realm-vs-realm

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  • Korean RvR MMO Azera enters beta

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2014

    A new realm vs. realm challenger is on the scene, and it's looking to move into the next phase of testing overseas by the end of this month. Azera, an RvR MMO developed by SmileGate, will feature factional warfare with a political system that allows players to assume positions of power if they're on the winning side. It is utilizing the Havok Vision Engine and contains five classes and three player factions. The new title is preparing to go into its second round of beta in Korea on October 29th.

  • Archlord 2 launches in Korea

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2013

    Archlord 2 has gone from beta to live... in Korea, that is. Webzen announced that the PvP-centric title released in South Korea this week, with plans to bring it to Europe and North America in 2014. The greatest prize of the game isn't mere loot but the title and position of Archlord. This supreme ruler of the game will be decided through many realm-vs.-realm battles. Archlord 2 offers over 40 battlefields, racial specialties, and a soundtrack done by God of War composer Cris Velasco. We first heard about this title during Webzen's E3 presentation this past summer. [Source: Webzen press release]

  • City State talks Camelot Unchained skills, progression, and more

    by 
    Jef Reahard
    Jef Reahard
    02.08.2013

    Ready for round two of the foundational principles behind Mark Jacobs' Camelot Unchained? Good, because City State is back with an RvR-centric blog entry designed to whet your appetite for the upcoming PvP title. The piece starts off with an example of how crafters will serve an important purpose in the game's "TriRealm" dynamic. "As an RvR-focused game, hummingbirds won't be dropping rare and unique items; well, unless you consider bird poop rare and unique," the dev blog explains. "You will get rewards for killing other players, other players' helpers, and some stuff in the world, but it won't be gear and we will also not offer tokens." Skill progression is also on today's menu, and City State says that Camelot Unchained will reward you based "on the activities that you are participating in directly." The dev blog also hints at "you are what you do" gameplay and says that the team favors classes for this particular MMO. There's a lot more to today's post, including bits about zerging, crowd-control, housing, and crafting, so head to the City State site for all the details.

  • RvR Unchained: Mark Jacobs returns to Camelot

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2013

    It was no coincidence that Mark Jacobs was open to talking about his Warhammer Online experiences with us recently. If you deduced that it was the prelude to his MMO comeback attempt, you were right. Jacobs' City State Entertainment announced today that it's working on a new MMO under the working title of Camelot Unchained. And yes, it will be RvR-focused with three realms duking it out: Arthurian, Tuatha Dé Danann, and Viking. Camelot Unchained will tie RvR conflict into player housing and a dynamic economy as well. Because this tightly focused concept may prove to be too difficult to draw publisher support, the 13-person studio is turning to a future Kickstarter campaign for support. Obviously, we have no shortages of questions about this project, but we contained ourselves to the 10 most burning queries that we presented to Jacobs. Read about the future of Camelot after the jump!

  • RIFT introduces three-faction PvP with Conquest

    by 
    Matt Daniel
    Matt Daniel
    05.14.2012

    RIFT players have been speculating about what the much-hyped but little-revealed PvP announcement for the title would be, but now it's official: RIFT is bringing out three-faction warfare. In a post on the RIFT official site, Trion Worlds has introduced the Conquest PvP mode, which is a "no-holds-barred, interdimensional battle" in which players can choose from one of three factions (the power-hungry Dominion, the noble Oathsworn, and the knowledge-seeking Nightfall) and take part in a three-way battle to answer one poignant question: "What is the role of the Ascended in the cosmos? To rule, to protect, or to ascend?" Players eager to become a part of the Conquest won't have to wait long. This Thursday, May 17th, at 7:00 EDT, Trion will be bringing Conquest to the public test server. All you have to do to get on the action yourself is head on over to the game's PTS "getting started" page and follow the instructions, and voila. So get out there and prepare for war, Ascended; it's time to conquer! [Thanks to Valorith for the tip!]

  • New Dark Age of Camelot video shows off relic raid test-run

    by 
    Matt Daniel
    Matt Daniel
    04.16.2012

    Realm-vs.-realm combat pioneer Dark Age of Camelot is seeing a number of changes to the relic raid system in the upcoming patch 1.112, and last Wednesday the devs gathered a bunch of guillible cannon fod-- err, brave adventurers to help them test out the new updates with an all-out relic raiding brawl. Mythic figured that an event of such magnitude shouldn't go unnoticed, so the studio recorded the ordeal and put together a lovely little video full of an incredible amount of death, destruction, and general RvR chaos. Which faction will reign supreme in this rumble for the relic? Well, there's only one way to find out: Go see for yourself!

