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Over the years Blizzard has created more and more overlap between certain aspects of different classes so as to allow more flexibility in choosing who you bring to a raid. For example, as a long-time druid raider, it still makes me an itty bitty bit sad every time I see a paladin overwrite my Mark...

July 8th 2013 at 7:00pm 0 Comments
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Ever since 10 and 25 man raiding were both equally supported in Wrath of the Lich King it's been a struggle to balance these two sizes of raiding groups. In Wrath, the balancing act was accompanied with gear inequity - the smaller size got lesser gear. Many 10 man guilds felt marginalized, and many...

June 21st 2013 at 5:00pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Today's email comes from a raid leader with three different questions regarding raid comps, bank mats, and problem raiders. Let's jump...

December 24th 2012 at 6:00pm 0 Comments
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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. What's the ideal raid healing team for 25-man raid groups? As your guild starts a...

September 15th 2009 at 2:00pm 0 Comments
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Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-c...

April 24th 2009 at 11:00am 0 Comments
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Ghostcrawler has outlined the way in which healing teams will be chosen and organized for Ulduar in both 10 and 25-man raids, and it's very encouraging. In 10-man Ulduar, GC expects that we'll want to bring three healers, and claims that they "intend for you to be able to take any 3 healers." This m...

March 12th 2009 at 11:00am 0 Comments
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You have heard Blizzard's motto for raiding in Wrath of the Lich King, "bring the player not the class." The intent is to steer away from strict raid composition and shake things up. Encounters are being designed so that no one single class is necessary, although the 25-man Razuvious fight currently...

February 27th 2009 at 9:30am 0 Comments
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There's a new philosophy in Wrath (actually, already here in the post-3.0.2 world) when it comes to who you should bring on your raids. In short, as the headline says: pick the players you like, not the classes and specs you need. In all of WoW until this point, there have been certain specs that w...

November 5th 2008 at 2:00pm 0 Comments
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As you probably know by now, buffs and debuffs are changing significantly in patch 3.0.2, which is expected to hit next Tuesday, October 14. Most buffs that are only provided by one class are going to be provided by several, mana return from Shadow Priests is getting nerfed and spread out, you won'...

October 8th 2008 at 4:00pm 0 Comments
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Time for another tour of the WoW blog kingdom...Why now? | Alts AhoyAll of a sudden Nasirah enjoys playing a shaman where it was boring before. In this post, she muses on why her mind has changed.How to annoy NPC's - Keep Clicking on them! | Pugnacious PriestAmusing detective work shows what happens...

August 25th 2008 at 8:00pm 0 Comments
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Raid composition is going to change in Wrath of the Lich King. A certain part of this is obvious and inevitable: they're adding a new class. But there is another major factor that's changing. Currently, buffs and synergy are a large part of the reason you might choose to bring one class over another...

August 23rd 2008 at 4:00pm 0 Comments