction at the Dead Scar.Yes, this is another 'bombing run' quest, though slightly different. Your goal is to bomb the three Elven Destroyers just off of the coast and kill six Dawnblade Reservists to... well, intercept reinforcements. When your dragonhawk takes off, it'll fly past each of the three boats(Dawnchaser, Blood Oath, and Sin'loren). You'll use the Flaming Oil provided to you by the NPCs, and throw it at the sails of the ships. Big, easy targets. You should have more than enough time to hit them all. Eventually your dragonhawk will land on the Sin'loren, where you begin slaughtering Blood Elves again. You can migrate over to the other two ships, but your ride back is on that particular boat. You chat with the dragonhawk when you're done because he was kind enough to wait for you, and you're taken back to the mainland.You should have no difficulty hitting all three ships with the Oil on one pass, and while the Dawnblade Reservists aren't especially numerous, they respawn very quickly. This quest should only take you a few minutes assuming there aren't dozens and dozens of people trying to do the quest at one time.For your minor inconvenience of needing to sit astride an undulating dragonhawk yet again, you will receive 7 gold, 59 silver, and 250 Shattered Sun Offensive reputation.Once Phase 3 of retaking Quel'Danas is complete, this quest will be renamed "Keeping the Enemy at Bay," but the objectives and road to completion remain the same. For more information on this quest and others, you can check out Wowwiki or Wowhead.

  • Around Azeroth: The long wait

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    03.28.2008

    Patch days are usually wild, crazy things, full of massive world PvP and competing for quest kills and standing on top of mailboxes on a new mount. Which is why it's somewhat disturbing to see a screenshot of a brand-new area looking like The Birds. Jilira, of Perenolde's Black Dragon Clan, suggests that her servermates are waiting for 100% completion of the Sunwell opening. To me, it looks more like they're gearing up for a race around the world. What do you think? Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. Azeroth is actually lit by an orbiting pile of blazing garbage. You're just deluding yourself.%Gallery-1816%

  • Phase 2 Dailies: Intercepting the Mana Cells

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2008

    This Daily is located back in Shattrath, and given by a Draenei called Exarch Nasuun. He will be located in A'dal's chambers, in the northwestern Alcove where G'eras, the Badge of Justice vendor, used to be (G'eras himself is now on the walkway above the Alcove). He'll send you to the Bash'ir Landing, on the northern plateau of Blade's Edge Mountains. This means that this daily will require you to have a flying mount. Once you receive the the quest, you can fly to Evergrove in Ruann Weald via flightmaster, then fly northwest from there on your mount to reach Bash'ir landing. Once you're there, you'll want to kill any of the Ethereals until you receive the Bash'ir Phasing Device. The device is a very common drop, so you shouldn't have to kill more than one or two ethereals until you get one. This Device will put you, your pets, and your group members into a state not unlike the Mage spell Invisibility. You will not be able to see any non-phased players or mobs, nor will they be able to see you. This device, however, only works with Bash'ir landing, and any pets or groups members must stay within 100 yards of the person who used the device to get the benefit. As long as you stay within Bash'ir landing, the effect is permanent, although you can right-click it off. Once you're phased, you will need to start looking for your quest objective, the Smuggled Mana Cells, which will appear on the ground as translucent hot pink boxes. The boxes will appear mostly near the machinery and other stacked boxes around the camp. They will be guarded by Phase Wyrms, which should be relatively easy for a level 70 take out, and drop Motes of Mana for a nice little bonus. Once you have your 10 cells, you can drop the phased buff (Be careful for any ethereal aggro when you do. You can't see them while phased, but they'll be there when you come out of phased mode), mount up, and head back to Shattrath. Upon turning this quest in to Nasuun, you'll get 10 gold, 10 silver, a cache of Shattered Sun Supplies, and some credit toward the opening of a portal to Quel'danas on your server. All in all a very worthwhile quest, especially if your cache has a Badge of Justice. Once the portal is opened, this quest will be renamed "Maintaining the Sunwell Portal," but the objectives and rewards will remain the same. For more information, you can also read the pages for this quest on Wowwiki and Wowhead.

  • Phase 2 Dailies: Distraction at the Dead Scar

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2008

    One of the two dailies to unlock the Armory portion of the Shattered Sun Offensive on the Isle of Quel'danas, this quest will send you on a bombing mission down the Dead Scar, the giant strip of dead land that marked the Scourge's march to the Sunwell. There's still scourge there, but your target will be the Demons fighting them, in hopes that your attacks will disrupt their efforts to keep the Armory by drawing more and more of them away and to the Scar itself. You'll get the quest from Battlemage Arynna in the new sanctum building. She'll order you to kill 2 Pit Overlords, 3 Eredar Sorcerers, and 12 Wrath Enforcers, provide you with some Arcane Charges to drop on them, and send you to Ayren Cloudbreaker, who is located back by the docks where you first land when coming in by gryphon or bat. From there, talk to him to get your Dragonhawk. The Dragonhawk will fly on a predetermined course. You'll first pass some of Kaelthas' archers and fly over the Naga and Murloc villages before you hit the Dead Scar. Once there, you'll need to be on your toes, especially if there's other people trying to kill the demons. You'll see the demons both on the ground and on the balconies and ramparts and bridges to the sides of the Dead Scar. The Wrath Enforcers often come in packs, and will generally die in one hit, but the Eredar Sorcerers and the Pit Overlords may take 2 hits, so you'll have to watch for them to show and quickly hit them before you fly back out of sight. Once you hit the end of the Scar, you'll get a brief glimpse of Brutallus fighting Madrigosa before you turn around and fly back over the scar, giving you one more chance to hit a few demons. If you don't have your demons killed after the first run, you don't have to abandon the quest to try again. Instead, you can simply talk to Ayren to be sent on another pass. Luckily, after the first 2 or 3 tries, you should probably get the hang of it enough that you'll do it in one pass, assuming there's enough demons to go around. If nothing else, it's sort of nice not to have to dodge Kaliri or Fel Cannons. Once you have your demons, return to Arynna. You'll get 9 gold 10 silver for your troubles, and credit for your server towards the next step of the offensive. Plus, the fun of having totally ridden a Dragonhawk. Once this phase of the offensive is unlocked, this quest will be renamed "The Air Strikes Must Continue." For further information, you can also check this quest on Wowwiki and Wowhead.

