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  • Loremaster achievement changes coming with Cataclysm

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.22.2010

    With the old world changing so drastically come The Shattering, there's been some question of how the Loremaster achievement might change in the wake of Cataclysm. Community Manager Zarhym has clarified this for us in a recent blog post. As he puts it, if you already have either Loremaster of Eastern Kingdoms or Loremaster of Kalimdor, those achievements will stay intact. However, if you're only partially through with those achievements, you may suffer a setback, as any quest that's being removed from the game will no longer count toward those achievements in progress. Therefore, it's a good idea to finish up the achievement if you can. That said, it will be a little bit easier to get those Loremaster achievements come The Shattering. Instead of having one huge quest counter for each continent, patch 4.0.3a will introduce zone-specific quest achievements to the old world, similar to the ones that already exist for Outland and Northrend zones. Once you finish the zone-specific achievements for every zone on a given continent (minus the new Cataclysm zones, of course), you'll have the achievement. Even old-school Loremasters can get in on the action, as the zone quest achievements will still be available for them to complete. While Zarhym didn't specifically outline it in his post, Loremaster of Cataclysm will be required for future Loremasters as well, although it's not clear whether that will start to be a requirement in patch 4.0.3a or at the launch of Cataclysm itself.

  • Cataclysm's best leveling improvement: no more clown suits

    by 
    Michael Sacco
    Michael Sacco
    11.11.2010

    One of the many nice things that Cataclysm is doing for the low-level quester is finally getting rid of the level 1 to 60 "clown suit." Every 10-level range has its own specific set of matching quest rewards, giving you a unique look every handful of zones. And they don't look half bad! In fact, some of the sets look pretty darn cool. Speaking from experience, leveling from 1 to 60 in the beta was a lot more exciting, not just due to the new quests and mechanics, but also because I couldn't wait to see what my new gear would look like when I hit a new leveling milestone. Check out the full picture with all of Cataclysm's low-level armor sets, courtesy of reader Frez, after the break.

  • The Anvil of Crom: Wild times

    by 
    Jef Reahard
    Jef Reahard
    10.17.2010

    Welcome back to the Anvil of Crom, your weekly peek into Funcom's Age of Conan. I'm your host, ranger rantypants, and today we'll be returning to a happier place, namely, the latest installment of my ongoing Hyborian travelogue. This week, I visited the well-traveled Wild Lands of Zelata, the third of the game's four post-Tortage regions and home to some of AoC's premier questing zones. The trip was something of a homecoming, as my original launch character made his way to the Wild Lands after leaving Strom's broken body on the Tortage docks a couple of years ago, and playing through the zone again after numerous graphical and performance tweaks was quite an enjoyable experience and even a bit nostalgic. Port past the cut for more. %Gallery-105153%

  • Wings Over Atreia: Mira, mira, on the wall...

    by 
    MJ Guthrie
    MJ Guthrie
    10.11.2010

    Who is the happiest to be done with it all? If not me (I will certainly defer to those who endured 10+ attempts at the hot heart of magic craft), then I surely rank right up near the top! Yes folks, there is a Santa Cl... I mean an end to the Miragent/Fenris questline in Aion, and I have found it. To those naysayers, those unbelievers who think otherwise, I say I am living proof that Mira does not stand for mirage! I admit, I am indeed grateful to be looking back on the experience, instead of ahead to it. Between the grinding, the spawn camping, and the curse of the RNG, to say that the journey to obtain Miragent or Fenris armor is a rough road is putting it mildly. I spent a fair share of time just being grateful the questline doesn't include belts and hats; I think there would be a mass exodus if NCsoft introduced Miragent/Fenris jewelry. Although each leg of this race has had rough patches, I still believe it has been worth it. Make a final dash past the cut to experience the end of an era: the completion of the quest for Miragent armor.

  • The Anvil of Crom: Gateway to adventure

    by 
    Jef Reahard
    Jef Reahard
    09.26.2010

    I've been spending so much time in Khitai's Northern Grasslands lately that I'm starting to dream of wolves, 50-foot-tall golems, and crotchety warmonk bosses that mop the floors of their monastery with the remains of my asphyxiated assassin. As such, I figure it's time for a little change of pace, as well as a change of scenery. Ah hell, since I'm an incurable altoholic, let's go ahead and throw a change of character in there as well. Goodbye squishy 'sin, I'll miss you (not). Anyway, several alts are in the works, but rather than focus on the hows and whys of a new class (more on that in the coming weeks), we'll chew the scenery in this week's Anvil of Crom. Join me after the cut for a look at the majestic Gateway to Khitai, the latest stop on our tour of Hyboria's many and varied questing zones. %Gallery-102809%

