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  • The Daily Grind: When do you consider a game to be 'dying'?

    by 
    Bree Royce
    Bree Royce
    04.09.2012

    If you listen to internet negativity, every game is dying. World of Warcraft is dying, some folks say, because it's lost a fraction of its population after seven years. RIFT is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in Star Wars: The Old Republic also mean the game is dying. A game goes free-to-play? Dying. Keeps a subscription? Dying. Box on sale? Dying. Moves to Steam? Dying. Merges servers? Dying. Doesn't merge servers? Dying! It's true that some games have gone under, but many more are hanging in there after a decade, even if they aren't blockbusters that impress people used to seeing populations in the millions. If World of Warcraft dwindled to as few players as, say, Asheron's Call, I still wouldn't call that dying. It might be small, but it's still alive and still getting updates, and that's more than I can say for some games. What about you -- when, exactly, in a game's timeline do you consider that game to be dying? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Netflix explains its recommendation system, can't find a reason for Adam Sandler's last movie

    by 
    Richard Lawler
    Richard Lawler
    04.08.2012

    In case you've been wondering why Netflix tends to recommend the movies it does, there's a post on the company's Tech Blog breaking down the various levels of its system. Remember the Netflix Prize contest? Teams of researchers produced competing algorithms capable of more accurately predicting how members would rate movies, but while some of the early winning efforts are still in use, the million dollar solution was never implemented because the potential gains were too small to justify the engineering effort needed. Additionally, while Netflix still hasn't implemented individual profiles for household members yet, the blog indicates it does try to recommend something for everyone, seeking both accuracy and diversity -- which may explain some of more out there picks in our personal "recommended for you" list. Where available (read: outside the US) Facebook integration plays a part too, as well as a variety of information used to find movies similar to those previously viewed. The proof of how all these parts come together is ultimately judged by the viewers, so while we wait for part two of the post with more data to pore over -- is Netflix managing to accurately pull any flicks you want to watch out of its catalog?

  • Where's Steve Wozniak? He's doing his regular waiting-in-line thing

    by 
    Sharif Sakr
    Sharif Sakr
    03.16.2012

    Sure it's marketing, but it's also a nice little ritual. Speaking to an interviewer from What's Trending, Apple co-founder Steve Wozniak acknowledged he doesn't have to wait in line for his new iPad, but said he'd "rather be genuine, like the real people". They're the ones you can see pretending to sleep / read in the background.

  • No subtlety to Champions Online's SMASH Alerts, just straight-up brawling

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.23.2012

    The most basic superhero stories are pretty simple -- a villain is attacking the city and the hero has to go stop him or her. That's the spirit behind the new SMASH Alerts coming to the Champions Online test realm, quick instances that pit players against signature villains in a straight-up brawl. The villain may or may not have any minions, but the real test is to see if the heroes can knock out the villain within the time limit. Players will notice that the new Alert system also has gained a new minimap icon and improved queue functionality, allowing you to sign up for a quick and dirty brawl with your nemesis of choice from anywhere. There are also new team-up GRAB Alerts available for testing against paired villains, which should give every hero a chance to pop in and beat the living daylights out of a villain up to no good. And, really, isn't that all you can ask from a superhero game?

  • Queue no more thanks to Guild Wars 2's overflow servers

    by 
    Matt Daniel
    Matt Daniel
    02.21.2012

    Picture this: You've just come home from a hard day of work and you want to relax by gaming and perhaps responsibly enjoying a delicious beverage. But wait -- there's a queue for your server! What are you going to do? You could reroll and get into the game faster, but then you can't play with your friends on your precious main character. You can also sit it out and just twiddle your thumbs for a bit, but otherwise there's not a lot to be done. Or at least, there wasn't until Guild Wars 2 got into the picture. Martin Kerstein, ArenaNet's community team lead, stopped by the Guild Wars 2 Guru forums to give players a peek at the title's server overflow feature. With this feature, the above scenario plays out a bit differently. When there's too much traffic on one server, your character will be temporarily sent to a different server. Once you've reached the front of the queue, you'll be asked if you want to transfer back to your original server, and voila: home, sweet home. Any progress made on the overflow server will be carried back to the home server, so you can even be productive while you're waiting in a queue. How's that for efficiency?

