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Lord of the Rings Online community manager Rick Heaton created a stir recently when he said that raiders are few and far between in Middle-earth. After he explained that Turbine's data show raiders, PvPers, and forum posters as tiny fringe groups, he ended his announcement with the following statem...

July 10th 2014 at 8:00am 0 Comments
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It's certainly not a new concept that raids make up one of the smallest player populations in MMOs while sucking up a considerable amount of development time. Turbine's essentially given up on them for Lord of the Rings Online, while WildStar is double-downing on them from the get-go. In the inte...

July 9th 2014 at 8:00am 0 Comments
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One of the things that people concern themselves with when raiding progression is all the little things you can do to eke out just that extra little bit more. However, with the advent of Warlords of Draenor and its sweeping systems changes, stat squishes and ability pruning, there seems to be some...

July 8th 2014 at 2:00pm 0 Comments
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Players on the Warlords of Draenor beta have noticed something a little different about guild perks in the new expansion -- a large portion of them have simply been removed entirely, including both the Fast Track and Cash Flow perks. While some assumed this was likely a bug, it turns out this is p...

June 30th 2014 at 10:00am 0 Comments
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The beautiful thing about twitter is how it can engender conversations you might never get to have otherwise. Last night (thanks to my perpetual insomnia) I was up and scanning when Bashiok made a series of tweets I just had to respond to. It's crazy how much more complex and difficult fights ar...

June 18th 2014 at 4:00pm 0 Comments
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One of the biggest changes to the Alpha Patch Notes for Warlords of Draenor has been the removal of the entire Active Mana Generation section of said notes. That's a pretty big change, and what's bigger is, we at present have no idea of what's going to replace this paradigm, or even if it is to be...

June 16th 2014 at 5:00pm 0 Comments
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One of the ideas that I always find interesting is that, as raid difficulty increases, it becomes more reasonable to expect certain abilities to be available. Like in this tweet from Nathaniel Chapman, an encounter designer for WoW, which talks about the Hand of Protection ability. (As an aside, I...

May 29th 2014 at 6:00pm 0 Comments
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I've often wondered if my frustration with game creators should be taken out on the game itself. This goes for any game, not just Elder Scrolls Online. Perhaps I love the game, but I believe the creators have had missteps that drag down production, or maybe they set customer expectations to a certa...

May 27th 2014 at 12:00pm 0 Comments
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WildStar's raid team has just completed a Reddit ask-me-anything about -- you guessed it -- raids in the upcoming sci-fantasy themepark. Lead Dungeon and Raid Designer Brett Scheinert (aka CRB_Timetravel) was joined by an array of Carbine Studios developers to answer player questions about the larg...

May 15th 2014 at 7:00pm 0 Comments
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Carbine came clean with its plans for WildStar raiding yesterday. We got a good look at what's in store via a new DevSpeak video and a Q&A with dungeon and raid lead Brett Scheinert. This all lends itself to a poll of some sort, so what say we all click past the cut and vote on whether or not w...

May 14th 2014 at 6:00pm 0 Comments
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WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could reall...

May 13th 2014 at 9:00am 0 Comments
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People make assumptions. We all do it - even when we know they might not be warranted, making an assumption is an easy shorthand, a way to skip a few steps. One of the things we as players often do is assume that our peer group - the people we play with, the people we know who play the game - are i...

May 12th 2014 at 5:00pm 0 Comments