  • A World of Warcraft player's guide to Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2010

    Tweet So you're a veteran player of World of Warcraft, and you're ready to take a step away from the game that you've been playing for however many years and start in on something new. And you even know where you want to forge your new home: Eorzea, the continent on which Final Fantasy XIV's adventures take place. It should be a fairly easy transition, yes? While Square-Enix has taken a distinctly different approach with its newest game compared to the decidedly old-school Final Fantasy XI, that doesn't mean that Final Fantasy XIV is World of Warcraft with moogles and chocobos. There are a lot of similairities, a lot of differences, and some subtle points that can be all too easy to miss when you're just starting out. So if you're moving from the current 100-pound-gorilla of the MMO scene into the newest title, you might be well-served to take a good look at this guide first.

  • Addon Spotlight: Loremaster addons

    by 
    Mathew McCurley
    Mathew McCurley
    08.19.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. Happy Thursday, addon nerds. I hope your week is going as splendidly as mine is. Why is my week going splendidly, you ask? I decided to begin the Loremaster achievement process on my new warrior in preparation for Cataclysm. Potentially, only a few more months remain until the world goes kaboom, and I'd like to have that title ready to roll -- which, conveniently, brings me to the topic of this week's Addon Spotlight. This week, Addon Spotlight brings you the core collection of addons that make Loremaster less of a giant pain in the butt. For a comprehensive Loremaster strategy, I recommend, nay, compel you, to read Lisa Poisso's excellent Loremaster rookie article. I am here to give you all the information on the addons that make this achievement a snap. Let's read some quest text together! Awww, yeah!

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.

  • WoW Rookie: Loremaster, a completist's dream

    by 
    Lisa Poisso
    Lisa Poisso
    08.05.2010

    New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. For those of us who are leveling up or even digging into a fresh 80, there's never been a better time to fold in The Loremaster to the ol' to-do list. Flying your Loremaster title proves you've been around the block; it's not like The Explorer, which you can hoof your way through even at level 1. Earning your Loremaster title means grinding out literally hundreds and hundreds of quests over every step of your journey through Azeroth, Outland and Northrend, from level 1 through level 80. It's the completist player's dream, a title that shows you've paid your dues in every zone at every level of the game. We're not bringing this up now as just one more item to chuck into your pre-Cataclysm bucket list; indeed, The Loremaster won't be going anywhere in Cataclysm. While none of the numbers of quests required for completion have been adjusted yet to accommodate Cataclysm material, Blizzard has assured players not to worry about it. The Loremaster quest count has been updated before, so we should be confident that it will be adjusted again. Still, if you're playing through the old content anyway, it simply makes sense to run through quests that will be disappearing when the expansion cracks Azeroth apart at the seams. Sure, there'll be plenty of new quests to do -- but you'll never get the chance to run all of these particular quests again.

  • Breakfast Topic: What is your leveling style?

    by 
    Lisa Poisso
    Lisa Poisso
    07.18.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Are you a loner or a social butterfly? A turtle or a race car on a demonic speedway? There are as many ways to level as there are races and classes to play. With the release of Cataclysm drawing near, I am beginning to feel that old excitement of leveling up my toons to new heights. You know that feeling, right? The excitement you feel when delving into quests never done before. The rush of seeing your XP bar move up and up. The elation of dinging a new level. I love leveling up through new content. I think we all do -- otherwise, why are we playing this game, right? But here is the real question: How do you like leveling up? Are you a solo leveler? Do you prefer to take your time and read each quest and then carefully plot your course of action? Or, like me, do you pick up all the quests you see and then later figure out what the heck you are supposed to do? Do you like leveling with a buddy, or in a group? My own personal style is a mirror of my personality: a bit crazy, more than a little compulsive and headstrong to the finish. I go to a new area and pick up every single quest I can find. Then I read them all and figure out where to go for each one (this last bit having been made much easier with Blizzard's implementation of "Questing for Dummies" and the placement of little markers on your map where each quest can be completed).

  • Spiritual Guidance: A shadowy work in progress, page 2

    by 
    Fox Van Allen
    Fox Van Allen
    06.23.2010

    A large part of World of Warcraft is the solo questing aspect. Alliance and Horde can find things to do in Redridge Mountains (15+), Ashenvale (18+), and Stonetalon Mountains (17+), though the first two are skewed more towards Alliance and the latter is skewed towards Horde. Once you pass level 10, you'll find yourself able to enter battlegrounds with your newly minted priest -- specifically, Warsong Gulch.

