remanum

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  • Remanum announces impending shutdown

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.15.2013

    The idea of an MMO centered entirely around establishing a trading empire is unique, as are games set in the time of ancient Rome instead of a more traditional European fantasy. But Remanum had certain problems, problems that the developers didn't see a way to change without massive rewrites. In a letter released to the community, the game director admits that without any further options, the team is going to shut down Remanum in the near future. Development and bug fixing have already stopped. On September 16th, all servers except for the most recently opened server will be taken offline, with the newest server allowed to run a bit longer. Players can transfer to the last server starting now if they want to keep playing as long as possible. While this is a German server, support will be offered for all languages until the final shutdown, and any gold purchased on other servers will be transferred to this last bastion. [Thanks to Arachnella for the tip!]

  • MMObility: Remanum's trade wars stump this chump

    by 
    Beau Hindman
    Beau Hindman
    02.22.2013

    It's been a while since I visited Remanum, an interesting trade-based MMO brought to us by Travian Games, the same studio that brought us Travian and other interesting titles. I was initially turned on to the game's non-combat options simply because combat is used so much that many of the current combat systems are outdated or just plain boring. Non-combat, or optional systems for play like trade and exploration, are the hope for gamers like yours truly who cannot stand to play a game as though they're clocking in to work. The only problem with Remanum? I suck at, well, trading. I know that I can grasp the principles of "buy low, sell high" and other market staples, but I simply can't grasp the finer nuances of buying and selling. I have a brother who seems to have a natural way with numbers, but I've always been more of an artist. Numbers and me just sort of stare at each other from across the table. So why do I like Remanum so much?

  • Free for All: Casual is as hardcore does and the daily gaming list

    by 
    Beau Hindman
    Beau Hindman
    10.31.2012

    It's always a lot of fun to compare casual players to hardcore players. We've all seen many articles and had our own discussions on the topic and it never seems to stop being entertaining. After all, how much or how intensely a player plays an MMO can help predict how that player might react to market changes or to new titles, so we can easily see how developers will always be interested in the information even when we tire of it. For me, personally, I would rather skip the whole discussion and just talk about how I play casually. I can list hours played and titles accessed, but I think it would be a better idea to sketch out a rough but typical day or week in my household to illustrate just how someone who considers himself casual is actually quite committed. Does that mean I am hardcore in certain cases? I don't care anymore, frankly. What I care about is seeing if how I play is completely alien or if there are other players out there who love to do what I do. Let's call it a cry for help... or at least information.

  • MMObility: Fourteen MMOs that you can play anywhere

    by 
    Beau Hindman
    Beau Hindman
    07.13.2012

    I thought it'd be fun to make a list of go-anywhere MMOs this week. It's not really hard to find portable MMOs that run on laptops or netbooks. The real issue is locating MMOs that can be played on your desktop while you're at work (while the boss isn't looking, of course!), then on your phone at lunch, and then on your laptop while you sit in bed later that night. The technology to make constantly accessible MMOs is there, namely in the form of HTML5. Adobe recently announced that not only is it moving away from Flash for mobile devices, but it is also specifically targeting Android Jelly Bean. There is a new wave of web technologies coming that will hopefully, once and for all, put an end to the need for special lists like this one. Not all of my choices are HTML5-based, but I tried to keep all of them open for all devices. If you notice any oddities while playing them on a certain device, let me know in the comments section so I can note it. I get a lot of requests for lists like this, so I want to keep things tight. In the meanwhile, enjoy the list. There are others out there, but I wanted to pick out some that give pretty much the same result across whichever device you use.

  • MMO Blender: Beau's portable, accessible, and casually immersive mashup

    by 
    Beau Hindman
    Beau Hindman
    07.13.2012

    I've been pretty excited to take my turn at the MMO Blender wheel. Sure, we all have ideas about how we would build our dream MMOs by mixing up different parts from favorite games, but honestly, I wanted to use my time here to make a point: MMO gaming needs to climb outside of the box, soon. Since there is more and more emphasis on mobile and casual gaming, my game will take that in into consideration. But games have to be fun too, right? I think they can be fun, immersive, and casual all at the same time. I'm hoping that my examples will show how other developers have combined the three such that players can access the game from anywhere. It's also important to me that my game be simple to play and accessible for players with disabilities, so let's just say that I have included all of the proper features like adjustable colors for the color-blind, resizable text, and maybe even audio cues to help those with sight issues. I've been given a budget of one million-billion internet bucks, so let's get to it... this game is not going to build itself!

