rend-blackhand

Latest

  • WoW Archivist: Upper Blackrock Spire

    by 
    Scott Andrews
    Scott Andrews
    12.04.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? You may have taken Upper Blackrock Spire, Warlord Zaela, but the classic version lives in our hearts, where your orc friends can't get to it. In 2005, UBRS was the dungeon everyone desperately aspired to run. They begged to run it. They paid to run it. They sat in capital cities for hours just hoping, dreaming, that someone, somehow, would put together a UBRS group. The dungeon was the pinnacle of content for classic WoW's "nonraiders" and the gateway to raiding for raiders. Quests here attuned you for Onyxia's Lair and Blackwing Lair. (And who doesn't love a good lair?) Another quest allowed your Molten Core raid to summon Majordomo Executus. No endgame PvE'er could avoid UBRS, even if they wanted to. We didn't avoid it, though, because the original "Ubers" (OO bers), as players affectionately called it, was awesome. What made it so special? Why was it so revered, and why are some players sad that it has been removed from WoW forever? Let's turn back the Empowered Hourglass to 2005 to find out. Ascension UBRS, like many of WoW's classic endgame dungeons, required a key to enter. It was not nearly as simple as grinding out some reputation -- click the link for the full rundown of just how painful getting this key was. Even the quest giver knew trying to get a key would be awful. He told you, "Understand this, mortal: the chance that one of the three generals of the lower citadel would carry a gemstone at any given time is rare. You must be vigilant in your quest. Remain determined!" In early 2005, when many players were finally hitting the endgame, very few had a Seal of Ascension to grant UBRS access. To put this in perspective, by the end of classic, my guild of more than 200 people only had about five or six keys. If you had a key, you had two choices. You could hide in your guild and only do guild runs. Or you could advertise that you had one to your realm, find yourself on everyone's friend list, and get requests day and night, every time you logged in, to run UBRS. Even if you tried to keep it a secret, someone in your guild may have outed you. Once that cat was out of the bag, your WoW experience changed dramatically. You were now a realm celebrity.

  • Know Your Lore: Blackhand the Destroyer

    by 
    Matthew Rossi
    Matthew Rossi
    09.14.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There are no spoilers for Warlords of Draenor here, because we're not talking about that Blackhand. No, the Blackhand we're going to talk about today is the original, the first Warchief of the Horde, the leader of the Blackrock orcs. A raider of the Sythegore Arm and a feared wolf-rider, Blackhand was both tactically brilliant and overly fond of flattery - he rose to the position of Warchief because he possessed both the ruthless cunning necessary to lead the Horde and the ego and vanity that Gul'dan used to manipulate him. It was this strange mix in his personality, his bloodlust and desire for power yet gullibility and willingness to be misled that led him to the position of Warchief, led him onto an alien world, and ultimately led him to his death. Blackhand was first in command of the Blackrock clan. He had three children with his mate Urukal, Griselda, Rend and Maim. Griselda's fate shows us that not all orc clans were as egalitarian as the Frostwolves. But before all of that, before he sold his children to warlock magic to make adults from them before their time, before he was Warchief, before he drank the demon blood after Grom Hellscream, Blackhand was an ambitious, cruel, and eager warrior who sought glory in battle, and his own aggrandizement.

  • Know Your Lore: A guide to the orc clans of Draenor

    by 
    Anne Stickney
    Anne Stickney
    02.09.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It occurred to me while writing last week's Know Your Lore about Zaela and the Dragonmaw Clan that there are a lot of orcish clans out there, many of which we'll be encountering in Warlords of Draenor. There are well over twenty different clans, each with different histories, and there may be just as many smaller, minor clans that we don't know about, or more. Players familiar with Warcraft lore likely recognize the names of these clans, even if they aren't exactly certain who's who. But for players new to Warcraft lore, or players that haven't played any game other than WoW, the giant list of various clans and the little notes we heard of clan history from BlizzCon may be pretty confusing, to say the least. Just who are all these orcish clans, which ones are we likely to see in Warlords, and which ones likely won't make an appearance?

  • Know Your Lore: WoW for Dummies, Act I: Horde

    by 
    Anne Stickney
    Anne Stickney
    11.25.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Once upon a time in vanilla WoW, there was a very different view regarding the ongoing Alliance vs. Horde debate. To Horde players, the Alliance storylines were interesting, complex, and contained epic moments that had to be seen to be believed, like the original reveal of Katrana Prestor's true identity in Stormwind. The Horde had no equivalent to this, and thus it was assumed that there was undue Alliance favoritism going on. It sounds weird given today's somewhat more balanced treatment of both Alliance and Horde stories, but there it was. And when you look back at the original release of WoW and the story behind it, you'll see where that viewpoint came from. Even though the Horde had their own storylines, those stories were basically branching off from the far more epic (in the opinion of some players) Alliance versions. What was the Horde all about in vanilla WoW? ... oddly enough, the Alliance.

  • WoW Moviewatch: Warcraft Political Ad: Rend Blackhand '08

    by 
    Natalie Mootz
    Natalie Mootz
    10.02.2008

    In case you haven't had your fill of political attack ads this year, check out this ad for Rend Blackhand '08 created by Gape/Horn Productions. This video, produced for an Orc who apparently wishes to overthrow Thrall, is a virtual Threat Down of everything wrong with Azeroth. PvP is terrorist activity. The Venture Company exploits our natural resources for profit. Trolls are illegal immigrants and Goblins benefit from the outsourcing of our jobs. And you won't even believe what he blames Blood Elves for. Although this video features some epic music (from Psycho, John Philip Sousa, The Right Stuff) and one of the most amusing knock-offs of Rosie the Riveter I've ever seen, the satire is only 50 percent effective. Gape does a good job of winding up but can't seem to throw the pitch over the plate when it comes to the final payoff at the end. I'm not sure if he loses his nerve or if he only had a half-formed idea, but I wish he'd gone for the jugular at the end instead of just quitting.[Via Warcraftmovies.com]If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...