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So if you're raiding Siege of Orgrimmar, there's some news to be had - namely, some things are going away, and other things are becoming a lot easier to get. First off, if you haven't gotten the Kor'kron War Wolf for the 'Ahead of the Curve" achievement, it will cease to be attainable once the p...

May 6th 2014 at 10:00am 0 Comments
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I've been thinking about the changes coming to LFR ever since yesterday's big post about raiding in Warlords. One of the things that seems really clear about the changes is that LFR is now seen as part of a progression path for raiding - at least some players are expected to go from LFR to normal r...

May 1st 2014 at 4:00pm 0 Comments
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Blizzard changes many things for each new expansion: raid structures, class spells and talents, game systems, UI elements -- few aspects of WoW survive an X.0 patch untouched. It's time for Blizzard to change the one thing that has stayed the same since The Burning Crusade: the "event patch" relea...

May 1st 2014 at 1:00pm 0 Comments
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What does the future of raiding in World of Warcraft look like? It looks like Warlords of Draenor, obviously, but what does that entail? That's the focus of the final installment of a feature that's examined the past of raiding and now looks to the future. While the changes in raid sizes and rai...

April 30th 2014 at 6:00pm 0 Comments
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Blizzard has posted parts one and two of a series of Dev Watercoolers, discussing raid design over the course of World of Warcraft. Now part three is live, highlighting and explaining where raiding is going in Warlords of Draenor. The post covers new systems like the Group Finder (basically integra...

April 30th 2014 at 2:00pm 0 Comments
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The launch of Warlords of Draenor is going to shake up the raiding experience in World of Warcraft, and if raiding is what you like to do in the game, that's pretty important. But rather than just explain how raiding will be in the new expansion, Blizzard has opted to look past through the previous...

April 29th 2014 at 7:00pm 0 Comments
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I have raided in World of Warcraft since the beginning. Raiding has always been a big part of why I play the game. If not the reason I play, certainly a reason. So when I was sitting up last night and it occurred to me that I've never gone an entire expansion without raiding, I didn't initially thi...

April 29th 2014 at 7:00pm 0 Comments
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Yesterday Lead Game Designer Ion "Watcher" Hazzikostas published a fascinating Dev Watercooler blog that discussed the history and evolution of raid design in World of Warcraft. That article was part one of a three-part series, and looked into the way that raiding developed from WoW's original rele...

April 29th 2014 at 3:00pm 0 Comments
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A new raiding game will be coming to World of Warcraft with this fall's Warlords of Draenor, and as part of this transition Blizzard is penning a series of dev blogs looking at the past and future of raiding design. The first one is up on the site, covering everything from launch through Wrath of...

April 28th 2014 at 4:30pm 0 Comments
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Lead Game Designer Ion "Watcher" Hazzikostas has written a very extensive blog on the evolution of raid design, the first installment of which went live this morning. In this first part, Watcher covers the history of raiding, from the launch of the game in 2004 all the way through to the end of Ic...

April 28th 2014 at 2:00pm 0 Comments
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ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience: One of the first things you'll notice about Trials is that they bring a new ex...

April 23rd 2014 at 4:00pm 0 Comments
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PAX East 2014 has come and gone, but we at WoW Insider have come away from the weekend with juicy new information to share with you about Warlords of Draenor. During the expo, I sat down for a chat with senior game designers Steve Burke and Brian Holinka, lead class designer Kris Zierhut, and other...

April 14th 2014 at 1:00pm 0 Comments