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Blizzard has posted parts one and two of a series of Dev Watercoolers, discussing raid design over the course of World of Warcraft. Now part three is live, highlighting and explaining where raiding is going in Warlords of Draenor. The post covers new systems like the Group Finder (basically integra...

1 year ago 0 Comments
April 30, 2014 at 2:00PM
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I have raided in World of Warcraft since the beginning. Raiding has always been a big part of why I play the game. If not the reason I play, certainly a reason. So when I was sitting up last night and it occurred to me that I've never gone an entire expansion without raiding, I didn't initially thi...

1 year ago 0 Comments
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The launch of Warlords of Draenor is going to shake up the raiding experience in World of Warcraft, and if raiding is what you like to do in the game, that's pretty important. But rather than just explain how raiding will be in the new expansion, Blizzard has opted to look past through the previous...

1 year ago 0 Comments
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Yesterday Lead Game Designer Ion "Watcher" Hazzikostas published a fascinating Dev Watercooler blog that discussed the history and evolution of raid design in World of Warcraft. That article was part one of a three-part series, and looked into the way that raiding developed from WoW's original rele...

1 year ago 0 Comments
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A new raiding game will be coming to World of Warcraft with this fall's Warlords of Draenor, and as part of this transition Blizzard is penning a series of dev blogs looking at the past and future of raiding design. The first one is up on the site, covering everything from launch through Wrath of t...

1 year ago 0 Comments
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Lead Game Designer Ion "Watcher" Hazzikostas has written a very extensive blog on the evolution of raid design, the first installment of which went live this morning. In this first part, Watcher covers the history of raiding, from the launch of the game in 2004 all the way through to the end of Ic...

1 year ago 0 Comments
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ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience: One of the first things you'll notice about Trials is that they bring a new ex...

1 year ago 0 Comments
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PAX East 2014 has come and gone, but we at WoW Insider have come away from the weekend with juicy new information to share with you about Warlords of Draenor. During the expo, I sat down for a chat with senior game designers Steve Burke and Brian Holinka, lead class designer Kris Zierhut, and other...

1 year ago 0 Comments
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So what happens when when you reach the end of WildStar? You've got a while to think about it, obviously, the game isn't even out just yet. But it's an obvious concern. People are going to hit the level cap, and what are they going to be doing then? Staring at the walls, singing songs, perhaps c...

1 year ago 0 Comments
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WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? In many ways, The Burning Crusade was the birth of modern WoW. Most of TBC's innovations are still going strong in WoW t...

1 year ago 0 Comments
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Over the past several years, Blizzard has been very attentive when it comes to making it easier for players to raid. Raid sizes have gone down, then they've moved over to a flex structure. The raid finder was added to the game. Mechanics were toned down, while getting drops has been made even easie...

1 year ago 0 Comments
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I've been talking to guild leaders getting ready for the new raiding paradigm in Warlords of Draenor, and one of the things I'm hearing is that a lot of guilds simply won't bother to do Mythic raiding. That they simply don't want to scale up. They felt that the current paradigm was perfect for them...

1 year ago 0 Comments
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I've played World of Warcraft for the entire history of the game, since about a month after launch (my wife actually played in beta, and she's the one who got me into WoW in the first place) and I've raided for pretty much the entire time - I took a few months off after The Burning Crusade dropped,...

1 year ago 0 Comments
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When discussing how the changes coming in Warlords of Draenor will affect raiding, we're of course looking at an incomplete picture. We don't know what new spells and abilities might come, we just know to an extent what won't be there - abilities like Skull Banner will be gone, as well many CC abil...

1 year ago 0 Comments
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If you've just gotten your first character -- or your second or third -- to level 90, you might be looking to check out the raiding game. Fortunately, the looking for raid (or LFR) tool makes it easier than ever to jump into raid content without a lot of complicated scheduling and planning... but t...

1 year ago 0 Comments
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The above image is not remotely a reflection of what raiding in World of Warcraft is like, but wouldn't it be great if it were? The addition of the level 90 boost to WoW means that we're seeing a lot of players leaping to max level where they can jump immediately into raids. Their ilvl of 483 is hi...

1 year ago 0 Comments
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For those who like endgame PvE content, Carbine's upcoming MMO WildStar is hoping provide not just lots to consume but a variety of ways to consume it. I'm no longer the type of gamer who has to race to max level, and fortunately for me, WildStar plans to give us that "raid feeling" even while we'r...

1 year ago 0 Comments
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Yes, we know -- level 90s can solo Blackwing Lair's first boss, Razorgore, with ease, but we still think it's an impressive feat for five at-level players. The guild Molten Core Veterans is focused on vanilla-era raiding, with no death knights or monks; no characters above level 60; and no gear or ...

1 year ago 0 Comments
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I'm one of those people who hates leaving people on the bench. I hate it when I have to step out myself, hut I hate it even more when someone else sits for me - it just irritates me. So I'm very interested in this tweet from Ion "Watcher" Hazzkostas. When asked if the idea of flexible raiding going...

1 year ago 0 Comments
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I talked a while back about catch-up dungeons. Now, we'll talk about the more basic issue - why have 'catch up' mechanisms at all? Why have gear that exists so you can skip content? Recently Celestalon responded to this question on twitter and his answers are very, very interesting to me. @BKren...

1 year ago 0 Comments