real-time-combat

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  • Black Prophecy North American closed beta begins

    by 
    Jef Reahard
    Jef Reahard
    03.23.2011

    It's only been a couple of days since the official European launch of Reakktor's Black Prophecy, but North American fans of the free-to-play sci-fi title have been feeling left out in the cold due to a general lack of availability. Happily, gamigo and Reakktor have posted a news blurb on the game's website officially announcing the start of the North American closed beta. Reakktor also states that the first thousand invites have been sent, with more coming very soon, in addition to beta key giveaways with various gaming press outlets. While there's no word on an official American launch date as of yet, we can tell you that Massively has a few beta keys up our sleeves, so stay tuned for further details. Black Prophecy boasts real-time combat, modular ship design, and a deep crafting component, all married to a state-of-the-art graphics engine and wrapped in an enthralling sci-fi backstory.

  • The Game Archaeologist goes PlanetSide: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically retinkered (Star Wars Galaxies) to the relatively niche (Anarchy Online, Star Trek Online), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as EVE Online -- have proven that they're worth pursuing. And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price. Enter PlanetSide, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, PlanetSide stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence. Today let's take a look at what made PlanetSide a unique twinkle in SOE's eyes by counting down the highlights of this futuristic war.

  • Perpetuum officially launched

    by 
    Jef Reahard
    Jef Reahard
    11.26.2010

    Gear up, mechheads -- Perpetuum has officially launched. As of yesterday, November 25th, Avatar Creations' massively multiplayer sandbox is open for business. Early access accounts have been disabled, and you'll need to pony up for the $9.95 subscription fee in order to continue carving out humanity's destiny on the planet Nia. Newly created accounts will receive two weeks' worth of extension points (the game's skill point currency) for free, though a press release on the official website states that this offer will be for an "undetermined period." Perpetuum features time-based character development, real-time asynchronous combat, dynamically changing environments, and a single-server persistent universe. Register for your account at the official website, and we'll see you on the surface of Nia.

  • Star Vault announces new MMO: Mortal Online

    by 
    William Dobson
    William Dobson
    04.15.2008

    Swedish developer Star Vault has officially introduced the world to its first game, an MMO by the name of Mortal Online. The game's official site has launched, and visitors are treated to the above trailer upon arrival -- and as far as first impressions go, we'll say that the graphics certainly do look good (a disclaimer at the start even promises that what we're seeing is real in-game footage). Higher quality versions of the teaser can be found here.Of course, it takes more than just pretty graphics to have a successful MMO, and from looking at some of the proposed features of Mortal Online it would appear that the developers are well aware of this. The game will be played in first-person, and one of the primary focuses will be hardcore PvP, with a real-time combat system. Couple this with the fact that there will be no leveling at all, and you start to realize that we're looking at a very different game here.