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Massively: Neverwinter players are already facing off against a fearsome five-headed dragon in the game's newest module, Rise of Tiamat. To find out more about how the titular beast was created, we sat down with Senior Content Designer and Loremaster Randy Mosiondz. Randy, is this module the culm...

November 19th 2014 at 6:30pm 0 Comments
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Massively: Today we're joined by Neverwinter Senior Content Designer Randy Mosiondz to talk about the game's story. So Randy, how does the story of Neverwinter run parallel to the pen-and-paper campaign and how does it differ? In the cases of its divergeance, why did the team take those paths? Ran...

October 20th 2014 at 1:00pm 0 Comments
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For the holidays, Champions Online presented their fans with an especially nice surprise: a gigantic, slavering teddy bear bent on the destruction of...well, everything. So how did you like it? Randy "Arkayne" Mosiondz is the lead designer for Champions Online who created a forum thread today for...

January 5th 2010 at 8:00pm 0 Comments
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Just the other evening, Champions Online's lead designer Randy Mosiondz teased followers on Twitter with an image of one of the powers from an upcoming new power framework -- or power set if you like. According to Randy, light isn't too far off from the right guess, but we're guessing there's more...

August 28th 2009 at 9:00am 0 Comments
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The superhero MMO Champions Online is slated for a launch very soon, right around the corner in September. Cryptic Studios has continued to hold dev chats leading up to the game's release, which can be a good source of info about Champions Online, particularly if you haven't had a chance to check ou...

August 2nd 2009 at 8:00pm 0 Comments
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The next major superhero MMO to be released will be Champions Online, based off of the pen-and-paper RPG system and in development at Cryptic Studios, slated to be released in mid-July 2009. To add even more superhero cred to the game, Cryptic has hired writers well-versed in the comics industry lik...

May 1st 2009 at 6:00pm 0 Comments
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Writing for Examiner.com, Daniel Nations recently interviewed Champions Online lead designer Randy Mosiondz about the balancing act between providing guided gameplay and exploration. The interview also touches upon Champions Online's gameplay across different environments. Namely, Mosiondz explains...

March 13th 2009 at 9:00am 0 Comments
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Hello and welcome to the third issue of the Massively.com hosted official Champions Online developer blog! If you happened to miss the last one featuring Bill Roper on storytelling, you can find it right here. Remember, we should be seeing a developer post about twice a month between now and launch...

February 18th 2009 at 11:00am 0 Comments
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var digg_url = 'http://digg.com/pc_games/Massively_Interviews_Lead_Designer_Randy_Mosiondz'; Massively recently had the chance to speak with Champions Online's intrepid lead designer, Randy Mosiondz. Topics included are the game's unique brand of action-combat (and how it differs from other game...

January 20th 2009 at 3:00pm 0 Comments

In what is said to be only the first installment of a new video-podcast series, Cryptic Studios have invited all of us to peak over their shoulders and see some of the members of their team at work. The video, titled "Day as a Dev", introduces us to the Production Team. Chief Creative Officer Jack E...

December 24th 2008 at 9:00am 0 Comments