repair-bots

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  • Officers' Quarters: 2.3 -- An officer's perspective

    by 
    Scott Andrews
    Scott Andrews
    10.01.2007

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.I know, I know. Last week I presented you with Part 1 of my examination of guild alliances, and my readers are probably wondering what the heck happened to Part 2. It's coming next week, I promise! (In fact, it's already written.) But since we were unexpectedly flooded with so much great information about 2.3, I thought I'd make this column a bit more timely and put Dark pacts, Part 2 on hold. The next major content patch has some interesting additions and changes that will affect many aspects of the game, but there are a few that officers should be thinking about now. Let's take a look.

  • Paying it forward in PUGs

    by 
    Mike Schramm
    Mike Schramm
    06.07.2007

    How much, asks Tobold, do you owe a pickup group? He uses the example of Seaforium charges on locked chests-- they can "cost" up to 5g in mats, so is that too much for the engineer to contribute to a group of people he basically doesn't know? Potions are the other big question, but I'd expand it to include everything you bring to a pickup group: just how many times do you need to wipe in a pickup group before you're free to ditch them and move on?I happen to be pretty much like Tobold. I'm not rich in the game or anything, but the money doesn't mean much to me (this is, after all, a videogame), so I'm more than willing to pass out potions at bosses, or stick with a PUG until my gear is red. I guess there are some things I wouldn't spend on a pickup group-- repair bots are just too expensive to use among people you don't know, and while I'm often willing to give lower level enchants away, the higher level enchants I usually save until there's a guildie around that I know can and will use it.Tobold says, rightly, that groups are "worth" much less in WoW than earlier MMOs-- because you literally can solo all the way to 70, a lot of bad groups can be avoided, whereas in older games, you had to suffer through a lot of bad groups just to level, because there was no other way. But of course it is still just a game-- a good social experience is worth way more than a potion or two, and you never know if the Warrior you give an Onslaught Elixir to today might end up being your main tank tomorrow.