Post Thumbnail

I'm really big on the moments in games that turn into memories, whether that's in Guild Wars 2, your pen and paper variety of choice, or any other game. I mean, you probably remember a lot of your time in-game (unless you play a lot while really tired or otherwise impaired), but there's a differe...

2 years ago 0 Comments
January 8, 2013 at 5:00PM
Post Thumbnail

MMO player and writer Ravious over at Kill Ten Rats knows how to ask the hard questions. Questions that other journalists are afraid to ask. Questions like, "If you were omniscient with regard to all corollary Guild Wars 2 data (including player emotion, all chat including voice chat, current s...

2 years ago 0 Comments
Post Thumbnail

Having hit level 80 on one character, finished the personal storyline, delved into dungeons, been handed my backside in PvP, conquered keeps in WvW, and run around like a chipmunk on crack with multiple alts, I feel that I am totally in a position to pass absolute judgment on Guild Wars 2. ...

2 years ago 0 Comments
Post Thumbnail

There are two weeks left until the official launch of Guild Wars 2. That's a little nutso because a significant portion of my (and a great deal many other folks') energy in last few years has been dedicated to anticipating the game. Seeing it live will be something of an adjustment. I keep...

2 years ago 0 Comments
Post Thumbnail

Looking around the Guild Warsy corners of the internet, I've found some confusion about quests and dynamic events. Having this handy platform to stand on, I thought I'd try to clarify things for those who aren't really sure what standard XP-gain looks like in Guild Wars 2. If this is old news to ...

3 years ago 0 Comments
Post Thumbnail

Yesterday's interview with ArenaNet at Kill Ten Rats ended on a promising note: "to be continued." That promise was fulfilled today when Ravious posted part two of the interview. While much of yesterday's discussion revolved around energy usage and potions, today's focused more on skill usage --...

4 years ago 0 Comments
Post Thumbnail

After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new interview with several members of the ArenaNet team. Ravious chatted with community managers Martin Kerstein and Regina Buenaobra as well as develop...

4 years ago 0 Comments
Post Thumbnail

Ravious at Kill Ten Rats took an amusing look at the scale of social interaction in MMOs the other day, outlining the type of interaction vs. the level of fun in a game, and it made us wonder. The type of gameplay preferred varies from person to person, of course. What one person views as the mo...

5 years ago 0 Comments
Post Thumbnail

Our friend Ravious at Kill Ten Rats is at it again with some pretty impressive detective work on the current state of Guild Wars 2. To be fair, Ravious is simply gathering the info he finds on the various Guild Wars forums from others who are doing the actual detective work, but it still makes our...

5 years ago 0 Comments
Post Thumbnail

Guild Wars has some fantastic concept art. We've mentioned this in the past, particularly in the context of the work of ArenaNet art director Daniel Dociu and concept art lead Kekai Kotaki as seen at Spectrum Fantastic Art. In fact, the last thing we asked was, "Does this give some hints as to what...

5 years ago 0 Comments
Post Thumbnail

Kill Ten Rats just put up an interesting, if not verging on controversial, take on some of the more repetitive and mundane parts of our MMO experiences. The main point of the article looks at MMOs not from the standpoint of a game, but rather that of a hobby. Ravious, the article's author, defines...

6 years ago 0 Comments
Post Thumbnail

When you watch a cut scene (assuming you didn't skip it, when possible), do you ever think about what goes into making that cinematic? Why did they choose this angle, and this part of the storyline? In games like Guild Wars, the cut scenes are game-engine-based, so your characters are standing the...

6 years ago 0 Comments