  • The Game Archaeologist and the Kesmai legacy

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2012

    Most studios would be overjoyed to have pioneered one significant advancement in video game history, but then again, most studios aren't Kesmai. While it's not a household name today, it's reasonable to say that without the heavy lifting and backbreaking coding that this company shouldered in the '80s and '90s, the MMO genre would've turned out very different indeed. Last week we met two enterprising designers, Kelton Flinn and John Taylor, who recognized that multiplayer was the name of the future and put their careers on the line to see an idea through to completion. That idea was Island of Kesmai, an ancestor of the modern MMO that used crude ASCII graphics and CompuServe's network to provide an interactive, cooperative online roleplaying experience. It wasn't the first MMO, but it was the first one published commercially, and sometimes that makes all the difference. Flinn and Taylor's Kesmai didn't stop with being the first to bring MMOs to the big time, however. Flush with cash and success, Kesmai turned its attention to the next big multiplayer challenge: 3-D graphics and real-time combat. Unlike the fantasy land of Island of Kesmai, this title would take to the skies in aerial dogfighting and prove even more popular than the team's previous project.

  • Dark Age of Camelot producer's letter looks toward the future

    by 
    Matt Daniel
    Matt Daniel
    02.15.2012

    Dark Age of Camelot's Valentine's Day event is still in full swing, but the devs over at Mythic Entertainment have plenty more in store for players. Stuart Zissu, DAoC's producer, stopped by the official site to give players a heads-up as to what they can expect in upcoming updates. For starters, the next phase of the ongoing live event will be coming sometime "in the next few months," and players are warned that the Pict encampments they've already encountered are only the tip of the proverbial iceberg. On top of that, the devs will be adding a number of new titles throughout the year that center on the long-running title's 10th anniversary. Zissu adds that "there will also be new titles for the next phase of the live event" as well as a special trophy commemorating Dark Age of Camelot's 10 years of RvRvR action. For more information, including details on DAoC's first video contest, just click on through the link below and give the post a look.

  • The Game Archaeologist celebrates Dark Age of Camelot's 10th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2011

    Last month was a historic occasion for MMOs, as Dark Age of Camelot joined the exclusive Decade Club, turning 10 years old and making most of us sit down heavily and wonder, "Has it really been that long?" It has indeed. You may wish to invest in a calendar. While it might be a tad tardy, I got the chance to interview the ever-busy Mythic about this milestone... and here it is! The Game Archaeologist: Could you please introduce yourself, your role on the team, and the faction for which you live, breathe and sleep? Stuart Zissu: I am Stuart Zissu, producer on Dark Age of Camelot. Asking which Realm I prefer is like asking which child is my favorite, I love them all! They all have their advantages and disadvantages, and each one brings something different to the table. With that said, my first level 50 was an Albion Enhancement Friar (before Enhancement Friars were "viable").

  • Warhammer Online's patch 1.4.4 on the public test server

    by 
    Matt Daniel
    Matt Daniel
    09.07.2011

    Warhammer Online's patch version 1.4.4 has just hit the public test server, allowing players to partake of some new and exciting features. The Wild Hunt is once again upon the forces of Order and Chaos, and it calls for players to track, hunt, and slay elusive creatures. A variety of RvR changes have been made as well, such as new Keep Defense mechanics. This new mechanic requires keep defenders to destroy the attacking war party's battering ram, at which point the siege will "briefly shift to a 'Successful Defense' state." The defending troops will then receive a buff, intended to allow them to push back their attackers. Once the defenders push the attackers out of their keep area, however, the buff will quickly fade, putting the battle back on a level playing field. For all of this and more, players can check out the full patch notes and get a firsthand look on the public test servers.