  • E3 2010: Hands on with Final Fantasy XIV

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.18.2010

    I only have two words after playing Final Fantasy XIV. CRAB BATTLE! Ok, so perhaps I have more than two words to say after playing Final Fantasy XIV and interviewing the game's producer, Hiromichi Tanaka. I was finally able to wrap my mitts around the game here at E3 2010 and experience the meat of the game -- a short preview of the game's combat system and questing system and some time with the game's character creator. Final Fantasy XIV seems to be bridging elements of the old with elements of the new, and it's wrapping it all in a very gorgeous graphics engine. It's complicated without complication, simple on the surface yet teeming with a deeper game if you know where to look. %Gallery-95698%

  • A translated look at Final Fantasy XIV's Guildleve system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.14.2010

    With the coming of a little show known as E3 -- you may have heard of it -- fans of several upcoming titles are hoping for new information. Final Fantasy XIV players are no exception, but as has slowly been the case ever since the testing began, little bits of information are becoming more readily available to players. FFXIVCore has recently translated a piece from 4Gamer, taking an in-depth look at one of the central features of the game, the Guildleve. The main source of quests in the game, the system promises to be somewhere between Final Fantasy XI's Fields of Valor and the timed battlefields. Once a Guildleve is accepted by a character, they're directed to an Aetheryte crystal to begin the quest. Touching the crystal fully restores HP and MP, as well as starting a time limit and making the targets of your quest visible. A given battle can be tuned based on party size, desired difficulty, and party level, giving players a variety of options for playstyle. The full translation has more screenshots and specifics on the core of Final Fantasy XIV's questing system, and fans are encouraged to take a look in anticipation of this week's news from E3.

  • Storyboard: Back me up, backstory

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2010

    Welcome back for another edition of Storyboard, where after a couple of weeks in which we laid down ground rules we're ready to start in on the fine details. So it only makes sense to start at a point filled with fine details and yet often searingly inconvenient: backstory. Because we all know how beneficial backstory can be, how it can add depth and meaning and rich interaction to even the most innocent and trivial incident. A quest about killing boars can dredge up memories of hunting with a lost father, making one of the most obnoxious holdovers in MMO quests into something interesting. And yet it's a double-edged sword. Because not only is backstory time-consuming to come up with, much of it requires either events that can't be supported in the game's engine or work on details that never come up during actual play. So we're left with something that's a huge benefit, but also such a huge inconvenience that the occasional benefit is outweighed by the massive amount of work required beforehand. How can you work character backstory and get the benefits without the negatives?

  • Gold Capped: Engineering isn't so useless after all

    by 
    Basil Berntsen
    Basil Berntsen
    05.12.2010

    Gold doesn't matter, right? It's just gold, and you get more than enough for your needs through dailies and the occasional mining spree. Why even bother getting Gold Capped? It's not like you'll ever be able to spend it all! Wait a sec, how does that bank alt have a single Ulduar clear and have Mimiron's head? Every week, check in with Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast, as he attempts to mold all the random information jostling for cerebral space into a coherent, readable post about how to make gold in the World of Warcraft. In real life, engineers are brilliant and dedicated individuals who work together with tradespeople to accomplish some of the technological marvels of the modern world. Historically, these are the people who built the pyramids, the boats that brought Europeans to the new world, and the spaceships that took mankind to the moon and back. In World of Warcraft, engineers are a bunch of goofy characters who speak in childishly high voices and have a tendency to blow themselves up by accident in humorous ways. Anyone else sense that whoever did the concept art at Blizzard for gnomish and goblin engineers flunked out of engineering? Anyways, while engineering is an amazing profession for certain parts of the game, it's dead last when it comes to making money. There are only really a few things engineers can do to make cash. Wryxian In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit. source This quote was from the Cataclysm profession preview we posted about earlier. Engineering is currently barely ahead of farming in terms of income potential, and it's nice to see that Blizzard acknowledges this and might fix it. Not all hope is lost, though. A savvy player can eak out a living if they focus on the right markets. First off, the elephant in the room: selling epic ammo.

  • Global Agenda's Todd Harris spills the beans on Sandstorm

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2010

    Since its release a few months ago, nobody can claim that Global Agenda has merely sat back to rake in sweet kudos, particularly with the rapid additions and fixes shot through the development pipe. As we sit on the verge of Global Agenda's 1.3 patch -- aka "The Big Patch of Awesome" or "Sandstorm" -- Hi-Rez Studios' Todd Harris sat down with Massively to share how this patch will live up to its name and then some. Sandstorm will be rolling out in several phases, each housing a different chunk of content and polish for Global Agenda, and it's no small patch at that. It's a genuine game-changer, taking out what wasn't working right and putting in a lot more that hopefully will. As more gear with varying stats drops, the concern of balance -- or imbalance -- arises. What happens when a warrior enters the scene with uber-leet gear and stares down Mr. Newbie, fresh from the farm? While GA does have an "anything goes" type of PvP with AVA, Harris points to their selective matchmaker system: "Matchmaking does a good job at taking a look at win percentage, player skill, and classes, and certainly does the best job it can based on who's online to make it a fair match."