  • Rise and Shiny: Remanum

    by 
    Beau Hindman
    Beau Hindman
    04.01.2012

    This week I was lucky enough to come across a pretty cool browser-based MMORTS that offers no combat whatsoever. That's right -- this game is all about trading, conquering your neighbors with prices, and building a reputation that is better than everybody else's. Remanum is brought to us by the makers of the famous Travian set of games. Slowly, but surely, the developers are trying out different styles of gameplay that all offer an art style that is obviously their own. I was thrilled to see them again try out something different with Remanum. So how boring is a game that offers nothing but trade wars? Well, that all depends on how much you care for scratching your chin, sitting back, and plotting. It's a game of patience and working with others. I never pretend that most MMORTS titles are supposed to move at the same pace as Vindictus or Guild Wars; games just have different styles. Remanum is a great game to enjoy any place and any time, from a few minutes to a few hours a day. I had a few issues with the game, so let's cover those as well.

  • Previously On MVTV: The week of March 24th

    by 
    Beau Hindman
    Beau Hindman
    04.01.2012

    Ah, spring is in the air. You know what that means! That means that we get to sit inside, away from all of the sunshine and pollen, and watch others play through video games that we just don't have access to or haven't given a chance yet. This week, we worked hard to bring you some more of our digital adventures and got some of our biggest viewership numbers ever! Remember, if you come across a game we haven't covered yet or want to see a certain title covered, take the time to tell us. Give us the website, why we should look at it, and any other information you think we need to know, and you just might see it live on MVTV! First Blake jumped into Global Agenda for his Lunchtime Livecast; then Richie took some time to try out the Mists of Pandaria beta for World of Warcraft. Adventure Mike explored some content in Final Fantasy XIV, while plain old Mike burned some space dust in EVE Online and cast many spells in RIFT. I decided to look at Nadirim because it's been a while and gave the Rise and Shiny treatment to Remanum. Be sure to bookmark our livestream MV Guide, a sort of TV Guide for our livestreams. That way you can blame only yourself when you miss one of our awesome streams!

  • Free for All: From realistic dragons to a dragon icon

    by 
    Beau Hindman
    Beau Hindman
    03.28.2012

    Ah, graphics. If ever there was a deciding factor for most gamers, it would be graphics. How does a game look? How do the graphics make you feel as a player? I'm as guilty as anyone else who might consider himself to be a graphics snob of sorts, but I lean more in the opposite direction. For whatever reason, I am not as easily impressed as I once was and tend to go for more representational graphics. I'm not quite at the stage where my MMO gaming has been reduced to a blob of text on my screen, but I definitely enjoy simplicity. The problem is that many MMOs do not provide that precise formula to hit my graphics sweet spot, or as in the more common scenario, there are parts of certain titles that I would adore if only they hadn't been packaged with the rest of the game. Ryzom, for example, is one of my favorite freemium titles. To this day, it packs more graphical punch and originality than games a quarter of its age. Now I find myself leaning more toward very basic graphics delivered smartly through my browser. I've even gone through an Anime obsession! Yes, it's been one of those years.

  • Rise and Shiny: Realm of the Mad God

    by 
    Beau Hindman
    Beau Hindman
    03.25.2012

    In the past, I've made a few attempts at trying Realm of the Mad God, a "co-op fantasy MMO shooter" by Wild Shadow Studios. But I've been unsuccessful primarily because I couldn't find a way to get past the seemingly repetitive gameplay, horrible forum community and non-MMO status. Luckily a reader named Rick wrote to me and convinced me to give it one more go, saying that it was an MMO by showing me pictures and listing examples of how many players can be found in one area. That settled it. I made a new account and jumped in, fully expecting to have an OK time but to come away knowing that this game was just for twitch-hooked kiddies. It turns out I was wrong, and now you know why it is a general rule of mine to always give a game a second chance. Or a third, of course.

  • Remanum launches first international server, tweaks ports

    by 
    Jef Reahard
    Jef Reahard
    03.09.2012

    All roads lead to Rome, even in the world of browser MMOs. Travian Games is trumpeting its commerce-based Remanum title, which puts the player in the role of a merchant-politician at the height of ancient Roman civilization. Travian has just launched the game's first international server, and now English-language players can vie for the rank of Roman emperor while trading goods and engaging in various political machinations. Travian, a Bavaria-based browser game outfit, has also launched a new German-language server for Remanum's open beta. The firm is also updating the game's UI and increasing the range on the game's ports, which will ease the acquisition of scarce resources, according to a Travian statement. [Source: Travian Games press release]