Post Thumbnail

"Okay, where are the minecart levels?" That's a novel, ill-advised question when it comes to platformers, but Retro Studios achieved the improbable with 2010's Donkey Kong Country Returns (updated this year with a 3DS version). The side-scrolling platformer knew how to do a good minecart level, e...

October 10th 2013 at 9:00pm 0 Comments
Post Thumbnail

This is Co-Opinion, where two Joystiq editors play a game and discuss their experience. Dave Hinkle: As far as piggy back rides go, I think I've had the best one of my life in Donkey Kong Country: Tropical Freeze on Wii U. You made me feel safe during our E3 demo, Jordan. You protected me. Jord...

June 17th 2013 at 2:30pm 0 Comments
Post Thumbnail

In our 2010 review of Donkey Kong Country Returns for the Wii, our own JC Fletcher admitted a terrible truth: He had used the Super Guide. Nintendo gave us the nefarious innovation a few years ago, ostensibly a tool to help less experienced players navigate the trickier parts of its games. Seasone...

May 17th 2013 at 3:45pm 0 Comments
Post Thumbnail

Mario Kart 7 is, as its predecessors always have been, an exceedingly hateful game. Three laps' worth of perfect corner negotiation, aggressive drafting and creating enough sparks to manufacture a small sun can be overturned instantly, sometimes in sight of the finish line. Who am I kidding? It i...

November 29th 2011 at 10:00am 0 Comments
Post Thumbnail

In the latest Iwata Asks column, not yet translated into English by Nintendo, the CEO discusses development of December's high-profile 3DS release, Mario Kart 7, with not only recent series developer Nintendo EAD but also Austin-based Retro Studios. "But Retro Studios only worked on the Donkey K...

November 25th 2011 at 2:45pm 0 Comments
Post Thumbnail

When Mario creator Shigeru Miyamoto revealed that Donkey Kong Country Returns dev Retro Studios was collaborating with Nintendo on Mario Kart 7, he stopped himself there. "But wait," we wondered at the time, "What does that mean?" As it turns out, it means that the Texas-based dev house helped to...

October 3rd 2011 at 6:30pm 0 Comments