  • WoW Rookie: Questing 101

    by 
    Lisa Poisso
    Lisa Poisso
    05.06.2010

    New around here? WoW Rookie points WoW's newest players toward the basics of a good start. See all our collected tips, tricks and how-to's in the WoW Rookie Guide. The game begins at level 80. While there's a strong case to be made for this idea, there's no denying that quests are the meat and potatoes of World of Warcraft. WoW's massive web of quests propel its story line, overall game play and leveling experience. Over the years, Blizzard has adjusted leveling content to be faster and easier than ever before. Oddly enough, while it's fun to watch the levels fly by, the ease of leveling can make getting a handle on how to manage the never-ending flow of quests tricky to pin down. Fortunately, today's new players have more quest management tools than ever at their disposal. Quest addons and an in-game quest tracking feature take the guesswork out of finding and completing quest objectives. For some players, these aids are a godsend. Here at WoW Rookie, we recommend that first-timers level without too many extra bells and whistles. We suspect you'll enjoy solving the puzzles and tactics more on your own (you can always turn to a site like Wowhead for tips if you're really stuck), and you'll build your skills in navigation, game systems and conventions, WoW lore and so much more if you put the pieces together for yourself. That doesn't mean we don't have plenty of tips on how to make that process more enjoyable. Following the lead of our fantastic Class 101 series for fresh level 80 players, welcome to Questing 101.

  • The Tattered Notebook: The importance of storytelling

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.06.2010

    Hey Norrathian travelers! Seccia is off for the week, undoubtedly soaking up the rays on the shores of the Sinking Sands to welcome the warmer months. I, on the other hand, am stuck inside writing her column. Sheesh, I wish I had accumulated as much vacation time as she did... Anywho, I want to tell you a story about telling stories this week. As many of you may have heard, one of the newest features coming to EverQuest II in the near future is the storyteller system -- a simple window that will visualize your travels from one zone to the next. It's a UI element that will help link quests together, aiding the game in telling a continuous story as you travel around Norrath. Plus, if you wish, you can follow the Storyteller window as it takes you down the game's "Golden Path," a series of quests that will become a "main storyline" of sorts for the game. Out of all of the new things coming with the next set of updates (New Halas included), it's the storyteller system that I've been looking forward to the most. So why do I choose a simple UI addition over a brand new city? Simply put, I want to be engaged with my gameplay experience.

  • Breakfast Topic: I threw that away, d'oh

    by 
    Alex Ziebart
    Alex Ziebart
    03.31.2010

    This Breakfast Topic is brought to you by WoW.com's guest blogger program! Want to participate in a future call for guest posts? Read up on how to contribute, and keep an eye on the site for program announcements! On this past St. Patrick's Day, guild members were doing the quest chain in Hellfire that rewards you Mirren's Drinking Hat. At the time my main was doing this chain, I wasn't the connoisseur of hats that I am now. 10 and counting. Yet another reason for Blizzard to make wardrobes (urge to rant rising.) Several guild members have that hat and it provides much laughter when they pull a random brew from it. I, however, am so sorry I didn't save it. 2 gold for selling it was, at the time, a lot of money for a perpetually broke dwarf and I had a "better" hat for questing. Yes, I know. A dwarf tossing away a drinking hat! That alone is almost sacrilegious. But sold it I did. Now, when guild members pull some brew out of their hats, I regret my decision and I'd go do the quest chain again in a heartbeat just to get that hat. I'd have to toss something from my inventory (Archmage Vargoth's Staff maybe, or Monster Slayer's Kit, neither of which I use but are awesome in their own right) to carry it around in my bags, but I'd do it to get that hat. How about you? Is there any quest reward that you sold or otherwise disposed of that you'd do the quest chain to get again?

  • The Queue: The dating game

    by 
    Alex Ziebart
    Alex Ziebart
    03.18.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Today's edition of The Queue is one part off-topic and two parts on-topic, but each and every part is worth it. Trust me on that one. Oh, and there's a couple more bad words than usual. You have been warned. I hope none of you are too scandalized by it. Windswept asked... "There is this girl I like that works at the mall, I want to ask her out but I don't know how. What would YOU do?"