rendering engine

Latest

  • WebKit turns 10, celebrates a decade of speedy, standards-compliant browsing

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.25.2011

    It's hard to believe but WebKit, the rendering engine inside Safari and Chrome, is now ten years old. The forked child of KDE's KHTML received its first commit of code from Apple back on August 24th of 2001. It would be well over a year before the debut of Safari in 2003, and another two years before it was fully open sourced. Since then it's begun to replace Gecko (Mozilla) as the rendering engine du jour and even spawned a sequel in Webkit2. So, happy birthday to Apple's greatest contribution to the open source community.

  • Crazy, beautiful human being designs 3D raycaster engine for Arduino

    by 
    Paul Miller
    Paul Miller
    09.26.2010

    Look, not everybody gets to be super smart. Some of us have to struggle along with our mediocre intellects and just bask in the glory of genius. Like this time: we ran into Adam Wolf at Maker Faire in New York, and while many burgeoning hackers were using their Arduino to flip LEDs on and off in vaguely interesting ways, Adam was showing off a 3D raycaster engine. It's like witnessing some sort of alternate history where Wolfenstein 3D came out for Atari first. Just to give you an idea of the technical challenge: half of the Arduino's memory is used up by the frame buffer alone! The game is controlled and displayed using the Video Game Shield Arduino add-on from Wayne and Layne (Adam is Wayne), which enables RCA video output and compatibility with Wii nunchucks for dual analog control. Adam actually plans to add enemies and make a full game out of his engine, just to rub it in. Need some visual proof to believe all this? Check out a video after the break. The Video Game Shield will be up for purchase on September 29 for around $22, or you can buy it at the Maker Faire this weekend. %Gallery-103290%

  • Apple announces WebKit2 with Chrome-like process splitting

    by 
    Nilay Patel
    Nilay Patel
    04.09.2010

    Apple's big announcement of the day might have been iPhone OS 4, but another reveal that's gone slightly under the radar might actually turn out to be a bigger deal: WebKit2, which now runs browser elements as separate processes, much like Google Chrome. Actually, Apple's devs say it goes a little farther than Chrome, since the process model is built into the foundation so other non-Safari clients can use it. That's pretty wild stuff, considering how prevalent WebKit has become across the mobile space and the fact that Chrome itself uses the rendering engine. No word on when this will all go final, but hey -- it's all open source, and you can actually grab Mac and Windows binaries right now. Let us know how it goes, won't you?

  • Anarchy Online team releases teaser for revamped graphics engine

    by 
    William Dobson
    William Dobson
    01.23.2008

    Anarchy Online was released in 2001, and as such, the current graphics don't quite hold up when compared to games of this generation. Since the game has been receiving a lot of new players from their free-to-play offer, the team at Funcom decided to do something about the lackluster environments by developing a new rendering engine for their graphics system. They have also made a teaser trailer available to show off their hard work, and it can be seen in two different resolutions here. With this, and the changes to allow people on the free-to-play option the chance to get more of the game for less, it seems Funcom is working hard to jump-start the aging title.The game director for AO, Craig Morrison, was interviewed by MMORPG.com about the new engine and was able to tell us a bit more about the upgrades. Apparently they have been working on the engine for close to a year, and it will allow for much greater optimization from GPU's. Once the new engine is in place, it will not be possible to run under the old engine, but the team is going to make many of the graphical bells and whistles optional, to prevent those with older systems being blocked from a game they're already able to play right now. They are aiming to release this revamped engine later in the year.[Thanks, Collin]

  • Kensington laptop dock first to feature startup's multiple-monitors-over-USB tech

    by 
    Evan Blass
    Evan Blass
    04.11.2006

    Although we're pretty sure that many of you wouldn't agree with Newnham Research CEO Michael Ledzion's assertion that "connecting a graphics card to a PC is hard, and expensive," you might still be interested in his company's technology for connecting multiple displays to a PC through a standard USB connection, which will debut in a Kensington laptop dock in June. The Cambridge, England-based startup is able to achieve this rather amazing feat through a hardware rendering engine call NIVO, which can either be built directly into a monitor or incorporated into other peripherals, and which uses proprietary compression algorithms to deliver video up to 1280 x 1024 at 75Hz. As you could probably guess, this technology isn't designed for gaming -- the company suggests using it to display "largely static images" -- although it's supposedly capable of HD playback, which is something we'd definitely like to see firsthand.[Via Extreme Tech]