  • Meizu MX launches today, lines dotted all over China as usual (updated)

    by 
    Richard Lai
    Richard Lai
    01.01.2012

    This time last year we witnessed the Meizu M9 madness in Shenzhen, so we decided to pay our favorite gadget city another visit for the MX launch today (still the 1.4GHz dual-core model, of course). Surprisingly, the lines in Huaqiangbei this time were significantly shorter, but we were told that this was due to tighter security measures as requested by the local authorities -- if you've seen last year's photos you'll know why. Instead, this year the customers are told to line up only when they get a phone call; but a few keen beans still arrived last night, and the first guy in Shenzhen even turned down hotel accommodation offered by Meizu. Yep, that's how you do a "first" properly, folks. Other big cities in China also saw a similar phenomenon, including Beijing, Guangzhou and even Hong Kong -- it's hard to miss the long line formed along the south end of Sai Yeung Choi Street outside the new Mongkok store. Meizu also informed us that the MX's final hardware benefits from an improved camera (tweaked white balance and the lens now benefits from an oleophobic coating), while the software's been giving many enhancements since our review -- these are mostly the weird default settings we mentioned previously, such as the max clock speed out of the box (now at 1.4GHz instead of 1GHz) and the default video recording resolution (now 1080p instead of the weird 1,080 x 720 setting). Oh, and if you're still rocking the older M9, Meizu has confirmed that it'll also get the Ice Cream Sandwich update later this year, so stay tuned. More in the press release after the break. Update: A Meizu engineer confirmed on the company's forum that from now on, all Meizu Android devices -- including the M9 -- will receive both a vanilla OS build and a Meizu-customised build. That said, the phones won't support simultaneous dual-system, so you must pick your destiny. Thanks, Andi!

  • The Daily Grind: Have you ever let the queues win?

    by 
    Bree Royce
    Bree Royce
    12.26.2011

    One of the worst MMO launches I ever sat through was Star Wars Galaxies' in 2003, I'm sad to admit. My guild was split over two servers from the start because Sony Online Entertainment had locked off our preferred server to prevent it from becoming overcrowded, so half of my friends were stranded and unable to create characters. A week later, the locks were still in place, and we grudgingly rerolled on a new server, losing our day-one characters, favorite names, and even a few members in the process. Years later, that second server was one of the first to dry up, and we spent cold hard cash moving our characters back to the original (and still heavily populated) server. It was a lesson hard-learned. Star Wars: The Old Republic has thus far avoided hard locks on servers, preferring to persuade players to move organically with long queues. So today we ask you this: Have you ever been swayed to leave your launch server by long queues or temporary character creation bans, or do you ride out the launch period and figure it'll resolve itself eventually? Have you ever given in and let launch-day locks or lines win? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Emperor is stuck in a queue? BioWare shall redouble its efforts!

    by 
    Justin Olivetti
    Justin Olivetti
    12.23.2011

    Is it a wonderful problem to have when your MMO is so popular that everyone trying to crush through the door at the same time is causing painful queues? Or is it a problematic wonder? Either way, the BioWare live team has been struggling to keep up with demand for Star Wars: The Old Republic access -- but the team may be getting closer to winning the war on wait time. BioWare's Greg Zeschuk stopped by the forums to assure players that the company is "redoubling its efforts" in tackling the issue. As a result, players should already be seeing quicker access to SWTOR: We've also being doing our best to get every little bit of possible performance on our servers to increase capacity: We've "turned them up to 11" to do our very best to get you in and playing as quickly as possible. As a result - you should now be seeing significant improvement versus waiting times at the end of last week. The team is also working on a way to hold players' places in the wait queue in the event of a disconnect.

  • The Daily Grind: Is a tiered launch the way to go?

    by 
    Shawn Schuster
    Shawn Schuster
    12.23.2011

    I'm sure you know where I'm going with this one. Star Wars: The Old Republic launched earlier this week, and if you pre-ordered the game, you were allowed to play during an early access period before retail launch. This meant that early adopters were rewarded for their loyalty, but not all at once. Early access was granted according to pre-order date... for the most part. We can only imagine BioWare decided to do this to prevent the massive server queues that have recently plagued triple-A MMO launches like RIFT's. While it may have toned down the intensity a bit, server queues are still a problem. After all, those who got in early didn't mysteriously stop playing on retail launch day. The traffic seems to be consistent, but it's the players' locations in the game world that seem to have benefited the most from the tiered launch. So we want to know what you think. Did BioWare set a new standard for MMO launches, or was this whole experiment a flop? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Stephen Reid addresses SWTOR server load issues

    by 
    Matt Daniel
    Matt Daniel
    12.20.2011

    Star Wars: The Old Republic continues to prove itself overwhelmingly popular as the official launch day progresses. Perhaps a little too popular, in fact. Stephen Reid stopped by the official forums today to post a short warning on high-population servers. Many players are experiencing extended queues to log in to their servers, but Reid focuses on a few "consistently high-population servers... [which] are closing in on their absolute population cap." These servers have reached or nearly reached the maximum amount of players the server can handle and "will likely have a queue to enter even at off-peak playtimes." The servers in question, organized by region, are The Harbinger, The Swiftsure, and The Fatman for North America, and Bloodworthy, Frostclaw, Legions of Lettow, The Red Eclipse, Tomb of Freedon Nadd, Darth Revan's Mask, Darth Traya, Jar'Kai Sword, and Hrakert Rift for Europe. Reid adds that server transfers are a common request, but even though the ability to transfer servers is being worked on, "there is no ETA on when it will be available." Also of note is the announcement that SWTOR will be launching in Australia and New Zealand in the spring of 2012. Reid states that right now the team is aiming for March 1st, though that may change. And if you've already imported the game, don't worry. Reid says that "[BioWare] will be investigating solutions to allow you to continue to play on a local server once they come online in March." For the full details, click on over to the SWTOR official forums.