  • Have you hit the 2.4 content yet?

    by 
    Alex Ziebart
    Alex Ziebart
    03.25.2008

    Obviously, everyone knows patch 2.4 hit today. You can't turn around without seeing something about it. And, well... if you play WoW, you were probably assaulted with a downloader before you could log in. Basically, 2.4 hit. You know that.Have you really dug into the content yet, though? I know a couple members of my guild decided they would rather spend the day farming Adamantite and Mana Thistle in the 'old' Burning Crusade content because it was mostly abandoned. While it isn't fresh and exciting, it is certainly making them quite a bit of cash.Me, personally? I jumped in feet first. As soon as the servers came up I was flying to Quel'Danas and putting together a Magisters' Terrace group. My original intent was to get the new daily quests out of the way first, before everyone got home from school or work or whatever it is they do, but the server wasn't agreeing with me on that. Amusingly, after the mobs on my server were killed, they weren't respawning whatsoever. The server actually stayed up that way for about two hours, devoid of mobs, with hundreds of people standing around on Quel'Danas trying to figure out what was going on.%Gallery-19191%

  • Magister's Terrace round-up

    by 
    Allison Robert
    Allison Robert
    03.25.2008

    If you're like me, you'll be running the brand-new 5-man dungeon of 2.4, Magister's Terrace, as soon as you can. How can you not love a 5-man with four bosses borrowing elements from 25-man raids, a cutscene, and a guaranteed epic even on normal? If you're looking for more information on what to expect, here's a round-up of WoW Insider's coverage to date and our Magister's Terrace gallery.Follow the cut for a host of helpful articles on bosses, drops, videos, and scenery!

  • What you can't do now that 2.4 is live -- at least not yet

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.25.2008

    So, 2.4 is live, (some of) the servers are up -- did you really expect things to go smoothly? -- and you're raring to head to the Isle of Quel'danas and start kicking some legion behind in the name of justice and awesome badge loot. But before you go, just remember that you can't do it all on the first day. That's not only because you have to take a break from WoW sometime, but because there's a few things that will only be unlocked for your enjoyment with time and/or completed dailies.

  • Top 5 must-dos in Patch 2.4

    by 
    Amanda Miller
    Amanda Miller
    03.25.2008

    Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do. With new loot, new quests, and new areas to explore, there will be plenty to keep you busy!05. Regarding your User Interface: The default UI is changing, so along with updating and reconfiguring add-ons, you should learn more about the changes you're going to need to make.04. For the explorer: If you like to be prepared, check out our coverage of the maps for Sunwell Isle. If you'd rather dive right in and be surprised, then check out your own map of the Eastern Kingdoms. The little island at the very top is your new destination! Either way, the easiest way to get there is from the Ironforge (Alliance) or Silvermoon City (Horde) Flightmaster.For the rest of the countdown, hop through the break!

  • Top 7 reasons I am looking forward to 2.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.18.2008

    So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in? Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.

  • Don't underestimate the Isle of Quel'Danas

    by 
    Alex Ziebart
    Alex Ziebart
    02.17.2008

    Patch 2.4 supplies a great amount of solo content along with the new 5-man dungeon and raid zone, but there is one thing that you should remember stepping onto the Isle of Quel'Danas: This content is not the same difficulty level as everything else we've done so far.The dungeon and raid aren't the only things that have progressed the difficulty of the game, the solo content is more challenging as well. While the respawn rates on mobs may be turned down on the Live servers compared to what they are on the PTR, the fact remains that some of these baddies are not to be underestimated. Even the new bombing run is more difficult, though less likely to kill you than the others. When Ogri'la and Skettis were first released, they were a bit of a death trap. Most people went into them in a daze, expecting to nap through the little battles like the zones we had done before. The reality was, though, that it was quite a bit harder than that. Until we adjusted to the difficulty and played a little smarter, it was death city.Quel'Danas is about the same. It isn't incredibly difficult, but it is a step up from what we've seen so far. Tread lightly, bring lots of bandages. If you're brand new to level 70 and your gear is... well, junk, then you might want to group with some friends for the new daily quests. And uh, don't be like me and go AFK in the middle of enemy territory and expect to come back 10 minutes later unharmed. That probably isn't going to go well for you.