resistance-mechanics

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  • Behind the Mask: The numbers are coming

    by 
    Patrick Mackey
    Patrick Mackey
    02.24.2011

    Last week threw a bit of a wrench in my plans. I intended to interview a very prominent member of the Champions Online community for this column, but I was sidelined by the flu and some dental work. This delay means that things must be pushed back and shuffled around while some old ideas will come to the fore. This week, I decided to cover a controversial topic: Inertial Dampening Field. However, IDF affects player survivability in a very particular way, and in my 40-plus weeks of writing about Champions, I've neglected to cover one basic thing: how defense actually works. If you don't know how defense, dodge, and linear damage reduction work in tandem, it's hard to understand just how powerful IDF can be. I think this week's column would be very valuable to a lot of players, but it is pretty complicated, and the math involved will throw a lot of people off. I'll cover the nitty-gritty math and the rules of thumb, but if you're casual, this is going to be hard to swallow. Like my guide on gear (and the more recent forum post), this is one of those things most people will have to read a few times. As a side advantage, much of this information can be transferred to Star Trek Online, since it uses similar defense mechanics. If you don't want to worry too much about the specifics, hit the jump and scroll to the bottom, where I'll sum up all the essentials.