  • The Daily Grind: What do you do when you're in a queue?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.27.2011

    It's not hard to find an MMO player who's gotten to experience the singular joy of the server queue. Maybe you were trying to log in to DC Universe Online right after it switched business models; maybe you've been taking part in this weekend's beta testing for Star Wars: The Old Republic; or maybe you were around for the launch of World of Warcraft. There's no debate to be had over whether or not server queues are good -- not even the developers consider them something good, just occasionally something necessary. No, today's question is about how you handle it. Do you wait it out and watch the time tick down? Read a book while you wait? Whip out a handheld game system? Play some Solitaire? Fix a snack? When the worst-case scenario happens and you're stuck in a server queue, what do you do to help pass the time between the start of the queue and the time when you get in? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you banksit?

    by 
    Bree Royce
    Bree Royce
    11.14.2011

    In every MMO with a bank, players banksit. OK, so people preferred to cantina-sit in Star Wars Galaxies, and entire guilds banksat in Ultima Online as a show of strength, but they just prove the rule: Gamers love to be seen, and they flock to the most active spots in the game to make sure that happens, even if it means standing around all day pretending to shuffle Very Important Items in their storage vaults while feeling superior to any newbie who enviously inspects their gear. In many cases, players are deliberately banksitting instead of sitting in their player cities, homes, guild halls, or other game-issued gathering spot, like taverns or inns, never mind the fact that said players could be out actually adventuring, and because of that, "banksitting" is almost a dirty word in some MMOs. So do you banksit? Do you do it while waiting for something more interesting to happen, like a queue popping or your buddy hopping online? Do you do it to people-watch, to see and be seen? Do you banksit to truly feel how massive and busy your chosen game is, to meet new people and enjoy the thrum of activity? Or do you think the whole concept of hanging out at a bank is just as silly in a game as it is in the real world? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Trek Online strengthening the fight against the Borg

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2011

    Since launch, Star Trek Online has always used the Borg as a major threat. This is evidenced by the Borg's position in several of the game's Strategic Task Forces, top-end challenges for the best of the best in the Federation and the KDF. The conversion to free-to-play will include improvements and updates for these STFs, starting with a change explained in the latest installment of the Path to F2P blog series. The first change is the shift to two separate difficulty modes, Normal and Elite. STFs are also being added to the PvE queue feature so that players can more easily assemble a group. Last but not least, the missions will feature special rewards that can be traded for a variety of anti-Borg equipment, allowing successful players the chance to better tune their ships for future runs. These updates won't reduce the threat level of the Borg, but they should help more players face off against one of the game's marquee opponents.

  • Samsung crashes iPhone 4S block party, lures Aussies with $2 Galaxy S IIs

    by 
    Richard Lai
    Richard Lai
    10.12.2011

    Can't say we didn't see this catfight coming after Apple boldly rejected Samsung's settlement offer in Australia, but man, the latter certainly isn't afraid of striking back in its enemy's front yard. The Sydney Morning Herald reports that Sammy's set up a pop-up store merely meters away from Apple's Sydney store, all for just stealing the thunder from the iPhone 4S launch this Friday. The campaign? For the first ten customers each day up to Friday, the Korean giant's offering its Galaxy S II for just $2 sans contract -- no wonder the line's already longer than Apple's, according to the Herald. But of course, Samsung's also effectively funding some of these folks for their iPhone 4S from next door, so it's pretty much a win-win situation for both companies. See? There's always a happy ending, and let's hope that the upcoming Nexus Prime won't add fuel to the ongoing patent dispute. [Thanks, Kevin]

  • Lichborne: What to do with your new level 85 death knight in patch 4.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.16.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So you've dinged level 85 on your death knight. Now what? Patch 4.2 bought a lot of new things for level 85s of almost any PVE playstyle to do, so you have options to choose from. This week, we'll take a look at some of the best things you can do to get yourself geared up and ready to hit the next level of PVE play once you hit level 85.

