region-blocking

Latest

  • En Masse outlines policy for TERA IP blocking [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.29.2012

    Lawsuits notwithstanding, TERA's North American debut is but a few short months away, and En Masse Entertainment probably has plenty of things on its pre-launch to-do list. One of those things is publicizing its policy on region-based IP blocking, and the firm did just that via a recent update to its support website. The firm will block IP addresses based on region, and Asia, Africa, Russia, and the Middle East are currently included on the company's block list. "While we appreciate that there are players in these regions who would enjoy playing on En Masse servers, it's unfortunate that the vast majority of internet traffic we see from these regions is from cyber-criminals relating to account theft, gold-farming and other hacking behavior," the company says. En Masse will not initially block proxies, but "a proxy or server host will be blocked if it becomes a popular tool for criminal behavior," according to the release. [Thanks to Stilllove for the tip!] [Update: En Masse has responded with an official explanation of the changes. We've included the full statement behind the break.]

  • The Daily Grind: Should games be region-locked?

    by 
    Bree Royce
    Bree Royce
    10.06.2011

    A reader named Sam recently wrote in to Massively with a concern: He's a U.S. expat who moved to South Korea only to find he cannot log in to his North American Age of Conan account. The reason? Funcom employs region-blocking. Customers in Korea simply cannot connect to the U.S. game servers. Many games make it obnoxiously difficult for players in one country to play with friends in another. At the dawn of every World of Warcraft expansion, my own guild sees a flurry of Americans fussing with PayPal and buying boxes for our European members. But at least that's possible -- at least Blizzard isn't blocking their logins altogether. And upcoming MMOs, like Star Wars: The Old Republic, seem to be reversing this trend, forsaking region-locking altogether and letting folks play together and deal with the lag in their own way (although the company's not exactly making it easy on its customers Down Under). What's your stance on region-locking (and -blocking)? Do you think companies should insist on keeping players neatly corralled by country and language for the sake of server stability and customer support? Or do you think that such policies undermine one of the best qualities of MMOs -- the chance to play with people from around the globe? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!