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  • Encrypted Text: Answers to your pre-Cataclysm rogue questions

    by 
    Chase Christian
    Chase Christian
    11.03.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have, like how to get yourself out of a straightjacket with only your mace. With just one month remaining until Cataclysm's release, everyone is getting ready for WoW's latest installment. I have been working on refining my leveling builds for my characters, preparing heirloom gear for my upcoming goblin shaman, and solidifying my guild's roster for January's inaugural raids. Cataclysm will be the biggest expansion yet, and there is no lack of work to be done. Many of you are doing likewise, adapting to the changes introduced in patch 4.0.1 and planning for the future. I have been receiving a ton of great questions via email about best practices moving forward. While some things are still up in the air (like combat's viability), most of the changes are settling down, and we can really start to make plans knowing that it's unlikely we'll see any new major changes.

  • Cataclysm Talent Preview: Rogue

    by 
    Chase Christian
    Chase Christian
    06.10.2010

    I can't say that our talent preview arrived in good company. Blizzard released a first look at our new talent trees alongside the new trees for three of the four healer classes in WoW. I would have liked to have seen a few of our DPS brethren's trees alongside ours, but at least rogues were in the first batch of previews released. I remember being the very last class to receive its talent review in vanilla WoW, so being first in line is definitely a cause for celebration. Each of the three talent trees received some pretty significant changes, including a few potential rotation changers. Blizzard stated that their goal was to consolidate some of the mandatory DPS talents to allow for more flexibility and utility, and to reduce the number of simple damage increasing talents. In addition, each tree needed to be fleshed out a bit, to give us somewhere to sink the five additional points we'll receive at level 85. Finally, they also had to add in some flavor to each tree, making any given spec a bit more unique from the other two.