  • Gamescom 2011: ASTA video talks design philosophy and DAoC inspiration

    by 
    Jef Reahard
    Jef Reahard
    08.17.2011

    Last month we brought you a brief blurb about ASTA, the new fantasy MMORPG from NHN. The CryEngine3-powered title is making its official debut at this week's Gamescom in Cologne, Germany, and a six-minute video trailer has surfaced that shows off quite a bit of detail about the new title. The clip features a lot of concept art, behind-the-scenes shots, and talking-head developer interviews as well as an English-dubbed voiceover that's heavy on lore and backstory bits. There's also a lot of commentary regarding ASTA's design philosophy as well as how the developers are striving to avoid Asian MMO cliches to create a title that is original yet familiar. Finally, the video lets us in on the fact that ASTA is aimed at players "who are not very good at controlling the keyboard and the mouse simultaneously." Despite its apparent simplicity, ASTA will be featuring RvR and PvP mechanics designed specifically to facilitate large-scale conflict rather than small-party skirmishes or duels. Dark Age of Camelot fans may be interested to know that the ASTA video specifically references the older title as inspirational material, and you can find that and more after the cut.

  • ASTA showing off its CryEngine3 visuals at Gamescom

    by 
    Jef Reahard
    Jef Reahard
    07.07.2011

    If you were fortunate enough to attend this year's GDC, it's possible you caught a glimpse of ASTA, the new fantasy MMO from NHN. The title, formerly known as Project E:st, is powered by the CryEngine3 and boasts some of the more impressive visuals in the MMO space. Assuming you can make it to Cologne, Germany, for this year's Gamescom (August 17th through the 21st), you'll get another opportunity to see ASTA in action since NHN will be offering visitors "a first look at the captivating world [...] as well as the opportunity to chat with the developers and learn more about character development, guild evolution, competitive play, and many other features," according to a new press release. ASTA is being developed by Polygon Games (which includes a core group of designers who previously worked on Rohan: Blood Feud), and it takes place in a world inspired by Asian myth. Gameplay elements include realm vs. realm, PvE questing, raids, and crafting.

  • Dark Age of Camelot launches new website

    by 
    Jef Reahard
    Jef Reahard
    06.15.2011

    It's extreme makeover time for Dark Age of Camelot's website, and it's a good thing too. The game launched in late 2001, and while its former web portal wasn't quite GeoCities-awful, let's just say it was time for an update in terms of aesthetics and layout. The new version of The Herald is leaner, meaner, and much easier to navigate, though it does come with an "under construction" caveat. DAoC producer Stuart Zissu provides users with a brief introduction to the new site via an embedded video on the front page, and he also hints at the long-running title's 10th anniversary celebration currently scheduled for October. Head to the official website to, er... check out the new official website.

  • Dark Age of Camelot releases version 1.109

    by 
    Jef Reahard
    Jef Reahard
    04.27.2011

    It's pretty fashionable to declare the MMO subscription model dead nowadays. Given the meteoric rise of F2P and the swarms of new titles that are blotting out the sun, it's easy to overlook the fact that some of the genre's oldest titles are still soldiering on with no end to their success in sight. One such title is Dark Age of Camelot. Mythic's fantasy stalwart -- released way back in October of 2001 -- continues to crank out updates nearly a decade later, with today's version 1.109 being the latest example. The patch features a few class balance tweaks, including the addition of a reactive snare proc to the Bard's dreamweaver ability, as well as the usual bug fixes and client optimization tweaks. Also noteworthy is the removal of housing rent, which Mythic's patch notes indicate is a concession to the recent disasters in Japan (and the inability of some players to log into the game and maintain their property). Check out the patch announcement and the full notes on the official Dark Age of Camelot website.

  • Dark Age of Camelot keeps its eyes firmly fixed on RvR for 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.08.2011

    "Realm vs. Realm combat is what keeps you here year after year," Stuart Zissu concludes in the Dark Age of Camelot's January newsletter. Because of this fact, Zissu reassures players that Mythic is firmly committed to strengthening and focusing on DAoC's RvR in 2011. Zissu first addresses a number of important issues that the team is tackling, such as lag ghosting. Realm abilities are also being adjusted to include several additional levels. While these new levels won't add to the overall strength of the abilities, they do allow players to fine-tune just how much (or little) of these abilities they want to have. A few of the realm abilities will be improved on a case-by-case basis, however. He also highlights the next upcoming live event, which will revolve around the return of demonic invasions. Those wacky demons -- like frat boys out of control, they are! You can read the full newsletter over on the Camelot Herald.