  • Gold Capped: Inventory balancing in TradeSkillMaster

    by 
    Basil Berntsen
    Basil Berntsen
    08.04.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! TradeSkillMaster is the most powerful addon used to automate crafting and batch posting, and today, we'll be learning how to fine-tune the number of items created based on your selling history. Generally, when you started using TSM, you set up a default number of items for each trade skill group that you wanted it to keep in stock. For example, I told it to: Always craft enough scrolls that I had two on the auction house when they were profitable. Always craft enough of each meta-gem cut to ensure that I always had three on the AH when they were profitable. Now when I hit the Restock Queue button in enchanting or jewelcrafting, it queues up enough stock to bring my inventory levels to two scrolls or three gems. What if I invested in some recipe I sell a lot more of, though?

  • Patch 4.1 hotfixes for June 1

    by 
    Matthew Rossi
    Matthew Rossi
    06.02.2011

    Don't make the mistake of thinking that because the patch 4.2 PTR is up that patch 4.1 won't see any changes, because today's round of hotfixes will teach you otherwise. Once again, Blizzard's Zarhym brings us a grocery bag of class, raid, and other fixes, including the following. Warlocks will no longer be able to give people the increased buff from Improved Demonic Tactics when they switch specs or otherwise lose the talent, and their Glyph of Imp will now not affect all warlock pets. Maloriak in BWD is now going to prefer to cast his Flash Freeze on ranged players and won't cast it on a player specced to tank. Tanks can still have it chained onto them, however. Bountiful Bags guild perk will no longer create more keystone items from archaeology finds. The goblin racial Best Deal Anywhere will now only work with vendors you have reputation with and won't stack with exalted guild reputation dealing with guild vendors. The full list of hotfixes after the beep.

  • Our Netflix queue is suddenly out of order, is yours?

    by 
    Richard Lawler
    Richard Lawler
    05.25.2011

    It was pointed out to Hacking Netflix and we're noticing it too, in the last few days a large portion of our Netflix streaming queue has relocated from somewhere in the middle to the end, and new additions suddenly appear in the middle instead of the end like they did before. Something else we've recently noticed in those new HTML5 interfaces Netflix is rolling out to most devices is a "new episodes" tag (as seen above) that helps viewers know when to check out their favorite shows for some new viewing selections. This is far from the first time we've noticed someone playing musical chairs in our queues but there doesn't appear to be any rhyme or reason. Let us know if you're seeing any weird behavior / new features lately and maybe we can figure out what's going on.

  • RIFT world event fizzles, Trion reevaluates approach [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2011

    What could have gone out with a bang turned out to be a mild whimper. RIFT's first world event, River of Souls, moved into its final phases today but experienced several difficulties. Players in both Europe and North America reported lengthy queue times to access the game. These queues were possibly exacerbated by the additional trial players joining for the weekend, although Trion Worlds claimed that subscribers had priority access. On top of that, some servers saw the second and third phases pass by so quickly that many players simply were not there to see it, while other servers experienced unexpected intermittent outages. As you may expect, player discussion about RIFT's world event has heated up in the forums, blogosphere (NSFW), and elsewhere. In the middle of the event rollout, Scott Hartsman wrote a forum post in which he addressed some of these issues. Hartsman promises that those who missed out on the final portion of the event would be compensated: "Since we are very likely to end up in a situation where we have people queued who could not participate, and people who could not make the finale at all, we're already making sure we have a way to reward people appropriately after the fact." Trion assured players that it is using the lessons from this world event to shape upcoming ones. "We're already taking what we've learned over the last week and today into account as we work on the next set of world events, and will be designing them such that full-server-population flashmobs aren't quite as likely to occur -- both for fun factor and performance," Hartsman said. "Equally importantly for the future, we'll be ensuring there are more phases that each last longer, and a more clear progression, to maximize everyone's chance of participating." Let us know your own experience with this event in the comments below! [Update: Scott Hartsman posted a follow-up to the event as well as a list of compensation rewards for those unable to participate.]

  • iPad 2 lines persist two weeks after launch

    by 
    Chris Ward
    Chris Ward
    03.30.2011

    No, this doesn't mean that some people have been standing in line for two weeks non-stop; it means that lines continue to form at Apple stores around the USA as new shipments of iPad 2s arrive. In fact, the lines are so notable, says AppleInsider, that Wall Street analyst Charlie Wolf of Needham & Company is now predicting that Apple will sell 30 million iPads this year, 10 million more than his original estimate. And, he predicts, Apple will sell 40 million in 2012. With supplies running out around the world, the shipping delays of 3-4 weeks and eBay prices holding at around 150 percent of list price, it looks like those queues will continue for some time. Wolf admits that predicting sales is difficult and that his initial predictions (and those of others) were wrong and have had to be updated. Are there still queues at your local Apple Store? Are you still waiting for your iPad 2? Let us know in comments.