release-delay

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  • Trion delays RIFT: Nightmare Tide's launch [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2014

    RIFT: Nightmare Tide's October 8th release date is no longer set in stone -- if it ever was. In a livestream yesterday, Trion Worlds devs said that there is a possibility of a release delay based on feedback and that the team will decide soon if that delay will happen. Whatever date Nightmare Tide ends up releasing, it will go live in both Europe and North America at the same time. Many smaller details about the expansion launch were discussed during the livestream. The devs said that players will have a way to buy Planewalker: Water Attunement using in-game experience as well as purchasing it through the expansion bundle. Nightmare Tide will release with three new armor sets, new aquatic pets, additional housing dimenasions, four new dungeons, two "return to" dungeons, and the 10-person Rhen of Fate raid. The 20-person Mount Sharax raid will launch at a later date. Trion also admitted to already discussing RIFT 4.0 and 5.0 (i.e., the next two expansions) but declined to give specifics apart from a mention of "an over-arching plan" with them. Update: Trion announced tonight that the expansion will be delayed until October 22nd.

  • Wizardry Online launch delayed until Jan 30th

    by 
    Justin Olivetti
    Justin Olivetti
    01.15.2013

    If you had plans to skip work tomorrow to play on Wizardry Online's launch day, you should probably go ahead and earn a paycheck instead. SOE announced that it's moving the release date for the hardcore MMO from January 16th to January 30th. The delay of two weeks was a necessary step, according to the company: "As we head into final preparations for launching the game, we have decided to move the launch date in order to allow us extra time to ensure we're delivering the most epic gameplay experience possible to our players." Community Manager Piestro elaborated on the delay later in the announcement thread. "The transition from beta to live requires integrating with a good number of other systems. We are also planning to launch on Steam which complicates matters and requires other sorts of implementation work. Specifics aren't necessarily meaningful to those who aren't familiar with our internal systems, or particularly valuable. That being said, we aren't wasting this time and are definitely looking to see what else we can accomplish. More news later this week I'm suspecting."

  • New Dawntide patch due October 17th, release date announcement to follow

    by 
    Jef Reahard
    Jef Reahard
    10.05.2011

    Hey kids, it's a Dawntide update! Yes, really. The fantasy sandbox from Working As Intended has been quiet since delaying its planned October 1st release date, but today the devs have issued a brief blurb on the game's official website that suggests a bit of hope for the future. As it turns out, the delayed release was the result of a funding shortage, but now WAI has secured a new source and the team has "reassembled to resume development." A new patch is due October 17th, and a new release date announcement should roll in before the end of the month. WAI also takes a moment to tip its collective cap to Dawntide's hearty faithful. "Thanks for sticking with us through the rough times, and we still intend to release the best sandbox MMO out there," the site says. [Thanks to Halldorr for the tip!]

  • Dawntide launch delayed, new date undetermined

    by 
    Jef Reahard
    Jef Reahard
    09.25.2011

    Sandbox fans hoping to explore the world of Dawntide on October 1st are going to have to wait a little bit longer. Working as Intended has announced its plan to delay the game's official release "to a later date." No time table is forthcoming as of yet, but we suspect the delay is likely for the best, given the consensus among the game's devoted community that the fantasy title was not ready for launch. There is a silver lining, though, as you can help test Dawntide and get a preview of the game for free by signing up for the ongoing open beta. WAI also released a new trailer for the game a few weeks back, and we've got it for you after the break in case you missed it. [Thanks to Bartillo for the tip.]

  • The Dawn a bit further off for Mortal Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.19.2011

    When Mortal Online first announced its far-reaching expansion, Dawn, it was a little hard to believe. (The day the news first came out didn't help matters, certainly, as it was announced on April 1st.) But it's a very real thing, and players of the game have no doubt been hotly anticipating its release. Unfortunately, as it turns out, the release date of Dawn has now been pushed back to the end of the month at the earliest and the beginning of June at the latest. So what's behind the delay? The newsletter explains that there was a server issue which required some reworking, with the caveat that the required updates have ensured Dawn will be even better. Mortal Online players can assuage the wait at least a bit by reading the extensive article by Black Opal detailing several of the expansion's features, including explanations of the new gathering system, Task system, and new styles for housing and buildings.

  • Earthrise delayed by robot assassin

    by 
    Justin Olivetti
    Justin Olivetti
    04.13.2010

    MMO delays are as unsurprising as they are unwelcome, as it takes a superhuman feat of effort, scheduling and testing to get these mighty virtual behemoths out the door. So while it is sad news to Earthrise fans that this post-apocalyptic sci-fi MMO won't be seeing a Q2 2010 release date, delays like this are becoming more typical than not with big-budget titles. What is unexpected, however, is how Masthead made the announcement, eschewing the front page of the website in favor for an odd and decidedly quirky forum post. In it, the Earthrise team puts the blame for the launch delay, as well as the delay of an anticipated combat video, on a robot assassin named Jaberwokie: "This message is coming to you from the safety of our remote emergency office, as the few survivors have fled the main premises and are in safe, unknown locations in deep seclusion recovering from the recent accidental attack of evil robot assassin 'Jaberwokie.' Due to the demolition of key figures in Masthead development, it has unavoidably slowed down progress, delaying development and quite possibly resulting in a later than originally envisioned launch schedule. (Oops.) The good news is that we still have forums, and therefore an outside link to all of our caring and concerned community where will we continue to provide updates regarding development progress as we rebuild and repair operations so we may continue bringing the world of Enterra to life. As proof of our commitment to you, we have provided a picture of our sys admin who will keep the forums alive at all costs.