  • New Dark Age of Camelot patch goes live

    by 
    Jef Reahard
    Jef Reahard
    11.04.2010

    BioWare-Mythic's Dark Age of Camelot is like a grizzled veteran soldier trapped deep behind enemy lines with nothing more than a bayonet and a can of rations -- no matter how bleak or hopeless things get, the old cuss just refuses to die. Incidentally, how weird is it to mention BioWare in a Dark Age of Camelot post? Anyway, I digress. Today marks the latest update to the long-running realm vs. realm MMORPG, and version 1.107 brings a few noteworthy changes to the endless fray. Chief among them is a class balance tweak that allows Savages to train the Realm Ability Charge. The powers-that-be have also lightened up on the stiff penalties for not paying your rent, as player housing contents will now be repossessed (as opposed to destroyed) when you fail to pay the landlord on time. Finally, Mythic has switched the realm timer back on, and it will now take five minutes to swap realms on the same cluster. For a full listing of the patch changes, visit the official website.

  • The Game Archaeologist and the Quest for Camelot: A talk with Mark Jacobs

    by 
    Justin Olivetti
    Justin Olivetti
    08.24.2010

    Life is full of serendipitous moments. For example, the other day I found the Holy Grail at a garage sale while looking through a box of half-broken Transformers. Who would have thought? If only the Knights Templar took a few Saturdays off from their epic quest to do a bit of bargain shopping. Consider also that this month we've been reminiscing about Dark Age of Camelot in this column -- looking at the history, the devs, and the players -- and then, out of nowhere (well, technically Virginia) one of the key figures of this title returned from a year-long sabbatical. Mark Jacobs, who was let go from EA last June, recently popped back up on his personal blog to talk about everything under the sun. Hey -- isn't DAoC under the sun? Why yes, yes it is. So I threw on my hiking boots, strapped a machete to my thigh, hired a Sherpa, and then composed a quick message to see if Mr. Jacobs would be willing to be interviewed by the eccentric media. He agreed, as long as we stuck to the topic at hand and didn't veer into his plans for world domination. Whoops... I've said too much. Hit the jump before I get into hot water. My Sherpa hates hot water.

  • The Game Archaeologist and the Quest for Camelot: The history

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2010

    After a two-week hiatus to recover from rattlesnake bites and a bear to the face, the Game Archeologist returns to travel to England, but not the England we know today. No, this is the England-That-Could-Have-Been, the England of King Arthur, Excalibur and pointy-hatted Vikings. This is the England of fairy tales and legends and blocky 2001-era polygon models. It is the England of three realms constantly jockeying for supremacy and power. It is Dark Age of Camelot. It's a pretty awesome place to live, even though the property values are way, way down after the last 18 marauding hordes trampled through the neighborhood. This month, the Game Archaeologist is trading in his copyright-infringement fedora and whip for a sturdy suit of armor and a fiery sword as he slashes his way into Dark Age of Camelot. It doesn't matter if it's only a model -- it still inspires him to break out into song anyway.

  • Aika announces closed beta

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.04.2009

    If you're looking for some more RvR action outside of Warhammer Online, then you might want to take a look at Gala-Net's newest addition to their MMO lineup, Aika.Aika is a new free-to-play MMO with the same type of nation versus nation bent that Warhammer and World of Warcraft provide to their players. Players get to defend territory during castle sieges, can steal artifacts from the enemy side, a la Dark Age of Camelot, and participate in the standard PvP battlegrounds.The game has just gone into a closed beta testing phase for America, but getting in couldn't be simpler. Simply go visit the Aika website, fill out a survey and you'll be entered for a chance to participate in the closed beta.

  • Neo Steam opens realm vs. realm combat and new dungeons

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.04.2009

    The two kingdoms of Rogwel and Elerd are finally facing off on the territory of Rope Isle for control of the neo steam! Yes, realm vs. realm combat is finally being enabled on the Neo Steam servers, letting players go at it for control of new stretches of land and the dungeons that dwell beneath. Players will be able to both fight on foot and in siege engines for the glory of their kingdom!However, realm vs. realm combat in Neo Steam works a bit differently than most MMOs. For one, it's actually timed. Currently you can only engage in RvR once every weekend. Once a side wins the battle, the areas are locked until the next week.