regnum

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  • Rise and Shiny recap: Regnum Online

    by 
    Beau Hindman
    Beau Hindman
    11.21.2010

    Regnum Online is an RvR-based game brought to us by NGD Studios. The motto for the game is "The best MMORPG with realm versus realm action for free." In other words, if you liked it in other games, you'll probably like it here, and for free! I can't really comment too much on this game's similarities to other RvR games, being that I only mildly experienced RvR in Dark Age of Camelot and Warhammer Online so far. Either way, it's a forgivable offense -- DAoC didn't invent PvP, anyway. But then the question becomes: Does Regnum deliver fun of any kind? See, I long ago gave up on PvP -- it's really just a game of tag. In fact, it's one of the least "hardcore" activities that a player can participate in, simply because the "harsh" death penalty is generally equal to sitting down for a split second and maybe jogging a bit after. Granted, if this were real life we were talking about, many gamers might have a major issue with the jogging -- but it's not. Aren't PvP and MMORPGing supposed to be a semi-copy of real life, though? So where's the pain when you die? Where's the suffering or the punishment? Allods tried to punish players, but some players moaned about that. It turns out that the only fear of the Reaper is based on the fact that he has a 30 second stopwatch on. Then there is the PvE aspect of many PvP games like Regnum. Oh, boy -- the PvE.

  • TGS 06: Lost Regnum impresses

    by 
    Chris Powell
    Chris Powell
    09.23.2006

    One game that we haven't heard a lot about is Goshow's Lost Regnum, but the game, which is a dungeon-crawling hack 'n slasher, found its way to the Tokyo Game Show.While currently it doesn't seem likely the game will make its way across the pond, IGN says the gameplay is straightforward enough that it should make for a great import.In Lost Regnum, you control one of four characters and can team up with a pal to play two-player co-op throughout the game. Graphically, the game seems to be pretty impressive with nice textures and detailed characters that move very well. And to make it even better, loading was nearly non-existent. However, all good things come at a price, right? It seems Goshow had to cut some corners by limiting the draw distance by the ever-dreaded fog.The biggest hurdle Goshow has, like any developer has in making a game of this ilk, is keeping the combat fresh and unrepetitive. If they can deliver, they may have a great game on their hands and one worthy of an import.(Via IGN)