raging

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  • The Summoner's Guidebook: Two years and I'm still playing LoL

    by 
    Patrick Mackey
    Patrick Mackey
    02.13.2014

    It's the time of the year when I get to sit down and reflect a bit on how I've grown as a League of Legends player. Last year I had made some pretty big jumps in skill, especially in the realm of Dominion skill. This year I've kind of shifted my focus to SR. Also, I got a little more involved in the community, but not enough. That, I hope to change. Playing more stuff that you play Disappointingly for a lot of Dominion players who read these articles, I haven't been talking about it much lately. The big reason is I've been playing it a lot less, and unfortunately it's because the game mode isn't very popular. My solo queue time in Dominion is kind of long, for starters. Once you get to any sort of respectable level in that game mode, queue times start to get obscene. I end up having to wait 5-6 minutes for games on CS, and that's not so good.

  • Raging League of Legends players win 35% fewer matches than average

    by 
    Mike Foster
    Mike Foster
    09.12.2013

    Riot Games recently pushed live an interesting, stats-driven look at the way players in League of Legends win games, and the conclusion is simple: Teams that work together tend to do better than those that do not. According to the video, "sportsman-like players" win over 1.7 million more games each day than average players. The video also explains that "rage doesn't win games," noting that the win rate for zero-rage teams is 54%, while teams with three keyboard-smashing players sink to 46%. The numbers get worse from there. Players who avoid flaming in chat and instead work to refocus their team see higher win rates overall. Riot also tracked the way individual players rank based on behavior. Players with a positive record of behavior win 10% more games than average players, while players with a history of community reports win 35% fewer. The decline generally starts with one loss, which starts the raging, which in turn causes more losses. Check out the video after the break to see the stats in action.

  • The Summoner's Guidebook: Dealing with emotional stress in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    04.04.2013

    League of Legends is a frustrating game. As much as I portray myself as an unfeeling robot in the Summoner's Guidebook, I am not a paragon of precise execution and flawless decision-making. I've mentioned that I experience rage at my fellow players just as much as the next person. In fact, I probably get upset when I play more frequently than a typical player does. As many of you have probably noticed, I take League of Legends pretty seriously. I don't screw around or play oddball characters. I don't like the idea of "playing for fun," even though I like to have fun as much as the next person. Saying "I play for fun" is just an excuse to dodge responsibility for my failures, and I don't like to play that way. I like to think that my contribution in a game matters, and two to four other people are counting on me to play my best. Even though that responsibility is hard to carry sometimes, it's better to shoulder it than to mindlessly mash my face on the keyboard and expect a win. The problem is that sometimes it wears on me. I will frequently play only one game in a day if that one game ends up causing me a lot of frustration. It isn't about winning or losing; it's about dealing with the emotional frustration that comes from a game outside my control.